electron/docs/api/app.md
2016-07-01 17:44:09 +09:00

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# app
> Control your application's event lifecycle.
The following example shows how to quit the application when the last window is
closed:
```javascript
const {app} = require('electron');
app.on('window-all-closed', () => {
app.quit();
});
```
## Events
The `app` object emits the following events:
### Event: 'will-finish-launching'
Emitted when the application has finished basic startup. On Windows and Linux,
the `will-finish-launching` event is the same as the `ready` event; on macOS,
this event represents the `applicationWillFinishLaunching` notification of
`NSApplication`. You would usually set up listeners for the `open-file` and
`open-url` events here, and start the crash reporter and auto updater.
In most cases, you should just do everything in the `ready` event handler.
### Event: 'ready'
Emitted when Electron has finished initialization.
### Event: 'window-all-closed'
Emitted when all windows have been closed.
If you do not subscribe to this event and all windows are closed, the default
behavior is to quit the app; however, if you subscribe, you control whether the
app quits or not. If the user pressed `Cmd + Q`, or the developer called
`app.quit()`, Electron will first try to close all the windows and then emit the
`will-quit` event, and in this case the `window-all-closed` event would not be
emitted.
### Event: 'before-quit'
Returns:
* `event` Event
Emitted before the application starts closing its windows.
Calling `event.preventDefault()` will prevent the default behaviour, which is
terminating the application.
### Event: 'will-quit'
Returns:
* `event` Event
Emitted when all windows have been closed and the application will quit.
Calling `event.preventDefault()` will prevent the default behaviour, which is
terminating the application.
See the description of the `window-all-closed` event for the differences between
the `will-quit` and `window-all-closed` events.
### Event: 'quit'
Returns:
* `event` Event
* `exitCode` Integer
Emitted when the application is quitting.
### Event: 'open-file' _macOS_
Returns:
* `event` Event
* `path` String
Emitted when the user wants to open a file with the application. The `open-file`
event is usually emitted when the application is already open and the OS wants
to reuse the application to open the file. `open-file` is also emitted when a
file is dropped onto the dock and the application is not yet running. Make sure
to listen for the `open-file` event very early in your application startup to
handle this case (even before the `ready` event is emitted).
You should call `event.preventDefault()` if you want to handle this event.
On Windows, you have to parse `process.argv` (in the main process) to get the
filepath.
### Event: 'open-url' _macOS_
Returns:
* `event` Event
* `url` String
Emitted when the user wants to open a URL with the application. The URL scheme
must be registered to be opened by your application.
You should call `event.preventDefault()` if you want to handle this event.
### Event: 'activate' _macOS_
Returns:
* `event` Event
* `hasVisibleWindows` Boolean
Emitted when the application is activated, which usually happens when the user
clicks on the application's dock icon.
### Event: 'continue-activity' _macOS_
Returns:
* `event` Event
* `type` String - A string identifying the activity. Maps to
[`NSUserActivity.activityType`][activity-type].
* `userInfo` Object - Contains app-specific state stored by the activity on
another device.
Emitted during [Handoff][handoff] when an activity from a different device wants
to be resumed. You should call `event.preventDefault()` if you want to handle
this event.
A user activity can be continued only in an app that has the same developer Team
ID as the activity's source app and that supports the activity's type.
Supported activity types are specified in the app's `Info.plist` under the
`NSUserActivityTypes` key.
### Event: 'browser-window-blur'
Returns:
* `event` Event
* `window` BrowserWindow
Emitted when a [browserWindow](browser-window.md) gets blurred.
### Event: 'browser-window-focus'
Returns:
* `event` Event
* `window` BrowserWindow
Emitted when a [browserWindow](browser-window.md) gets focused.
### Event: 'browser-window-created'
Returns:
* `event` Event
* `window` BrowserWindow
Emitted when a new [browserWindow](browser-window.md) is created.
### Event: 'web-contents-created'
Returns:
* `event` Event
* `webContents` WebContents
Emitted when a new [webContents](web-contents.md) is created.
### Event: 'certificate-error'
Returns:
* `event` Event
* `webContents` [WebContents](web-contents.md)
* `url` URL
* `error` String - The error code
* `certificate` Object
* `data` Buffer - PEM encoded data
* `issuerName` String
* `callback` Function
Emitted when failed to verify the `certificate` for `url`, to trust the
certificate you should prevent the default behavior with
`event.preventDefault()` and call `callback(true)`.
```javascript
app.on('certificate-error', (event, webContents, url, error, certificate, callback) => {
if (url === 'https://github.com') {
// Verification logic.
event.preventDefault();
callback(true);
} else {
callback(false);
}
});
```
### Event: 'select-client-certificate'
Returns:
* `event` Event
* `webContents` [WebContents](web-contents.md)
* `url` URL
* `certificateList` [Objects]
* `data` Buffer - PEM encoded data
* `issuerName` String - Issuer's Common Name
* `callback` Function
Emitted when a client certificate is requested.
The `url` corresponds to the navigation entry requesting the client certificate
and `callback` needs to be called with an entry filtered from the list. Using
`event.preventDefault()` prevents the application from using the first
certificate from the store.
```javascript
app.on('select-client-certificate', (event, webContents, url, list, callback) => {
event.preventDefault();
callback(list[0]);
});
```
### Event: 'login'
Returns:
* `event` Event
* `webContents` [WebContents](web-contents.md)
* `request` Object
* `method` String
* `url` URL
* `referrer` URL
* `authInfo` Object
* `isProxy` Boolean
* `scheme` String
* `host` String
* `port` Integer
* `realm` String
* `callback` Function
Emitted when `webContents` wants to do basic auth.
The default behavior is to cancel all authentications, to override this you
should prevent the default behavior with `event.preventDefault()` and call
`callback(username, password)` with the credentials.
```javascript
app.on('login', (event, webContents, request, authInfo, callback) => {
event.preventDefault();
callback('username', 'secret');
});
```
### Event: 'gpu-process-crashed'
Emitted when the gpu process crashes.
## Methods
The `app` object has the following methods:
**Note:** Some methods are only available on specific operating systems and are
labeled as such.
### `app.quit()`
Try to close all windows. The `before-quit` event will be emitted first. If all
windows are successfully closed, the `will-quit` event will be emitted and by
default the application will terminate.
This method guarantees that all `beforeunload` and `unload` event handlers are
correctly executed. It is possible that a window cancels the quitting by
returning `false` in the `beforeunload` event handler.
### `app.exit(exitCode)`
* `exitCode` Integer
Exits immediately with `exitCode`.
All windows will be closed immediately without asking user and the `before-quit`
and `will-quit` events will not be emitted.
### `app.relaunch([options])`
* `options` Object (optional)
* `args` Array (optional)
* `execPath` String (optional)
Relaunches the app when current instance exits.
By default the new instance will use the same working directory and command line
arguments with current instance. When `args` is specified, the `args` will be
passed as command line arguments instead. When `execPath` is specified, the
`execPath` will be executed for relaunch instead of current app.
Note that this method does not quit the app when executed, you have to call
`app.quit` or `app.exit` after calling `app.relaunch` to make the app restart.
When `app.relaunch` is called for multiple times, multiple instances will be
started after current instance exited.
An example of restarting current instance immediately and adding a new command
line argument to the new instance:
```javascript
app.relaunch({args: process.argv.slice(1) + ['--relaunch']})
app.exit(0)
```
### `app.focus()`
On Linux, focuses on the first visible window. On macOS, makes the application
the active app. On Windows, focuses on the application's first window.
### `app.hide()` _macOS_
Hides all application windows without minimizing them.
### `app.show()` _macOS_
Shows application windows after they were hidden. Does not automatically focus
them.
### `app.getAppPath()`
Returns the current application directory.
### `app.getPath(name)`
* `name` String
Retrieves a path to a special directory or file associated with `name`. On
failure an `Error` is thrown.
You can request the following paths by the name:
* `home` User's home directory.
* `appData` Per-user application data directory, which by default points to:
* `%APPDATA%` on Windows
* `$XDG_CONFIG_HOME` or `~/.config` on Linux
* `~/Library/Application Support` on macOS
* `userData` The directory for storing your app's configuration files, which by
default it is the `appData` directory appended with your app's name.
* `temp` Temporary directory.
* `exe` The current executable file.
* `module` The `libchromiumcontent` library.
* `desktop` The current user's Desktop directory.
* `documents` Directory for a user's "My Documents".
* `downloads` Directory for a user's downloads.
* `music` Directory for a user's music.
* `pictures` Directory for a user's pictures.
* `videos` Directory for a user's videos.
* `pepperFlashSystemPlugin` Full path to the system version of the Pepper Flash plugin.
### `app.setPath(name, path)`
* `name` String
* `path` String
Overrides the `path` to a special directory or file associated with `name`. If
the path specifies a directory that does not exist, the directory will be
created by this method. On failure an `Error` is thrown.
You can only override paths of a `name` defined in `app.getPath`.
By default, web pages' cookies and caches will be stored under the `userData`
directory. If you want to change this location, you have to override the
`userData` path before the `ready` event of the `app` module is emitted.
### `app.getVersion()`
Returns the version of the loaded application. If no version is found in the
application's `package.json` file, the version of the current bundle or
executable is returned.
### `app.getName()`
Returns the current application's name, which is the name in the application's
`package.json` file.
Usually the `name` field of `package.json` is a short lowercased name, according
to the npm modules spec. You should usually also specify a `productName`
field, which is your application's full capitalized name, and which will be
preferred over `name` by Electron.
### `app.setName(name)`
* `name` String
Overrides the current application's name.
### `app.getLocale()`
Returns the current application locale.
**Note:** When distributing your packaged app, you have to also ship the
`locales` folder.
**Note:** On Windows you have to call it after the `ready` events gets emitted.
### `app.addRecentDocument(path)` _macOS_ _Windows_
* `path` String
Adds `path` to the recent documents list.
This list is managed by the OS. On Windows you can visit the list from the task
bar, and on macOS you can visit it from dock menu.
### `app.clearRecentDocuments()` _macOS_ _Windows_
Clears the recent documents list.
### `app.setAsDefaultProtocolClient(protocol)` _macOS_ _Windows_
* `protocol` String - The name of your protocol, without `://`. If you want your
app to handle `electron://` links, call this method with `electron` as the
parameter.
This method sets the current executable as the default handler for a protocol
(aka URI scheme). It allows you to integrate your app deeper into the operating
system. Once registered, all links with `your-protocol://` will be opened with
the current executable. The whole link, including protocol, will be passed to
your application as a parameter.
**Note:** On macOS, you can only register protocols that have been added to
your app's `info.plist`, which can not be modified at runtime. You can however
change the file with a simple text editor or script during build time.
Please refer to [Apple's documentation][CFBundleURLTypes] for details.
The API uses the Windows Registry and LSSetDefaultHandlerForURLScheme internally.
### `app.removeAsDefaultProtocolClient(protocol)` _macOS_ _Windows_
* `protocol` String - The name of your protocol, without `://`.
This method checks if the current executable as the default handler for a
protocol (aka URI scheme). If so, it will remove the app as the default handler.
### `app.isDefaultProtocolClient(protocol)` _macOS_ _Windows_
* `protocol` String - The name of your protocol, without `://`.
This method checks if the current executable is the default handler for a protocol
(aka URI scheme). If so, it will return true. Otherwise, it will return false.
**Note:** On macOS, you can use this method to check if the app has been
registered as the default protocol handler for a protocol. You can also verify
this by checking `~/Library/Preferences/com.apple.LaunchServices.plist` on the
macOS machine. Please refer to
[Apple's documentation][LSCopyDefaultHandlerForURLScheme] for details.
The API uses the Windows Registry and LSCopyDefaultHandlerForURLScheme internally.
### `app.setUserTasks(tasks)` _Windows_
* `tasks` Array - Array of `Task` objects
Adds `tasks` to the [Tasks][tasks] category of the JumpList on Windows.
`tasks` is an array of `Task` objects in the following format:
`Task` Object:
* `program` String - Path of the program to execute, usually you should
specify `process.execPath` which opens the current program.
* `arguments` String - The command line arguments when `program` is
executed.
* `title` String - The string to be displayed in a JumpList.
* `description` String - Description of this task.
* `iconPath` String - The absolute path to an icon to be displayed in a
JumpList, which can be an arbitrary resource file that contains an icon. You
can usually specify `process.execPath` to show the icon of the program.
* `iconIndex` Integer - The icon index in the icon file. If an icon file
consists of two or more icons, set this value to identify the icon. If an
icon file consists of one icon, this value is 0.
### `app.makeSingleInstance(callback)`
* `callback` Function
This method makes your application a Single Instance Application - instead of
allowing multiple instances of your app to run, this will ensure that only a
single instance of your app is running, and other instances signal this
instance and exit.
`callback` will be called with `callback(argv, workingDirectory)` when a second
instance has been executed. `argv` is an Array of the second instance's command
line arguments, and `workingDirectory` is its current working directory. Usually
applications respond to this by making their primary window focused and
non-minimized.
The `callback` is guaranteed to be executed after the `ready` event of `app`
gets emitted.
This method returns `false` if your process is the primary instance of the
application and your app should continue loading. And returns `true` if your
process has sent its parameters to another instance, and you should immediately
quit.
On macOS the system enforces single instance automatically when users try to open
a second instance of your app in Finder, and the `open-file` and `open-url`
events will be emitted for that. However when users start your app in command
line the system's single instance mechanism will be bypassed and you have to
use this method to ensure single instance.
An example of activating the window of primary instance when a second instance
starts:
```javascript
let myWindow = null;
const shouldQuit = app.makeSingleInstance((commandLine, workingDirectory) => {
// Someone tried to run a second instance, we should focus our window.
if (myWindow) {
if (myWindow.isMinimized()) myWindow.restore();
myWindow.focus();
}
});
if (shouldQuit) {
app.quit();
return;
}
// Create myWindow, load the rest of the app, etc...
app.on('ready', () => {
});
```
### `app.releaseSingleInstance()`
Releases all locks that were created by `makeSingleInstance`. This will allow
multiple instances of the application to once again run side by side.
### `app.setUserActivity(type, userInfo[, webpageURL])` _macOS_
* `type` String - Uniquely identifies the activity. Maps to
[`NSUserActivity.activityType`][activity-type].
* `userInfo` Object - App-specific state to store for use by another device.
* `webpageURL` String - The webpage to load in a browser if no suitable app is
installed on the resuming device. The scheme must be `http` or `https`.
Creates an `NSUserActivity` and sets it as the current activity. The activity
is eligible for [Handoff][handoff] to another device afterward.
### `app.getCurrentActivityType()` _macOS_
Returns the type of the currently running activity.
### `app.setAppUserModelId(id)` _Windows_
* `id` String
Changes the [Application User Model ID][app-user-model-id] to `id`.
### `app.importCertificate(options, callback)` _LINUX_
* `options` Object
* `certificate` String - Path for the pkcs12 file.
* `password` String - Passphrase for the certificate.
* `callback` Function
* `result` Integer - Result of import.
Imports the certificate in pkcs12 format into the platform certificate store.
`callback` is called with the `result` of import operation, a value of `0`
indicates success while any other value indicates failure according to chromium [net_error_list](https://code.google.com/p/chromium/codesearch#chromium/src/net/base/net_error_list.h).
### `app.disableHardwareAcceleration()`
Disables hardware acceleration for current app.
This method can only be called before app is ready.
### `app.setBadgeCount(count)` _Linux_ _macOS_
* `count` Integer
Sets the counter badge for current app. Setting the count to `0` will hide the
badge.
On macOS it shows on the dock icon. On Linux it only works for Unity launcher,
**Note:** Unity launcher requires the exsistence of `.desktop` file to work, for
more please read [Desktop Environment Integration][unity-requiremnt]
### `app.getBadgeCount()` _Linux_ _macOS_
Returns the current value displayed in the counter badge.
### `app.isUnityRunning()` _Linux_
Returns whether current desktop environment is Unity launcher.
### `app.commandLine.appendSwitch(switch[, value])`
Append a switch (with optional `value`) to Chromium's command line.
**Note:** This will not affect `process.argv`, and is mainly used by developers
to control some low-level Chromium behaviors.
### `app.commandLine.appendArgument(value)`
Append an argument to Chromium's command line. The argument will be quoted
correctly.
**Note:** This will not affect `process.argv`.
### `app.dock.bounce([type])` _macOS_
* `type` String (optional) - Can be `critical` or `informational`. The default is
`informational`
When `critical` is passed, the dock icon will bounce until either the
application becomes active or the request is canceled.
When `informational` is passed, the dock icon will bounce for one second.
However, the request remains active until either the application becomes active
or the request is canceled.
Returns an ID representing the request.
### `app.dock.cancelBounce(id)` _macOS_
* `id` Integer
Cancel the bounce of `id`.
### `app.dock.downloadFinished(filePath)` _macOS_
* `filePath` String
Bounces the Downloads stack if the filePath is inside the Downloads folder.
### `app.dock.setBadge(text)` _macOS_
* `text` String
Sets the string to be displayed in the docks badging area.
### `app.dock.getBadge()` _macOS_
Returns the badge string of the dock.
### `app.dock.hide()` _macOS_
Hides the dock icon.
### `app.dock.show()` _macOS_
Shows the dock icon.
### `app.dock.setMenu(menu)` _macOS_
* `menu` [Menu](menu.md)
Sets the application's [dock menu][dock-menu].
### `app.dock.setIcon(image)` _macOS_
* `image` [NativeImage](native-image.md)
Sets the `image` associated with this dock icon.
[dock-menu]:https://developer.apple.com/library/mac/documentation/Carbon/Conceptual/customizing_docktile/concepts/dockconcepts.html#//apple_ref/doc/uid/TP30000986-CH2-TPXREF103
[tasks]:http://msdn.microsoft.com/en-us/library/windows/desktop/dd378460(v=vs.85).aspx#tasks
[app-user-model-id]: https://msdn.microsoft.com/en-us/library/windows/desktop/dd378459(v=vs.85).aspx
[CFBundleURLTypes]: https://developer.apple.com/library/ios/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html#//apple_ref/doc/uid/TP40009249-102207-TPXREF115
[LSCopyDefaultHandlerForURLScheme]: https://developer.apple.com/library/mac/documentation/Carbon/Reference/LaunchServicesReference/#//apple_ref/c/func/LSCopyDefaultHandlerForURLScheme
[handoff]: https://developer.apple.com/library/ios/documentation/UserExperience/Conceptual/Handoff/HandoffFundamentals/HandoffFundamentals.html
[activity-type]: https://developer.apple.com/library/ios/documentation/Foundation/Reference/NSUserActivity_Class/index.html#//apple_ref/occ/instp/NSUserActivity/activityType
[unity-requiremnt]: ../tutorial/desktop-environment-integration.md#unity-launcher-shortcuts-linux