Remote is a great feature, it's a shame to put people off unnecessarily. I think the original warnings given are too extreme The potential bugs that stem from not cleaning up event handlers (or any reference) are present in any Javascript code. We don't avoid using event-handlers in the DOM because we might forget to clean them up! I've added an example of the behaviour of return values from synchronously called callbacks from renderer, and have changed the advice from 'you shouldn't do this' to 'be careful when you do this'.
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remote
The remote
module provides a simple way to do inter-process communication
between the renderer process and the main process.
In Electron, only GUI-unrelated modules are available in the renderer process.
Without the remote
module, users who wanted to call a main process API in
the renderer process would have to explicitly send inter-process messages
to the main process. With the remote
module, users can invoke methods of
main process object without explicitly sending inter-process messages,
similar to Java's
RMI.
An example of creating a browser window in renderer process:
var remote = require('remote');
var BrowserWindow = remote.require('browser-window');
var win = new BrowserWindow({ width: 800, height: 600 });
win.loadUrl('https://github.com');
Note: for the reverse (access renderer process from main process), you can use webContents.executeJavascript.
Remote objects
Each object (including functions) returned by the remote
module represents an
object in the main process (we call it a remote object or remote function).
When you invoke methods of a remote object, call a remote function, or create
a new object with the remote constructor (function), you are actually sending
synchronous inter-process messages.
In the example above, both BrowserWindow
and win
were remote objects and
new BrowserWindow
didn't create a BrowserWindow
object in the renderer process.
Instead, it created a BrowserWindow
object in the main process and returned the
corresponding remote object in the renderer process, namely the win
object.
Lifetime of remote objects
Electron makes sure that as long as the remote object in the renderer process lives (in other words, has not been garbage collected), the corresponding object in the main process would never be released. When the remote object has been garbage collected, the corresponding object in the main process would be dereferenced.
If the remote object is leaked in renderer process (e.g. stored in a map but never freed), the corresponding object in the main process would also be leaked, so you should be very careful not to leak remote objects.
Primary value types like strings and numbers, however, are sent by copy.
Passing callbacks to the main process
Code in the main process can accept callbacks from the renderer - for instance the remote
module -
but you should be extremely careful when using this feature.
First, in order to avoid deadlocks, the callbacks passed to the main process are called asynchronously. You should not expect the main process to get the return value of the passed callbacks.
For instance you can't use a function from the renderer process in a Array.map
called in the main process:
// main process mapNumbers.js
exports.withRendererCallback = function(mapper) {
return [1,2,3].map(mapper);
}
exports.withLocalCallback = function() {
return exports.mapNumbers(function(x) {
return x + 1;
});
}
// renderer process
var mapNumbers = require("remote").require("mapNumbers");
var withRendererCb = mapNumbers.withRendererCallback(function(x) {
return x + 1;
})
var withLocalCb = mapNumbers.withLocalCallback()
console.log(withRendererCb, withLocalCb) // [true, true, true], [2, 3, 4]
As you can see, the renderer callback's synchronous return value was not as expected, and didn't match the return value of an indentical callback that lives in the main process.
Second, the callbacks passed to the main process will persist until the main process garbage-collects them.
For example, the following code seems innocent at first glance. It installs a
callback for the close
event on a remote object:
var remote = require('remote');
remote.getCurrentWindow().on('close', function() {
// blabla...
});
But remember the callback is referenced by the main process until you explicitly uninstall it! If you do not, each time you reload your window the callback will be installed again, leaking one callback each restart.
To make things worse, since the context of previously installed callbacks have been released,
when the close
event was emitted exceptions would be raised in the main process.
To avoid this problem, ensure you clean up any references to renderer callbacks passed to the main process. This involves cleaning up event handlers, or ensuring the main process is explicitly told to deference callbacks that came from a renderer process that is exiting.
remote.require(module)
module
String
Returns the object returned by require(module)
in the main process.
remote.getCurrentWindow()
Returns the BrowserWindow object which this web page belongs to.
remote.getCurrentWebContents()
Returns the WebContents object of this web page.
remote.getGlobal(name)
name
String
Returns the global variable of name
(e.g. global[name]
) in the main
process.
remote.process
Returns the process
object in the main process. This is the same as
remote.getGlobal('process')
, but gets cached.