89 lines
2.6 KiB
Markdown
89 lines
2.6 KiB
Markdown
# shell
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> Manage files and URLs using their default applications.
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Process: [Main](../tutorial/quick-start.md#main-process), [Renderer](../tutorial/quick-start.md#renderer-process)
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The `shell` module provides functions related to desktop integration.
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An example of opening a URL in the user's default browser:
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```javascript
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const {shell} = require('electron')
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shell.openExternal('https://github.com')
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```
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## Methods
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The `shell` module has the following methods:
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### `shell.showItemInFolder(fullPath)`
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* `fullPath` String
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Returns `Boolean` - Whether the item was successfully shown
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Show the given file in a file manager. If possible, select the file.
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### `shell.openItem(fullPath)`
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* `fullPath` String
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Returns `Boolean` - Whether the item was successfully opened.
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Open the given file in the desktop's default manner.
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### `shell.openExternal(url[, options, callback])`
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* `url` String
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* `options` Object (optional) _macOS_
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* `activate` Boolean - `true` to bring the opened application to the
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foreground. The default is `true`.
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* `callback` Function (optional) - If specified will perform the open asynchronously. _macOS_
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* `opened` Boolean
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Returns `Boolean` - Whether an application was available to open the URL.
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If callback is specified, it will return whether it was able to initiate the open call.
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Open the given external protocol URL in the desktop's default manner. (For
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example, mailto: URLs in the user's default mail agent).
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If a `callback` is passed, the API call will be asynchronous and the result
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will be passed via `callback(opened)`.
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### `shell.moveItemToTrash(fullPath)`
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* `fullPath` String
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Returns `Boolean` - Whether the item was successfully moved to the trash
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Move the given file to trash and returns a boolean status for the operation.
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### `shell.beep()`
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Play the beep sound.
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### `shell.writeShortcutLink(shortcutPath[, operation], options)` _Windows_
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* `shortcutPath` String
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* `operation` String (optional) - Default is `create`, can be one of following:
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* `create` - Creates a new shortcut, overwriting if necessary.
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* `update` - Updates specified properties only on an existing shortcut.
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* `replace` - Overwrites an existing shortcut, fails if the shortcut doesn't
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exist.
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* `options` [ShortcutDetails](structures/shortcut-details.md)
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Returns `Boolean` - Whether the shortcut was created successfully
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Creates or updates a shortcut link at `shortcutPath`.
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### `shell.readShortcutLink(shortcutPath)` _Windows_
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* `shortcutPath` String
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Returns [`ShortcutDetails`](structures/shortcut-details.md)
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Resolves the shortcut link at `shortcutPath`.
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An exception will be thrown when any error happens.
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