electron/docs/api/shell.md

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# shell
> Manage files and URLs using their default applications.
Process: [Main](../glossary.md#main-process), [Renderer](../glossary.md#renderer-process)
The `shell` module provides functions related to desktop integration.
An example of opening a URL in the user's default browser:
```javascript
const {shell} = require('electron')
shell.openExternal('https://github.com')
```
## Methods
The `shell` module has the following methods:
### `shell.showItemInFolder(fullPath)`
* `fullPath` String
Returns `Boolean` - Whether the item was successfully shown.
Show the given file in a file manager. If possible, select the file.
### `shell.openItem(fullPath)`
* `fullPath` String
Returns `Boolean` - Whether the item was successfully opened.
Open the given file in the desktop's default manner.
### `shell.openExternal(url[, options, callback])`
* `url` String - max 2081 characters on windows, or the function returns false.
* `options` Object (optional) _macOS_
* `activate` Boolean - `true` to bring the opened application to the
foreground. The default is `true`.
* `callback` Function (optional) _macOS_ - If specified will perform the open asynchronously.
* `error` Error
Returns `Boolean` - Whether an application was available to open the URL.
If callback is specified, always returns true.
Open the given external protocol URL in the desktop's default manner. (For
example, mailto: URLs in the user's default mail agent).
### `shell.moveItemToTrash(fullPath)`
* `fullPath` String
Returns `Boolean` - Whether the item was successfully moved to the trash.
Move the given file to trash and returns a boolean status for the operation.
### `shell.beep()`
Play the beep sound.
### `shell.writeShortcutLink(shortcutPath[, operation], options)` _Windows_
* `shortcutPath` String
* `operation` String (optional) - Default is `create`, can be one of following:
* `create` - Creates a new shortcut, overwriting if necessary.
* `update` - Updates specified properties only on an existing shortcut.
* `replace` - Overwrites an existing shortcut, fails if the shortcut doesn't
exist.
* `options` [ShortcutDetails](structures/shortcut-details.md)
Returns `Boolean` - Whether the shortcut was created successfully.
Creates or updates a shortcut link at `shortcutPath`.
### `shell.readShortcutLink(shortcutPath)` _Windows_
* `shortcutPath` String
Returns [`ShortcutDetails`](structures/shortcut-details.md)
Resolves the shortcut link at `shortcutPath`.
An exception will be thrown when any error happens.