Add a simple example of running the example code as it might not be obvious to people who've not used Electron. Hopefully it makes sense :-)
4.5 KiB
Class: TouchBar
Create TouchBar layouts for native macOS applications
Process: Main
new TouchBar(options)
Experimental
options
- Objectitems
(TouchBarButton | TouchBarColorPicker | TouchBarGroup | TouchBarLabel | TouchBarPopover | TouchBarScrubber | TouchBarSegmentedControl | TouchBarSlider | TouchBarSpacer)[]escapeItem
(TouchBarButton | TouchBarColorPicker | TouchBarGroup | TouchBarLabel | TouchBarPopover | TouchBarScrubber | TouchBarSegmentedControl | TouchBarSlider | TouchBarSpacer) (optional)
Creates a new touch bar with the specified items. Use
BrowserWindow.setTouchBar
to add the TouchBar
to a window.
Note: The TouchBar API is currently experimental and may change or be removed in future Electron releases.
Tip: If you don't have a MacBook with Touch Bar, you can use Touch Bar Simulator to test Touch Bar usage in your app.
Instance Properties
The following properties are available on instances of TouchBar
:
touchBar.escapeItem
The TouchBarItem
that will replace the "esc" button on the touch bar when set.
Setting to null
restores the default "esc" button. Changing this value
immediately updates the escape item in the touch bar.
Examples
Below is an example of a simple slot machine touch bar game with a button and some labels.
const {app, BrowserWindow, TouchBar} = require('electron')
const {TouchBarLabel, TouchBarButton, TouchBarSpacer} = TouchBar
let spinning = false
// Reel labels
const reel1 = new TouchBarLabel()
const reel2 = new TouchBarLabel()
const reel3 = new TouchBarLabel()
// Spin result label
const result = new TouchBarLabel()
// Spin button
const spin = new TouchBarButton({
label: '🎰 Spin',
backgroundColor: '#7851A9',
click: () => {
// Ignore clicks if already spinning
if (spinning) {
return
}
spinning = true
result.label = ''
let timeout = 10
const spinLength = 4 * 1000 // 4 seconds
const startTime = Date.now()
const spinReels = () => {
updateReels()
if ((Date.now() - startTime) >= spinLength) {
finishSpin()
} else {
// Slow down a bit on each spin
timeout *= 1.1
setTimeout(spinReels, timeout)
}
}
spinReels()
}
})
const getRandomValue = () => {
const values = ['🍒', '💎', '7️⃣', '🍊', '🔔', '⭐', '🍇', '🍀']
return values[Math.floor(Math.random() * values.length)]
}
const updateReels = () => {
reel1.label = getRandomValue()
reel2.label = getRandomValue()
reel3.label = getRandomValue()
}
const finishSpin = () => {
const uniqueValues = new Set([reel1.label, reel2.label, reel3.label]).size
if (uniqueValues === 1) {
// All 3 values are the same
result.label = '💰 Jackpot!'
result.textColor = '#FDFF00'
} else if (uniqueValues === 2) {
// 2 values are the same
result.label = '😍 Winner!'
result.textColor = '#FDFF00'
} else {
// No values are the same
result.label = '🙁 Spin Again'
result.textColor = null
}
spinning = false
}
const touchBar = new TouchBar([
spin,
new TouchBarSpacer({size: 'large'}),
reel1,
new TouchBarSpacer({size: 'small'}),
reel2,
new TouchBarSpacer({size: 'small'}),
reel3,
new TouchBarSpacer({size: 'large'}),
result
])
let window
app.once('ready', () => {
window = new BrowserWindow({
frame: false,
titleBarStyle: 'hidden-inset',
width: 200,
height: 200,
backgroundColor: '#000'
})
window.loadURL('about:blank')
window.setTouchBar(touchBar)
})
Running the above example
To run the example above, you'll need to (assuming you've got a terminal open in the dirtectory you want to run the example):
- Save the above file to your computer, named as touchbar.js
- Install electron via e.g.
npm install electron
- Run the example inside electron:
./node_modules/.bin/electron touchbar.js
You should then see a new electron window and the app running in your touchbar (or touchbar emulator).