electron/docs/api/shell.md
2019-12-30 11:40:30 -08:00

81 lines
2.5 KiB
Markdown

# shell
> Manage files and URLs using their default applications.
Process: [Main](../glossary.md#main-process), [Renderer](../glossary.md#renderer-process)
The `shell` module provides functions related to desktop integration.
An example of opening a URL in the user's default browser:
```javascript
const { shell } = require('electron')
shell.openExternal('https://github.com')
```
## Methods
The `shell` module has the following methods:
### `shell.showItemInFolder(fullPath)`
* `fullPath` String
Show the given file in a file manager. If possible, select the file.
### `shell.openPath(path)`
* `path` String
Returns `Promise<String>` - Resolves with an string containing the error message corresponding to the failure if a failure occurred, otherwise "".
Open the given file in the desktop's default manner.
### `shell.openExternal(url[, options])`
* `url` String - Max 2081 characters on windows.
* `options` Object (optional)
* `activate` Boolean (optional) _macOS_ - `true` to bring the opened application to the foreground. The default is `true`.
* `workingDirectory` String (optional) _Windows_ - The working directory.
Returns `Promise<void>`
Open the given external protocol URL in the desktop's default manner. (For example, mailto: URLs in the user's default mail agent).
### `shell.moveItemToTrash(fullPath[, deleteOnFail])`
* `fullPath` String
* `deleteOnFail` Boolean (optional) - Whether or not to unilaterally remove the item if the Trash is disabled or unsupported on the volume. _macOS_
Returns `Boolean` - Whether the item was successfully moved to the trash or otherwise deleted.
Move the given file to trash and returns a boolean status for the operation.
### `shell.beep()`
Play the beep sound.
### `shell.writeShortcutLink(shortcutPath[, operation], options)` _Windows_
* `shortcutPath` String
* `operation` String (optional) - Default is `create`, can be one of following:
* `create` - Creates a new shortcut, overwriting if necessary.
* `update` - Updates specified properties only on an existing shortcut.
* `replace` - Overwrites an existing shortcut, fails if the shortcut doesn't
exist.
* `options` [ShortcutDetails](structures/shortcut-details.md)
Returns `Boolean` - Whether the shortcut was created successfully.
Creates or updates a shortcut link at `shortcutPath`.
### `shell.readShortcutLink(shortcutPath)` _Windows_
* `shortcutPath` String
Returns [`ShortcutDetails`](structures/shortcut-details.md)
Resolves the shortcut link at `shortcutPath`.
An exception will be thrown when any error happens.