5.4 KiB
nativeImage
Create tray, dock, and application icons using PNG or JPG files.
In Electron, for the APIs that take images, you can pass either file paths or
NativeImage
instances. An empty image will be used when null
is passed.
For example, when creating a tray or setting a window's icon, you can pass an
image file path as a String
:
const {BrowserWindow, Tray} = require('electron')
const appIcon = new Tray('/Users/somebody/images/icon.png')
let win = new BrowserWindow({icon: '/Users/somebody/images/window.png'})
console.log(appIcon, win)
Or read the image from the clipboard which returns a nativeImage
:
const {clipboard, Tray} = require('electron')
const image = clipboard.readImage()
const appIcon = new Tray(image)
console.log(appIcon)
Supported Formats
Currently PNG
and JPEG
image formats are supported. PNG
is recommended
because of its support for transparency and lossless compression.
On Windows, you can also load ICO
icons from file paths. For best visual
quality it is recommended to include at least the following sizes in the:
- Small icon
- 16x16 (100% DPI scale)
- 20x20 (125% DPI scale)
- 24x24 (150% DPI scale)
- 32x32 (200% DPI scale)
- Large icon
- 32x32 (100% DPI scale)
- 40x40 (125% DPI scale)
- 48x48 (150% DPI scale)
- 64x64 (200% DPI scale)
- 256x256
Check the Size requirements section in this article.
High Resolution Image
On platforms that have high-DPI support such as Apple Retina displays, you can
append @2x
after image's base filename to mark it as a high resolution image.
For example if icon.png
is a normal image that has standard resolution, then
icon@2x.png
will be treated as a high resolution image that has double DPI
density.
If you want to support displays with different DPI densities at the same time, you can put images with different sizes in the same folder and use the filename without DPI suffixes. For example:
images/
├── icon.png
├── icon@2x.png
└── icon@3x.png
const {Tray} = require('electron')
let appIcon = new Tray('/Users/somebody/images/icon.png')
console.log(appIcon)
Following suffixes for DPI are also supported:
@1x
@1.25x
@1.33x
@1.4x
@1.5x
@1.8x
@2x
@2.5x
@3x
@4x
@5x
Template Image
Template images consist of black and clear colors (and an alpha channel). Template images are not intended to be used as standalone images and are usually mixed with other content to create the desired final appearance.
The most common case is to use template images for a menu bar icon so it can adapt to both light and dark menu bars.
Note: Template image is only supported on macOS.
To mark an image as a template image, its filename should end with the word
Template
. For example:
xxxTemplate.png
xxxTemplate@2x.png
Methods
The nativeImage
module has the following methods, all of which return
an instance of the NativeImage
class:
nativeImage.createEmpty()
Creates an empty NativeImage
instance.
nativeImage.createFromPath(path)
path
String
Creates a new NativeImage
instance from a file located at path
.
const nativeImage = require('electron').nativeImage
let image = nativeImage.createFromPath('/Users/somebody/images/icon.png')
console.log(image)
nativeImage.createFromBuffer(buffer[, scaleFactor])
buffer
BufferscaleFactor
Double (optional)
Creates a new NativeImage
instance from buffer
. The default scaleFactor
is
1.0.
nativeImage.createFromDataURL(dataURL)
dataURL
String
Creates a new NativeImage
instance from dataURL
.
Class: NativeImage
A native wrapper for images such as tray, dock, and application icons.
Instance Methods
The following methods are available on instances of the NativeImage
class:
image.toPNG()
Returns a Buffer that contains the image's PNG
encoded data.
image.toJPEG(quality)
quality
Integer (required) - Between 0 - 100.
Returns a Buffer that contains the image's JPEG
encoded data.
image.toBitmap()
Returns a Buffer that contains a copy of the image's raw bitmap pixel data.
image.toDataURL()
Returns the data URL of the image.
image.getBitmap()
Returns a Buffer that contains the image's raw bitmap pixel data.
The difference between getBitmap()
and toBitmap()
is, getBitmap()
does not
copy the bitmap data, so you have to use the returned Buffer immediately in
current event loop tick, otherwise the data might be changed or destroyed.
image.getNativeHandle()
macOS
Returns a Buffer that stores C pointer to underlying native handle of
the image. On macOS, a pointer to NSImage
instance would be returned.
Notice that the returned pointer is a weak pointer to the underlying native
image instead of a copy, so you must ensure that the associated
nativeImage
instance is kept around.
image.isEmpty()
Returns a boolean whether the image is empty.
image.getSize()
Returns the size of the image.
image.setTemplateImage(option)
option
Boolean
Marks the image as a template image.
image.isTemplateImage()
Returns a boolean whether the image is a template image.