electron/docs/api/native-image.md
2016-06-22 15:47:42 -07:00

171 lines
4.2 KiB
Markdown

# nativeImage
> Create tray, dock, and application icons using PNG or JPG files.
In Electron, for the APIs that take images, you can pass either file paths or
`nativeImage` instances. An empty image will be used when `null` is passed.
For example, when creating a tray or setting a window's icon, you can pass an
image file path as a `String`:
```javascript
const appIcon = new Tray('/Users/somebody/images/icon.png');
let win = new BrowserWindow({icon: '/Users/somebody/images/window.png'});
```
Or read the image from the clipboard which returns a `nativeImage`:
```javascript
const image = clipboard.readImage();
const appIcon = new Tray(image);
```
## Supported Formats
Currently `PNG` and `JPEG` image formats are supported. `PNG` is recommended
because of its support for transparency and lossless compression.
On Windows, you can also load `ICO` icons from file paths, to get best visual
effects it is recommended to include at least followings sizes in the icon:
* 16x16
* 32x32
* 64x64
* 256x256
## High Resolution Image
On platforms that have high-DPI support, you can append `@2x` after image's
base filename to mark it as a high resolution image.
For example if `icon.png` is a normal image that has standard resolution, then
`icon@2x.png` will be treated as a high resolution image that has double DPI
density.
If you want to support displays with different DPI densities at the same time,
you can put images with different sizes in the same folder and use the filename
without DPI suffixes. For example:
```text
images/
├── icon.png
├── icon@2x.png
└── icon@3x.png
```
```javascript
let appIcon = new Tray('/Users/somebody/images/icon.png');
```
Following suffixes for DPI are also supported:
* `@1x`
* `@1.25x`
* `@1.33x`
* `@1.4x`
* `@1.5x`
* `@1.8x`
* `@2x`
* `@2.5x`
* `@3x`
* `@4x`
* `@5x`
## Template Image
Template images consist of black and clear colors (and an alpha channel).
Template images are not intended to be used as standalone images and are usually
mixed with other content to create the desired final appearance.
The most common case is to use template images for a menu bar icon so it can
adapt to both light and dark menu bars.
**Note:** Template image is only supported on macOS.
To mark an image as a template image, its filename should end with the word
`Template`. For example:
* `xxxTemplate.png`
* `xxxTemplate@2x.png`
## Methods
The `nativeImage` class has the following methods:
### `nativeImage.createEmpty()`
Creates an empty `nativeImage` instance.
### `nativeImage.createFromPath(path)`
* `path` String
Creates a new `nativeImage` instance from a file located at `path`.
```javascript
const nativeImage = require('electron').nativeImage;
let image = nativeImage.createFromPath('/Users/somebody/images/icon.png');
```
### `nativeImage.createFromBuffer(buffer[, scaleFactor])`
* `buffer` [Buffer][buffer]
* `scaleFactor` Double (optional)
Creates a new `nativeImage` instance from `buffer`. The default `scaleFactor` is
1.0.
### `nativeImage.createFromDataURL(dataURL)`
* `dataURL` String
Creates a new `nativeImage` instance from `dataURL`.
## Instance Methods
The following methods are available on instances of `nativeImage`:
### `image.toPNG()`
Returns a [Buffer][buffer] that contains the image's `PNG` encoded data.
### `image.toJPEG(quality)`
* `quality` Integer (**required**) - Between 0 - 100.
Returns a [Buffer][buffer] that contains the image's `JPEG` encoded data.
### `image.toDataURL()`
Returns the data URL of the image.
### `image.getNativeHandle()` _macOS_
Returns a [Buffer][buffer] that stores C pointer to underlying native handle of
the image. On macOS, a pointer to `NSImage` instance would be returned.
Notice that the returned pointer is a weak pointer to the underlying native
image instead of a copy, so you _must_ ensure that the associated
`nativeImage` instance is kept around.
### `image.isEmpty()`
Returns a boolean whether the image is empty.
### `image.getSize()`
Returns the size of the image.
[buffer]: https://nodejs.org/api/buffer.html#buffer_class_buffer
### `image.setTemplateImage(option)`
* `option` Boolean
Marks the image as template image.
### `image.isTemplateImage()`
Returns a boolean whether the image is a template image.