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Snapcraft Guide (Ubuntu Software Center & More)
This guide provides information on how to package your Electron application for the Ubuntu Software Center or any other Snapcraft environment.
Background and Requirements
Together with the broader Linux community, Canonical aims to fix many of the
common software installation problems with the snapcraft
project. Snaps are containerized software packages that include required
dependencies, auto-update, and work on all major Linux distributions without
system modification.
Snapcraft is the primary way to get your application into the Ubuntu Software Center, but the underlying Snap Store supports all major Linux distributions, too.
There are two ways to create a .snap
file:
- Using
electron-installer-snap
, which takeselectron-packager's
output - Using an already created
.deb
package - Using
electron-forge
orelectron-builder
, both tools that come withsnap
support out of the box (not further documented here, please see those frameworks for further guidance)
In both cases, you will need to have the snapcraft
tool installed. We
recommend building on Ubuntu 16.04 (or the current LTS).
snap install snapcraft --classic
While it is possible to install snapcraft
on macOS using Homebrew, you are
less likely to encounter issues when running snapcraft
on an actual Linux
distribution.
Using electron-installer-snap
The module works like electron-winstaller
and similar modules in that its
scope is limited to building snap packages. You can install it with:
npm install --save-dev electron-installer-snap
Step 1: Package Your Electron Application
Package the application using [electron-packager][electron-packager] (or a
similar tool). Make sure to remove node_modules
that you don't need in your
final application, since any module you don't actually need will just increase
your application's size.
The output should look roughly like this:
├── Ghost.exe
├── LICENSE
├── content_resources_200_percent.pak
├── content_shell.pak
├── d3dcompiler_47.dll
├── ffmpeg.dll
├── icudtl.dat
├── libEGL.dll
├── libGLESv2.dll
├── locales
│ ├── am.pak
│ ├── ar.pak
│ ├── [...]
├── natives_blob.bin
├── node.dll
├── resources
│ ├── app
│ └── atom.asar
├── snapshot_blob.bin
├── squirrel.exe
└── ui_resources_200_percent.pak
Step 2: Running electron-installer-snap
From a terminal that has snapcraft
in its PATH
, run electron-installer-snap
with the only required parameter --out
, which is the location of your packaged
Electron application created in the first step.
npx electron-installer-snap --src=out/myappname-linux-x64
If you have an existing build pipeline, you can use electron-installer-snap
programmatically. For more information, see the API docs.
const snap = require('electron-installer-snap')
snap(options)
.then(snapPath => console.log(`Created snap at ${snapPath}!`))
Using an Existing Debian Package
Snapcraft is capable of taking an existing .deb
file and turning it into
a .snap
file. The creation of a snap is configured using a snapcraft.yaml
file that describes the sources, dependencies, description, and other core
building blocks.
Step 1: Create a Debian Package
If you do not already have a .deb
package, using electron-installer-snap
might be an easier path to create snap packages. However, multiple solutions
for creating Debian packages exist, including electron-forge
,
electron-builder
or electron-installer-debian
.
Step 2: Create a snapcraft.yaml
For more information on the available configuration options, see the documentation on the snapcraft syntax. In this example
name: myApp
version: 2.0.0
summary: A little description for the app.
description: |
You know what? This app is amazing! It does all the things
for you. Some say it keeps you young, maybe even happy.
grade: stable
confinement: classic
parts:
slack:
plugin: dump
source: my-deb.deb
source-type: deb
after:
- desktop-gtk2
build-packages:
- patchelf
stage-packages:
- libasound2
- libgconf2-4
- libnotify4
- libnspr4
- libnss3
- libpcre3
- libpulse0
- libxss1
- libxtst6
electron-launch:
plugin: dump
source: files/
prepare: |
chmod +x bin/electron-launch
apps:
myApp:
command: bin/electron-launch $SNAP/usr/lib/myApp/myApp
desktop: usr/share/applications/myApp.desktop
# Correct the TMPDIR path for Chromium Framework/Electron to ensure
# libappindicator has readable resources.
environment:
TMPDIR: $XDG_RUNTIME_DIR
As you can see, the snapcraft.yaml
instructs the system to launch a file
called electron-launch
. In this example, it simply passes information on
to the app's binary:
#!/bin/sh
exec "$@" --executed-from="$(pwd)" --pid=$$ > /dev/null 2>&1 &