237 lines
9.5 KiB
Markdown
237 lines
9.5 KiB
Markdown
---
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title: 'Process Model'
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description: 'Electron inherits its multi-process architecture from Chromium, which makes the framework architecturally very similar to a modern web browser. This guide will expand on the concepts applied in the tutorial.'
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slug: process-model
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hide_title: false
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---
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# Process Model
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Electron inherits its multi-process architecture from Chromium, which makes the framework
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architecturally very similar to a modern web browser. This guide will expand on the
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concepts applied in the [Tutorial][tutorial].
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[tutorial]: ./tutorial-1-prerequisites.md
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## Why not a single process?
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Web browsers are incredibly complicated applications. Aside from their primary ability
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to display web content, they have many secondary responsibilities,
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such as managing multiple windows (or tabs) and loading third-party extensions.
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In the earlier days, browsers usually used a single process for all of this
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functionality. Although this pattern meant less overhead for each tab you had open,
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it also meant that one website crashing or hanging would affect the entire browser.
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## The multi-process model
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To solve this problem, the Chrome team decided that each tab would render in its own
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process, limiting the harm that buggy or malicious code on a web page could cause to
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the app as a whole. A single browser process then controls these processes, as well
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as the application lifecycle as a whole. This diagram below from the [Chrome Comic]
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visualizes this model:
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![Chrome's multi-process architecture](../images/chrome-processes.png)
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Electron applications are structured very similarly. As an app developer, you control
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two types of processes: [main](#the-main-process) and [renderer](#the-renderer-process).
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These are analogous to Chrome's own browser and renderer processes outlined above.
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[chrome comic]: https://www.google.com/googlebooks/chrome/
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## The main process
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Each Electron app has a single main process, which acts as the application's entry
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point. The main process runs in a Node.js environment, meaning it has the ability
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to `require` modules and use all of Node.js APIs.
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### Window management
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The main process' primary purpose is to create and manage application windows with the
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[`BrowserWindow`][browser-window] module.
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Each instance of the `BrowserWindow` class creates an application window that loads
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a web page in a separate renderer process. You can interact with this web content
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from the main process using the window's [`webContents`][web-contents] object.
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```js title='main.js'
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const { BrowserWindow } = require('electron')
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const win = new BrowserWindow({ width: 800, height: 1500 })
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win.loadURL('https://github.com')
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const contents = win.webContents
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console.log(contents)
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```
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> Note: A renderer process is also created for [web embeds][web-embed] such as the
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> `BrowserView` module. The `webContents` object is also accessible for embedded
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> web content.
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Because the `BrowserWindow` module is an [`EventEmitter`][event-emitter], you can also
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add handlers for various user events (for example, minimizing or maximizing your window).
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When a `BrowserWindow` instance is destroyed, its corresponding renderer process gets
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terminated as well.
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[browser-window]: ../api/browser-window.md
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[web-embed]: ../tutorial/web-embeds.md
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[web-contents]: ../api/web-contents.md
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[event-emitter]: https://nodejs.org/api/events.html#events_class_eventemitter
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### Application lifecycle
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The main process also controls your application's lifecycle through Electron's
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[`app`][app] module. This module provides a large set of events and methods
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that you can use to add custom application behaviour (for instance, programmatically
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quitting your application, modifying the application dock, or showing an About panel).
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As a practical example, the app shown in the [quick start guide][quick-start-lifecycle]
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uses `app` APIs to create a more native application window experience.
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```js title='main.js'
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// quitting the app when no windows are open on non-macOS platforms
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app.on('window-all-closed', () => {
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if (process.platform !== 'darwin') app.quit()
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})
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```
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[app]: ../api/app.md
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[quick-start-lifecycle]: ../tutorial/quick-start.md#manage-your-windows-lifecycle
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### Native APIs
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To extend Electron's features beyond being a Chromium wrapper for web contents, the
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main process also adds custom APIs to interact with the user's operating system.
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Electron exposes various modules that control native desktop functionality, such
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as menus, dialogs, and tray icons.
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For a full list of Electron's main process modules, check out our API documentation.
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## The renderer process
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Each Electron app spawns a separate renderer process for each open `BrowserWindow`
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(and each web embed). As its name implies, a renderer is responsible for
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_rendering_ web content. For all intents and purposes, code ran in renderer processes
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should behave according to web standards (insofar as Chromium does, at least).
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Therefore, all user interfaces and app functionality within a single browser
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window should be written with the same tools and paradigms that you use on the
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web.
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Although explaining every web spec is out of scope for this guide, the bare minimum
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to understand is:
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- An HTML file is your entry point for the renderer process.
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- UI styling is added through Cascading Style Sheets (CSS).
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- Executable JavaScript code can be added through `<script>` elements.
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Moreover, this also means that the renderer has no direct access to `require`
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or other Node.js APIs. In order to directly include NPM modules in the renderer,
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you must use the same bundler toolchains (for example, `webpack` or `parcel`) that you
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use on the web.
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:::warning
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Renderer processes can be spawned with a full Node.js environment for ease of
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development. Historically, this used to be the default, but this feature was disabled
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for security reasons.
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:::
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At this point, you might be wondering how your renderer process user interfaces
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can interact with Node.js and Electron's native desktop functionality if these
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features are only accessible from the main process. In fact, there is no direct
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way to import Electron's content scripts.
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## Preload scripts
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<!-- Note: This guide doesn't take sandboxing into account, which might fundamentally
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change the statements here. -->
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Preload scripts contain code that executes in a renderer process before its web content
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begins loading. These scripts run within the renderer context, but are granted more
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privileges by having access to Node.js APIs.
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A preload script can be attached to the main process in the `BrowserWindow` constructor's
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`webPreferences` option.
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```js title='main.js'
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const { BrowserWindow } = require('electron')
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//...
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const win = new BrowserWindow({
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webPreferences: {
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preload: 'path/to/preload.js',
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},
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})
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//...
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```
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Because the preload script shares a global [`Window`][window-mdn] interface with the
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renderers and can access Node.js APIs, it serves to enhance your renderer by exposing
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arbitrary APIs in the `window` global that your web contents can then consume.
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Although preload scripts share a `window` global with the renderer they're attached to,
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you cannot directly attach any variables from the preload script to `window` because of
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the [`contextIsolation`][context-isolation] default.
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```js title='preload.js'
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window.myAPI = {
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desktop: true,
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}
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```
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```js title='renderer.js'
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console.log(window.myAPI)
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// => undefined
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```
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Context Isolation means that preload scripts are isolated from the renderer's main world
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to avoid leaking any privileged APIs into your web content's code.
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Instead, use the [`contextBridge`][context-bridge] module to accomplish this
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securely:
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```js title='preload.js'
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const { contextBridge } = require('electron')
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contextBridge.exposeInMainWorld('myAPI', {
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desktop: true,
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})
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```
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```js title='renderer.js'
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console.log(window.myAPI)
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// => { desktop: true }
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```
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This feature is incredibly useful for two main purposes:
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- By exposing [`ipcRenderer`][ipcrenderer] helpers to the renderer, you can use
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inter-process communication (IPC) to trigger main process tasks from the
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renderer (and vice-versa).
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- If you're developing an Electron wrapper for an existing web app hosted on a remote
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URL, you can add custom properties onto the renderer's `window` global that can
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be used for desktop-only logic on the web client's side.
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## The utility process
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Each Electron app can spawn multiple child processes from the main process using
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the [UtilityProcess][] API. The utility process runs in a Node.js environment,
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meaning it has the ability to `require` modules and use all of Node.js APIs.
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The utility process can be used to host for example: untrusted services,
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CPU intensive tasks or crash prone components which would have previously
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been hosted in the main process or process spawned with Node.js [`child_process.fork`][] API.
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The primary difference between the utility process and process spawned by Node.js
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child_process module is that the utility process can establish a communication
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channel with a renderer process using [`MessagePort`][]s. An Electron app can
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always prefer the [UtilityProcess][] API over Node.js [`child_process.fork`][] API when
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there is need to fork a child process from the main process.
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[window-mdn]: https://developer.mozilla.org/en-US/docs/Web/API/Window
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[`MessagePort`]: https://developer.mozilla.org/en-US/docs/Web/API/MessagePort
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[`child_process.fork`]: https://nodejs.org/dist/latest-v16.x/docs/api/child_process.html#child_processforkmodulepath-args-options
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[context-isolation]: ./context-isolation.md
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[context-bridge]: ../api/context-bridge.md
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[ipcrenderer]: ../api/ipc-renderer.md
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[UtilityProcess]: ../api/utility-process.md
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