a0a1a3645b
doc: fix start highlight tutorial-2-first-app.md
481 lines
16 KiB
Markdown
481 lines
16 KiB
Markdown
---
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title: 'Building your First App'
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description: 'This guide will step you through the process of creating a barebones Hello World app in Electron, similar to electron/electron-quick-start.'
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slug: tutorial-first-app
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hide_title: false
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---
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:::info Follow along the tutorial
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This is **part 2** of the Electron tutorial.
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1. [Prerequisites][prerequisites]
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1. **[Building your First App][building your first app]**
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1. [Using Preload Scripts][preload]
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1. [Adding Features][features]
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1. [Packaging Your Application][packaging]
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1. [Publishing and Updating][updates]
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:::
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## Learning goals
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In this part of the tutorial, you will learn how to set up your Electron project
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and write a minimal starter application. By the end of this section,
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you should be able to run a working Electron app in development mode from
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your terminal.
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## Setting up your project
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:::caution Avoid WSL
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If you are on a Windows machine, please do not use [Windows Subsystem for Linux][wsl] (WSL)
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when following this tutorial as you will run into issues when trying to execute the
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application.
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<!--https://www.electronforge.io/guides/developing-with-wsl-->
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:::
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### Initializing your npm project
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Electron apps are scaffolded using npm, with the package.json file
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as an entry point. Start by creating a folder and initializing an npm package
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within it with `npm init`.
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```sh npm2yarn
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mkdir my-electron-app && cd my-electron-app
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npm init
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```
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This command will prompt you to configure some fields in your package.json.
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There are a few rules to follow for the purposes of this tutorial:
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- _entry point_ should be `main.js` (you will be creating that file soon).
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- _author_, _license_, and _description_ can be any value, but will be necessary for
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[packaging][packaging] later on.
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Then, install Electron into your app's **devDependencies**, which is the list of external
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development-only package dependencies not required in production.
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:::info Why is Electron a devDependency?
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This may seem counter-intuitive since your production code is running Electron APIs.
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However, packaged apps will come bundled with the Electron binary, eliminating the need to specify
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it as a production dependency.
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:::
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```sh npm2yarn
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npm install electron --save-dev
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```
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Your package.json file should look something like this after initializing your package
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and installing Electron. You should also now have a `node_modules` folder containing
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the Electron executable, as well as a `package-lock.json` lockfile that specifies
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the exact dependency versions to install.
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```json title='package.json'
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{
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"name": "my-electron-app",
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"version": "1.0.0",
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"description": "Hello World!",
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"main": "main.js",
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"scripts": {
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"test": "echo \"Error: no test specified\" && exit 1"
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},
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"author": "Jane Doe",
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"license": "MIT",
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"devDependencies": {
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"electron": "23.1.3"
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}
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}
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```
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:::info Advanced Electron installation steps
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If installing Electron directly fails, please refer to our [Advanced Installation][installation]
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documentation for instructions on download mirrors, proxies, and troubleshooting steps.
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:::
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### Adding a .gitignore
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The [`.gitignore`][gitignore] file specifies which files and directories to avoid tracking
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with Git. You should place a copy of [GitHub's Node.js gitignore template][gitignore-template]
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into your project's root folder to avoid committing your project's `node_modules` folder.
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## Running an Electron app
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:::tip Further reading
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Read [Electron's process model][process-model] documentation to better
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understand how Electron's multiple processes work together.
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:::
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The [`main`][package-json-main] script you defined in package.json is the entry point of any
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Electron application. This script controls the **main process**, which runs in a Node.js
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environment and is responsible for controlling your app's lifecycle, displaying native
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interfaces, performing privileged operations, and managing renderer processes
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(more on that later).
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Before creating your first Electron app, you will first use a trivial script to ensure your
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main process entry point is configured correctly. Create a `main.js` file in the root folder
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of your project with a single line of code:
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```js title='main.js'
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console.log(`Hello from Electron 👋`)
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```
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Because Electron's main process is a Node.js runtime, you can execute arbitrary Node.js code
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with the `electron` command (you can even use it as a [REPL][]). To execute this script,
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add `electron .` to the `start` command in the [`scripts`][package-scripts]
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field of your package.json. This command will tell the Electron executable to look for the main
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script in the current directory and run it in dev mode.
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```json {7} title='package.json'
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{
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"name": "my-electron-app",
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"version": "1.0.0",
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"description": "Hello World!",
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"main": "main.js",
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"scripts": {
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"start": "electron .",
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"test": "echo \"Error: no test specified\" && exit 1"
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},
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"author": "Jane Doe",
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"license": "MIT",
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"devDependencies": {
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"electron": "23.1.3"
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}
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}
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```
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```sh npm2yarn
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npm run start
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```
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Your terminal should print out `Hello from Electron 👋`. Congratulations,
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you have executed your first line of code in Electron! Next, you will learn
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how to create user interfaces with HTML and load that into a native window.
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## Loading a web page into a BrowserWindow
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In Electron, each window displays a web page that can be loaded either from a local HTML
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file or a remote web address. For this example, you will be loading in a local file. Start
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by creating a barebones web page in an `index.html` file in the root folder of your project:
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```html title='index.html'
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8" />
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<!-- https://developer.mozilla.org/en-US/docs/Web/HTTP/CSP -->
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<meta
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http-equiv="Content-Security-Policy"
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content="default-src 'self'; script-src 'self'"
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/>
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<meta
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http-equiv="X-Content-Security-Policy"
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content="default-src 'self'; script-src 'self'"
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/>
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<title>Hello from Electron renderer!</title>
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</head>
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<body>
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<h1>Hello from Electron renderer!</h1>
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<p>👋</p>
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</body>
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</html>
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```
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Now that you have a web page, you can load it into an Electron [BrowserWindow][browser-window].
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Replace the contents of your `main.js` file with the following code. We will explain each
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highlighted block separately.
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```js {1,3-10,12-14} title='main.js' showLineNumbers
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const { app, BrowserWindow } = require('electron')
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const createWindow = () => {
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const win = new BrowserWindow({
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width: 800,
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height: 600,
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})
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win.loadFile('index.html')
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}
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app.whenReady().then(() => {
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createWindow()
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})
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```
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### Importing modules
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```js title='main.js (Line 1)'
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const { app, BrowserWindow } = require('electron')
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```
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In the first line, we are importing two Electron modules
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with CommonJS module syntax:
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- [app][app], which controls your application's event lifecycle.
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- [BrowserWindow][browser-window], which creates and manages app windows.
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:::info Capitalization conventions
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You might have noticed the capitalization difference between the **a**pp
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and **B**rowser**W**indow modules. Electron follows typical JavaScript conventions here,
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where PascalCase modules are instantiable class constructors (e.g. BrowserWindow, Tray,
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Notification) whereas camelCase modules are not instantiable (e.g. app, ipcRenderer, webContents).
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:::
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:::warning ES Modules in Electron
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[ECMAScript modules](https://nodejs.org/api/esm.html) (i.e. using `import` to load a module)
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are currently not directly supported in Electron. You can find more information about the
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state of ESM in Electron in [electron/electron#21457](https://github.com/electron/electron/issues/21457).
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:::
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### Writing a reusable function to instantiate windows
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The `createWindow()` function loads your web page into a new BrowserWindow instance:
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```js title='main.js (Lines 3-10)'
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const createWindow = () => {
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const win = new BrowserWindow({
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width: 800,
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height: 600,
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})
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win.loadFile('index.html')
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}
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```
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### Calling your function when the app is ready
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```js title='main.js (Lines 12-14)'
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app.whenReady().then(() => {
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createWindow()
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})
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```
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Many of Electron's core modules are Node.js [event emitters][] that adhere to Node's asynchronous
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event-driven architecture. The app module is one of these emitters.
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In Electron, BrowserWindows can only be created after the app module's [`ready`][app-ready] event
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is fired. You can wait for this event by using the [`app.whenReady()`][app-when-ready] API and
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calling `createWindow()` once its promise is fulfilled.
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:::info
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You typically listen to Node.js events by using an emitter's `.on` function.
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```diff
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+ app.on('ready', () => {
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- app.whenReady().then(() => {
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createWindow()
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})
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```
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However, Electron exposes `app.whenReady()` as a helper specifically for the `ready` event to
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avoid subtle pitfalls with directly listening to that event in particular.
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See [electron/electron#21972](https://github.com/electron/electron/pull/21972) for details.
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:::
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At this point, running your Electron application's `start` command should successfully
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open a window that displays your web page!
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Each web page your app displays in a window will run in a separate process called a
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**renderer** process (or simply _renderer_ for short). Renderer processes have access
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to the same JavaScript APIs and tooling you use for typical front-end web
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development, such as using [webpack][] to bundle and minify your code or [React][react]
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to build your user interfaces.
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## Managing your app's window lifecycle
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Application windows behave differently on each operating system. Rather than
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enforce these conventions by default, Electron gives you the choice to implement
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them in your app code if you wish to follow them. You can implement basic window
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conventions by listening for events emitted by the app and BrowserWindow modules.
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:::tip Process-specific control flow
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Checking against Node's [`process.platform`][node-platform] variable can help you
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to run code conditionally on certain platforms. Note that there are only three
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possible platforms that Electron can run in: `win32` (Windows), `linux` (Linux),
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and `darwin` (macOS).
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:::
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### Quit the app when all windows are closed (Windows & Linux)
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On Windows and Linux, closing all windows will generally quit an application entirely.
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To implement this pattern in your Electron app, listen for the app module's
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[`window-all-closed`][window-all-closed] event, and call [`app.quit()`][app-quit]
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to exit your app if the user is not on macOS.
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```js
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app.on('window-all-closed', () => {
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if (process.platform !== 'darwin') app.quit()
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})
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```
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### Open a window if none are open (macOS)
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In contrast, macOS apps generally continue running even without any windows open.
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Activating the app when no windows are available should open a new one.
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To implement this feature, listen for the app module's [`activate`][activate]
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event, and call your existing `createWindow()` method if no BrowserWindows are open.
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Because windows cannot be created before the `ready` event, you should only listen for
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`activate` events after your app is initialized. Do this by only listening for activate
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events inside your existing `whenReady()` callback.
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```js
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app.whenReady().then(() => {
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createWindow()
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app.on('activate', () => {
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if (BrowserWindow.getAllWindows().length === 0) createWindow()
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})
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})
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```
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## Final starter code
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```fiddle docs/fiddles/tutorial-first-app
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```
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## Optional: Debugging from VS Code
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If you want to debug your application using VS Code, you need to attach VS Code to
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both the main and renderer processes. Here is a sample configuration for you to
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run. Create a launch.json configuration in a new `.vscode` folder in your project:
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```json title='.vscode/launch.json'
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{
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"version": "0.2.0",
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"compounds": [
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{
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"name": "Main + renderer",
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"configurations": ["Main", "Renderer"],
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"stopAll": true
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}
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],
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"configurations": [
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{
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"name": "Renderer",
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"port": 9222,
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"request": "attach",
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"type": "chrome",
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"webRoot": "${workspaceFolder}"
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},
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{
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"name": "Main",
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"type": "node",
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"request": "launch",
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"cwd": "${workspaceFolder}",
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"runtimeExecutable": "${workspaceFolder}/node_modules/.bin/electron",
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"windows": {
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"runtimeExecutable": "${workspaceFolder}/node_modules/.bin/electron.cmd"
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},
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"args": [".", "--remote-debugging-port=9222"],
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"outputCapture": "std",
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"console": "integratedTerminal"
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}
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]
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}
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```
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The "Main + renderer" option will appear when you select "Run and Debug"
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from the sidebar, allowing you to set breakpoints and inspect all the variables among
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other things in both the main and renderer processes.
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What we have done in the `launch.json` file is to create 3 configurations:
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- `Main` is used to start the main process and also expose port 9222 for remote debugging
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(`--remote-debugging-port=9222`). This is the port that we will use to attach the debugger
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for the `Renderer`. Because the main process is a Node.js process, the type is set to
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`node`.
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- `Renderer` is used to debug the renderer process. Because the main process is the one
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that creates the process, we have to "attach" to it (`"request": "attach"`) instead of
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creating a new one.
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The renderer process is a web one, so the debugger we have to use is `chrome`.
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- `Main + renderer` is a [compound task][] that executes the previous ones simultaneously.
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:::caution
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Because we are attaching to a process in `Renderer`, it is possible that the first lines of
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your code will be skipped as the debugger will not have had enough time to connect before they are
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being executed.
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You can work around this by refreshing the page or setting a timeout before executing the code
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in development mode.
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:::
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:::info Further reading
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If you want to dig deeper in the debugging area, the following guides provide more information:
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- [Application Debugging][]
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- [DevTools Extensions][devtools extension]
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:::
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## Summary
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Electron applications are set up using npm packages. The Electron executable should be installed
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in your project's `devDependencies` and can be run in development mode using a script in your
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package.json file.
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The executable runs the JavaScript entry point found in the `main` property of your package.json.
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This file controls Electron's **main process**, which runs an instance of Node.js and is
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responsible for your app's lifecycle, displaying native interfaces, performing privileged operations,
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and managing renderer processes.
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**Renderer processes** (or renderers for short) are responsible for displaying graphical content. You can
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load a web page into a renderer by pointing it to either a web address or a local HTML file.
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Renderers behave very similarly to regular web pages and have access to the same web APIs.
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In the next section of the tutorial, we will be learning how to augment the renderer process with
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privileged APIs and how to communicate between processes.
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<!-- Links -->
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[activate]: ../api/app.md#event-activate-macos
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[app]: ../api/app.md
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[app-quit]: ../api/app.md#appquit
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[app-ready]: ../api/app.md#event-ready
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[app-when-ready]: ../api/app.md#appwhenready
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[application debugging]: ./application-debugging.md
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[browser-window]: ../api/browser-window.md
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[compound task]: https://code.visualstudio.com/Docs/editor/tasks#_compound-tasks
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[devtools extension]: ./devtools-extension.md
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[event emitters]: https://nodejs.org/api/events.html#events
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[gitignore]: https://git-scm.com/docs/gitignore
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[gitignore-template]: https://github.com/github/gitignore/blob/main/Node.gitignore
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[installation]: ./installation.md
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[node-platform]: https://nodejs.org/api/process.html#process_process_platform
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[package-json-main]: https://docs.npmjs.com/cli/v7/configuring-npm/package-json#main
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[package-scripts]: https://docs.npmjs.com/cli/v7/using-npm/scripts
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[process-model]: process-model.md
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[react]: https://reactjs.org
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[repl]: ./repl.md
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[webpack]: https://webpack.js.org
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[window-all-closed]: ../api/app.md#event-window-all-closed
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[wsl]: https://learn.microsoft.com/en-us/windows/wsl/about#what-is-wsl-2
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<!-- Tutorial links -->
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[prerequisites]: tutorial-1-prerequisites.md
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[building your first app]: tutorial-2-first-app.md
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[preload]: tutorial-3-preload.md
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[features]: tutorial-4-adding-features.md
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[packaging]: tutorial-5-packaging.md
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[updates]: tutorial-6-publishing-updating.md
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