99 lines
3.7 KiB
Markdown
99 lines
3.7 KiB
Markdown
# Debugging in VSCode
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This guide goes over how to set up VSCode debugging for both your own Electron project as well as the native Electron codebase.
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## Debugging your Electron app
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### Main process
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#### 1. Open an Electron project in VSCode.
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```sh
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$ git clone git@github.com:electron/electron-quick-start.git
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$ code electron-quick-start
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```
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#### 2. Add a file `.vscode/launch.json` with the following configuration:
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```json
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{
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"version": "0.2.0",
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"configurations": [
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{
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"name": "Debug Main Process",
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"type": "node",
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"request": "launch",
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"cwd": "${workspaceFolder}",
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"runtimeExecutable": "${workspaceFolder}/node_modules/.bin/electron",
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"windows": {
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"runtimeExecutable": "${workspaceFolder}/node_modules/.bin/electron.cmd"
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},
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"args" : ["."],
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"outputCapture": "std"
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}
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]
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}
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```
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#### 3. Debugging
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Set some breakpoints in `main.js`, and start debugging in the [Debug View](https://code.visualstudio.com/docs/editor/debugging). You should be able to hit the breakpoints.
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Here is a pre-configured project that you can download and directly debug in VSCode: https://github.com/octref/vscode-electron-debug/tree/master/electron-quick-start
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## Debugging the Electron codebase
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If you want to build Electron from source and modify the native Electron codebase, this section will help you in testing your modifications.
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For those unsure where to acquire this code or how to build it, [Electron's Build Tools](https://github.com/electron/build-tools) automates and explains most of this process. If you wish to manually set up the environment, you can instead use these [build instructions](../development/build-instructions-gn.md).
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### Windows (C++)
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#### 1. Open an Electron project in VSCode.
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```sh
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$ git clone git@github.com:electron/electron-quick-start.git
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$ code electron-quick-start
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```
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#### 2. Add a file `.vscode/launch.json` with the following configuration:
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```json
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{
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"version": "0.2.0",
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"configurations": [
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{
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"name": "(Windows) Launch",
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"type": "cppvsdbg",
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"request": "launch",
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"program": "${workspaceFolder}\\out\\your-executable-location\\electron.exe",
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"args": ["your-electron-project-path"],
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"stopAtEntry": false,
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"cwd": "${workspaceFolder}",
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"environment": [
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{"name": "ELECTRON_ENABLE_LOGGING", "value": "true"},
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{"name": "ELECTRON_ENABLE_STACK_DUMPING", "value": "true"},
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{"name": "ELECTRON_RUN_AS_NODE", "value": ""},
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],
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"externalConsole": false,
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"sourceFileMap": {
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"o:\\": "${workspaceFolder}",
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},
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},
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]
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}
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```
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**Configuration Notes**
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* `cppvsdbg` requires the [built-in C/C++ extension](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cpptools) be enabled.
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* `${workspaceFolder}` is the full path to Chromium's `src` directory.
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* `your-executable-location` will be one of the following depending on a few items:
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* `Testing`: If you are using the default settings of [Electron's Build-Tools](https://github.com/electron/build-tools) or the default instructions when [building from source](../development/build-instructions-gn.md#building).
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* `Release`: If you built a Release build rather than a Testing build.
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* `your-directory-name`: If you modified this during your build process from the default, this will be whatever you specified.
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* The `args` array string `"your-electron-project-path"` should be the absolute path to either the directory or `main.js` file of the Electron project you are using for testing. In this example, it should be your path to `electron-quick-start`.
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#### 3. Debugging
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Set some breakpoints in the .cc files of your choosing in the native Electron C++ code, and start debugging in the [Debug View](https://code.visualstudio.com/docs/editor/debugging).
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