bf276ecc69
* feat: add new components to Display structure * add internal property * expose colorDepth * add specs
20 lines
1,004 B
Markdown
20 lines
1,004 B
Markdown
# Display Object
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* `id` Number - Unique identifier associated with the display.
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* `rotation` Number - Can be 0, 90, 180, 270, represents screen rotation in
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clock-wise degrees.
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* `scaleFactor` Number - Output device's pixel scale factor.
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* `touchSupport` String - Can be `available`, `unavailable`, `unknown`.
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* `monochrome` Boolean - Whether or not the display is a monochrome display.
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* `accelerometerSupport` String - Can be `available`, `unavailable`, `unknown`.
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* `colorDepth` Number - The number of bits per pixel.
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* `depthPerComponent` Number - The number of bits per color component.
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* `bounds` [Rectangle](rectangle.md)
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* `size` [Size](size.md)
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* `workArea` [Rectangle](rectangle.md)
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* `workAreaSize` [Size](size.md)
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* `internal` Boolean - `true` for an internal display and `false` for an external display
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The `Display` object represents a physical display connected to the system. A
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fake `Display` may exist on a headless system, or a `Display` may correspond to
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a remote, virtual display.
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