electron/docs/development/build-instructions-osx.md
2017-01-20 08:16:17 -08:00

2.2 KiB

Build Instructions (macOS)

Follow the guidelines below for building Electron on macOS.

Prerequisites

If you are using the Python downloaded by Homebrew, you also need to install the following Python modules:

macOS SDK

If you're simply developing Electron and don't plan to redistribute your custom Electron build, you may skip this section.

For certain features (e.g. pinch-zoom) to work properly, you must target the macOS 10.10 SDK.

Official Electron builds are built with Xcode 7.3.1, which does not contain the 10.10 SDK by default. To obtain it, first download and mount the Xcode 6.4 DMG.

Then, assuming that the Xcode 6.4 DMG has been mounted at /Volumes/Xcode and that your Xcode 7.3.1 install is at /Applications/Xcode.app, run:

cp -r /Volumes/Xcode/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/

Getting the Code

$ git clone https://github.com/electron/electron

Bootstrapping

The bootstrap script will download all necessary build dependencies and create the build project files. Notice that we're using ninja to build Electron so there is no Xcode project generated.

$ cd electron
$ ./script/bootstrap.py -v

Building

Build both Release and Debug targets:

$ ./script/build.py

You can also only build the Debug target:

$ ./script/build.py -c D

After building is done, you can find Electron.app under out/D.

32bit Support

Electron can only be built for a 64bit target on macOS and there is no plan to support 32bit macOS in the future.

Cleaning

To clean the build files:

$ npm run clean

Tests

See Build System Overview: Tests