Disclosure: I made it. Most devs don't have the new MacBook with Touch Bar, but would like to support it. I think it would be useful to point out how to easily develop and test Touch Bar usage in Electron apps. [ci skip]
4 KiB
Class: TouchBar
Create TouchBar layouts for native macOS applications
Process: Main
new TouchBar(options)
Experimental
options
- Objectitems
(TouchBarButton | TouchBarColorPicker | TouchBarGroup | TouchBarLabel | TouchBarPopover | TouchBarScrubber | TouchBarSegmentedControl | TouchBarSlider | TouchBarSpacer)[]escapeItem
(TouchBarButton | TouchBarColorPicker | TouchBarGroup | TouchBarLabel | TouchBarPopover | TouchBarScrubber | TouchBarSegmentedControl | TouchBarSlider | TouchBarSpacer) (optional)
Creates a new touch bar with the specified items. Use
BrowserWindow.setTouchBar
to add the TouchBar
to a window.
Note: The TouchBar API is currently experimental and may change or be removed in future Electron releases.
Tip: If you don't have a MacBook with Touch Bar, you can use Touch Bar Simulator to test Touch Bar usage in your app.
Instance Properties
The following properties are available on instances of TouchBar
:
touchBar.escapeItem
The TouchBarItem
that will replace the "esc" button on the touch bar when set.
Setting to null
restores the default "esc" button. Changing this value
immediately updates the escape item in the touch bar.
Examples
Below is an example of a simple slot machine touch bar game with a button and some labels.
const {app, BrowserWindow, TouchBar} = require('electron')
const {TouchBarLabel, TouchBarButton, TouchBarSpacer} = TouchBar
let spinning = false
// Reel labels
const reel1 = new TouchBarLabel()
const reel2 = new TouchBarLabel()
const reel3 = new TouchBarLabel()
// Spin result label
const result = new TouchBarLabel()
// Spin button
const spin = new TouchBarButton({
label: '🎰 Spin',
backgroundColor: '#7851A9',
click: () => {
// Ignore clicks if already spinning
if (spinning) {
return
}
spinning = true
result.label = ''
let timeout = 10
const spinLength = 4 * 1000 // 4 seconds
const startTime = Date.now()
const spinReels = () => {
updateReels()
if ((Date.now() - startTime) >= spinLength) {
finishSpin()
} else {
// Slow down a bit on each spin
timeout *= 1.1
setTimeout(spinReels, timeout)
}
}
spinReels()
}
})
const getRandomValue = () => {
const values = ['🍒', '💎', '7️⃣', '🍊', '🔔', '⭐', '🍇', '🍀']
return values[Math.floor(Math.random() * values.length)]
}
const updateReels = () => {
reel1.label = getRandomValue()
reel2.label = getRandomValue()
reel3.label = getRandomValue()
}
const finishSpin = () => {
const uniqueValues = new Set([reel1.label, reel2.label, reel3.label]).size
if (uniqueValues === 1) {
// All 3 values are the same
result.label = '💰 Jackpot!'
result.textColor = '#FDFF00'
} else if (uniqueValues === 2) {
// 2 values are the same
result.label = '😍 Winner!'
result.textColor = '#FDFF00'
} else {
// No values are the same
result.label = '🙁 Spin Again'
result.textColor = null
}
spinning = false
}
const touchBar = new TouchBar([
spin,
new TouchBarSpacer({size: 'large'}),
reel1,
new TouchBarSpacer({size: 'small'}),
reel2,
new TouchBarSpacer({size: 'small'}),
reel3,
new TouchBarSpacer({size: 'large'}),
result
])
let window
app.once('ready', () => {
window = new BrowserWindow({
frame: false,
titleBarStyle: 'hidden-inset',
width: 200,
height: 200,
backgroundColor: '#000'
})
window.loadURL('about:blank')
window.setTouchBar(touchBar)
})