55 lines
1.8 KiB
Markdown
55 lines
1.8 KiB
Markdown
# Offscreen Rendering
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Offscreen rendering lets you obtain the content of a browser window in a bitmap,
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so it can be rendered anywhere, for example on a texture in a 3D scene. The
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offscreen rendering in Electron uses a similar approach than the [Chromium
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Embedded Framework](https://bitbucket.org/chromiumembedded/cef) project.
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Two modes of rendering can be used and only the dirty area is passed in the
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`'paint'` event to be more efficient. The rendering can be stopped, continued
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and the frame rate can be set. The specified frame rate is a top limit value,
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when there is nothing happening on a webpage, no frames are generated. The
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maximum frame rate is 60, because above that there is no benefit, just
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performance loss.
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## Two modes of rendering
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### GPU accelerated
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GPU accelerated rendering means that the GPU is used for composition. Because of
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that the frame has to be copied from the GPU which requires more performance,
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thus this mode is quite a bit slower than the other one. The benefit of this
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mode that WebGL and 3D CSS animations are supported.
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### Software output device
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This mode uses a software output device for rendering in the CPU, so the frame
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generation is much faster, thus this mode is preferred over the GPU accelerated
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one.
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To enable this mode GPU acceleration has to be disabled by calling the
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[`app.disableHardwareAcceleration()`][disablehardwareacceleration] API.
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## Usage
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``` javascript
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const {app, BrowserWindow} = require('electron')
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app.disableHardwareAcceleration()
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let win
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app.once('ready', () => {
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win = new BrowserWindow({
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webPreferences: {
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offscreen: true
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}
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})
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win.loadURL('http://github.com')
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win.webContents.on('paint', (event, dirty, image) => {
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// updateBitmap(dirty, image.toBitmap())
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})
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win.webContents.setFrameRate(30)
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})
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```
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[disablehardwareacceleration]: ../api/app.md#appdisablehardwareacceleration
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