282 lines
9.4 KiB
C++
282 lines
9.4 KiB
C++
// Copyright 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE.chromium file.
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#ifndef NATIVE_MATE_FUNCTION_TEMPLATE_H_
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#define NATIVE_MATE_FUNCTION_TEMPLATE_H_
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#include "base/callback.h"
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#include "base/logging.h"
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#include "native_mate/arguments.h"
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#include "native_mate/wrappable.h"
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#include "v8/include/v8.h"
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namespace mate {
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enum CreateFunctionTemplateFlags {
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HolderIsFirstArgument = 1 << 0,
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SafeAfterDestroyed = 1 << 1,
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};
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namespace internal {
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// Check if the class has been destroyed.
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template<typename T, typename Enable = void>
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struct DestroyedChecker {
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static bool IsDestroyed(Arguments* args) {
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return false;
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}
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};
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template<typename T>
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struct DestroyedChecker<T*, typename enable_if<
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is_convertible<T*, Wrappable*>::value>::type> {
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static bool IsDestroyed(Arguments* args) {
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T* object;
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if (args->GetHolder(&object))
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return static_cast<Wrappable*>(object)->IsDestroyed();
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else
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return false;
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}
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};
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template<typename T>
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struct CallbackParamTraits {
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typedef T LocalType;
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};
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template<typename T>
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struct CallbackParamTraits<const T&> {
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typedef T LocalType;
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};
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template<typename T>
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struct CallbackParamTraits<const T*> {
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typedef T* LocalType;
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};
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// CallbackHolder and CallbackHolderBase are used to pass a base::Callback from
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// CreateFunctionTemplate through v8 (via v8::FunctionTemplate) to
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// DispatchToCallback, where it is invoked.
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// This simple base class is used so that we can share a single object template
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// among every CallbackHolder instance.
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class CallbackHolderBase {
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public:
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v8::Local<v8::External> GetHandle(v8::Isolate* isolate);
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protected:
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explicit CallbackHolderBase(v8::Isolate* isolate);
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virtual ~CallbackHolderBase();
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private:
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static MATE_WEAK_CALLBACK(WeakCallback, v8::External, CallbackHolderBase);
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v8::UniquePersistent<v8::External> v8_ref_;
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DISALLOW_COPY_AND_ASSIGN(CallbackHolderBase);
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};
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template<typename Sig>
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class CallbackHolder : public CallbackHolderBase {
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public:
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CallbackHolder(v8::Isolate* isolate,
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const base::Callback<Sig>& callback,
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int flags)
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: CallbackHolderBase(isolate), callback(callback), flags(flags) {}
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base::Callback<Sig> callback;
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int flags;
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private:
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virtual ~CallbackHolder() {}
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DISALLOW_COPY_AND_ASSIGN(CallbackHolder);
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};
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template<typename T>
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bool GetNextArgument(Arguments* args, int create_flags, bool is_first,
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T* result) {
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if (is_first && (create_flags & HolderIsFirstArgument) != 0) {
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return args->GetHolder(result);
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} else {
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return args->GetNext(result);
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}
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}
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// For advanced use cases, we allow callers to request the unparsed Arguments
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// object and poke around in it directly.
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inline bool GetNextArgument(Arguments* args, int create_flags, bool is_first,
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Arguments* result) {
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*result = *args;
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return true;
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}
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inline bool GetNextArgument(Arguments* args, int create_flags, bool is_first,
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Arguments** result) {
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*result = args;
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return true;
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}
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// It's common for clients to just need the isolate, so we make that easy.
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inline bool GetNextArgument(Arguments* args, int create_flags,
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bool is_first, v8::Isolate** result) {
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*result = args->isolate();
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return true;
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}
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// Classes for generating and storing an argument pack of integer indices
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// (based on well-known "indices trick", see: http://goo.gl/bKKojn):
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template <size_t... indices>
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struct IndicesHolder {};
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template <size_t requested_index, size_t... indices>
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struct IndicesGenerator {
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using type = typename IndicesGenerator<requested_index - 1,
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requested_index - 1,
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indices...>::type;
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};
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template <size_t... indices>
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struct IndicesGenerator<0, indices...> {
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using type = IndicesHolder<indices...>;
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};
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// Class template for extracting and storing single argument for callback
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// at position |index|.
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template <size_t index, typename ArgType>
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struct ArgumentHolder {
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using ArgLocalType = typename CallbackParamTraits<ArgType>::LocalType;
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ArgLocalType value;
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bool ok;
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ArgumentHolder(Arguments* args, int create_flags)
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: ok(false) {
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if (index == 0 &&
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(create_flags & HolderIsFirstArgument) &&
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!(create_flags & SafeAfterDestroyed) &&
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DestroyedChecker<ArgLocalType>::IsDestroyed(args)) {
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args->ThrowError("Object has been destroyed");
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return;
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}
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ok = GetNextArgument(args, create_flags, index == 0, &value);
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if (!ok) {
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// Ideally we would include the expected c++ type in the error
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// message which we can access via typeid(ArgType).name()
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// however we compile with no-rtti, which disables typeid.
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args->ThrowError();
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}
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}
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};
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// Class template for converting arguments from JavaScript to C++ and running
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// the callback with them.
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template <typename IndicesType, typename... ArgTypes>
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class Invoker {};
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template <size_t... indices, typename... ArgTypes>
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class Invoker<IndicesHolder<indices...>, ArgTypes...>
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: public ArgumentHolder<indices, ArgTypes>... {
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public:
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// Invoker<> inherits from ArgumentHolder<> for each argument.
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// C++ has always been strict about the class initialization order,
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// so it is guaranteed ArgumentHolders will be initialized (and thus, will
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// extract arguments from Arguments) in the right order.
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Invoker(Arguments* args, int create_flags)
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: ArgumentHolder<indices, ArgTypes>(args, create_flags)..., args_(args) {
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// GCC thinks that create_flags is going unused, even though the
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// expansion above clearly makes use of it. Per jyasskin@, casting
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// to void is the commonly accepted way to convince the compiler
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// that you're actually using a parameter/varible.
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(void)create_flags;
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}
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bool IsOK() {
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return And(ArgumentHolder<indices, ArgTypes>::ok...);
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}
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template <typename ReturnType>
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void DispatchToCallback(base::Callback<ReturnType(ArgTypes...)> callback) {
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args_->Return(callback.Run(ArgumentHolder<indices, ArgTypes>::value...));
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}
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// In C++, you can declare the function foo(void), but you can't pass a void
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// expression to foo. As a result, we must specialize the case of Callbacks
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// that have the void return type.
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void DispatchToCallback(base::Callback<void(ArgTypes...)> callback) {
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callback.Run(ArgumentHolder<indices, ArgTypes>::value...);
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}
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private:
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static bool And() { return true; }
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template <typename... T>
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static bool And(bool arg1, T... args) {
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return arg1 && And(args...);
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}
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Arguments* args_;
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};
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// DispatchToCallback converts all the JavaScript arguments to C++ types and
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// invokes the base::Callback.
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template <typename Sig>
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struct Dispatcher {};
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template <typename ReturnType, typename... ArgTypes>
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struct Dispatcher<ReturnType(ArgTypes...)> {
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static void DispatchToCallback(
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const v8::FunctionCallbackInfo<v8::Value>& info) {
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Arguments args(info);
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v8::Local<v8::External> v8_holder;
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CHECK(args.GetData(&v8_holder));
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CallbackHolderBase* holder_base = reinterpret_cast<CallbackHolderBase*>(
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v8_holder->Value());
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typedef CallbackHolder<ReturnType(ArgTypes...)> HolderT;
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HolderT* holder = static_cast<HolderT*>(holder_base);
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using Indices = typename IndicesGenerator<sizeof...(ArgTypes)>::type;
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Invoker<Indices, ArgTypes...> invoker(&args, holder->flags);
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if (invoker.IsOK())
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invoker.DispatchToCallback(holder->callback);
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}
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};
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} // namespace internal
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// CreateFunctionTemplate creates a v8::FunctionTemplate that will create
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// JavaScript functions that execute a provided C++ function or base::Callback.
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// JavaScript arguments are automatically converted via gin::Converter, as is
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// the return value of the C++ function, if any.
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//
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// NOTE: V8 caches FunctionTemplates for a lifetime of a web page for its own
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// internal reasons, thus it is generally a good idea to cache the template
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// returned by this function. Otherwise, repeated method invocations from JS
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// will create substantial memory leaks. See http://crbug.com/463487.
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template<typename Sig>
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v8::Local<v8::FunctionTemplate> CreateFunctionTemplate(
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v8::Isolate* isolate, const base::Callback<Sig> callback,
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int callback_flags = 0) {
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typedef internal::CallbackHolder<Sig> HolderT;
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HolderT* holder = new HolderT(isolate, callback, callback_flags);
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return v8::FunctionTemplate::New(
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isolate,
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&internal::Dispatcher<Sig>::DispatchToCallback,
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ConvertToV8<v8::Local<v8::External> >(isolate,
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holder->GetHandle(isolate)));
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}
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// CreateFunctionHandler installs a CallAsFunction handler on the given
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// object template that forwards to a provided C++ function or base::Callback.
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template<typename Sig>
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void CreateFunctionHandler(v8::Isolate* isolate,
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v8::Local<v8::ObjectTemplate> tmpl,
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const base::Callback<Sig> callback,
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int callback_flags = 0) {
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typedef internal::CallbackHolder<Sig> HolderT;
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HolderT* holder = new HolderT(isolate, callback, callback_flags);
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tmpl->SetCallAsFunctionHandler(&internal::Dispatcher<Sig>::DispatchToCallback,
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ConvertToV8<v8::Local<v8::External> >(
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isolate, holder->GetHandle(isolate)));
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}
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} // namespace mate
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#endif // NATIVE_MATE_FUNCTION_TEMPLATE_H_
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