38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
// Copyright (c) 2013 GitHub, Inc. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
#include "renderer/atom_renderer_client.h"
|
|
|
|
#include "common/node_bindings.h"
|
|
#include "renderer/atom_render_view_observer.h"
|
|
|
|
#include "common/v8/node_common.h"
|
|
|
|
namespace atom {
|
|
|
|
AtomRendererClient::AtomRendererClient()
|
|
: node_bindings_(NodeBindings::Create(false)) {
|
|
}
|
|
|
|
AtomRendererClient::~AtomRendererClient() {
|
|
}
|
|
|
|
void AtomRendererClient::RenderThreadStarted() {
|
|
node_bindings_->Initialize();
|
|
node_bindings_->PrepareMessageLoop();
|
|
|
|
DCHECK(!global_env);
|
|
|
|
// Create a default empty environment which would be used when we need to
|
|
// run V8 code out of a window context (like running a uv callback).
|
|
v8::HandleScope handle_scope(node_isolate);
|
|
v8::Local<v8::Context> context = v8::Context::New(node_isolate);
|
|
global_env = node::Environment::New(context);
|
|
}
|
|
|
|
void AtomRendererClient::RenderViewCreated(content::RenderView* render_view) {
|
|
new AtomRenderViewObserver(render_view, this);
|
|
}
|
|
|
|
} // namespace atom
|