2013-04-12 01:46:58 +00:00
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// Copyright (c) 2013 GitHub, Inc. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "renderer/atom_renderer_client.h"
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2013-04-20 03:13:06 +00:00
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#include "common/node_bindings.h"
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2013-04-12 01:46:58 +00:00
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#include "renderer/atom_render_view_observer.h"
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2013-12-11 07:48:19 +00:00
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#include "common/v8/node_common.h"
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2013-04-20 03:13:06 +00:00
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2013-04-12 01:46:58 +00:00
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namespace atom {
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2013-04-20 03:13:06 +00:00
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AtomRendererClient::AtomRendererClient()
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2013-07-22 08:05:35 +00:00
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: node_bindings_(NodeBindings::Create(false)) {
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2013-04-12 01:46:58 +00:00
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}
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AtomRendererClient::~AtomRendererClient() {
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}
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2013-04-20 03:13:06 +00:00
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void AtomRendererClient::RenderThreadStarted() {
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node_bindings_->Initialize();
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2013-12-15 06:20:28 +00:00
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node_bindings_->PrepareMessageLoop();
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2013-04-20 03:13:06 +00:00
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2013-12-15 06:20:28 +00:00
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DCHECK(!global_env);
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2013-04-20 03:13:06 +00:00
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2013-12-15 06:20:28 +00:00
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// Create a default empty environment which would be used when we need to
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// run V8 code out of a window context (like running a uv callback).
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v8::HandleScope handle_scope(node_isolate);
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v8::Local<v8::Context> context = v8::Context::New(node_isolate);
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global_env = node::Environment::New(context);
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2013-04-20 03:13:06 +00:00
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}
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2013-04-12 01:46:58 +00:00
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void AtomRendererClient::RenderViewCreated(content::RenderView* render_view) {
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new AtomRenderViewObserver(render_view, this);
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2013-04-12 01:46:58 +00:00
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}
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} // namespace atom
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