182 lines
7.4 KiB
Markdown
182 lines
7.4 KiB
Markdown
# `sandbox` Option
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> Create a browser window with a sandboxed renderer. With this
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option enabled, the renderer must communicate via IPC to the main process in order to access node APIs.
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One of the key security features of Chromium is that all blink rendering/JavaScript
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code is executed within a sandbox. This sandbox uses OS-specific features to ensure
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that exploits in the renderer process cannot harm the system.
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In other words, when the sandbox is enabled, the renderers can only make changes
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to the system by delegating tasks to the main process via IPC.
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[Here's](https://www.chromium.org/developers/design-documents/sandbox) more
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information about the sandbox.
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Since a major feature in Electron is the ability to run Node.js in the
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renderer process (making it easier to develop desktop applications using web
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technologies), the sandbox is disabled by electron. This is because
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most Node.js APIs require system access. `require()` for example, is not
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possible without file system permissions, which are not available in a sandboxed
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environment.
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Usually this is not a problem for desktop applications since the code is always
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trusted, but it makes Electron less secure than Chromium for displaying
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untrusted web content. For applications that require more security, the
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`sandbox` flag will force Electron to spawn a classic Chromium renderer that is
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compatible with the sandbox.
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A sandboxed renderer doesn't have a Node.js environment running and doesn't
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expose Node.js JavaScript APIs to client code. The only exception is the preload script,
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which has access to a subset of the Electron renderer API.
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Another difference is that sandboxed renderers don't modify any of the default
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JavaScript APIs. Consequently, some APIs such as `window.open` will work as they
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do in Chromium (i.e. they do not return a [`BrowserWindowProxy`](browser-window-proxy.md)).
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## Example
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To create a sandboxed window, pass `sandbox: true` to `webPreferences`:
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```js
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let win
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app.whenReady().then(() => {
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win = new BrowserWindow({
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webPreferences: {
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sandbox: true
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}
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})
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win.loadURL('http://google.com')
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})
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```
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In the above code the [`BrowserWindow`](browser-window.md) that was created has Node.js disabled and can communicate
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only via IPC. The use of this option stops Electron from creating a Node.js runtime in the renderer. Also,
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within this new window `window.open` follows the native behavior (by default Electron creates a [`BrowserWindow`](browser-window.md)
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and returns a proxy to this via `window.open`).
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[`app.enableSandbox`](app.md#appenablesandbox) can be used to force `sandbox: true` for all `BrowserWindow` instances.
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```js
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let win
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app.enableSandbox()
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app.whenReady().then(() => {
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// no need to pass `sandbox: true` since `app.enableSandbox()` was called.
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win = new BrowserWindow()
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win.loadURL('http://google.com')
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})
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```
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## Preload
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An app can make customizations to sandboxed renderers using a preload script.
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Here's an example:
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```js
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let win
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app.whenReady().then(() => {
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win = new BrowserWindow({
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webPreferences: {
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sandbox: true,
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preload: path.join(app.getAppPath(), 'preload.js')
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}
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})
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win.loadURL('http://google.com')
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})
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```
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and preload.js:
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```js
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// This file is loaded whenever a javascript context is created. It runs in a
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// private scope that can access a subset of Electron renderer APIs. Without
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// contextIsolation enabled, it's possible to accidentally leak privileged
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// globals like ipcRenderer to web content.
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const { ipcRenderer } = require('electron')
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const defaultWindowOpen = window.open
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window.open = function customWindowOpen (url, ...args) {
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ipcRenderer.send('report-window-open', location.origin, url, args)
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return defaultWindowOpen(url + '?from_electron=1', ...args)
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}
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```
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Important things to notice in the preload script:
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- Even though the sandboxed renderer doesn't have Node.js running, it still has
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access to a limited node-like environment: `Buffer`, `process`, `setImmediate`,
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`clearImmediate` and `require` are available.
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- The preload script must be contained in a single script, but it is possible to have
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complex preload code composed with multiple modules by using a tool like
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webpack or browserify. An example of using browserify is below.
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To create a browserify bundle and use it as a preload script, something like
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the following should be used:
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```sh
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browserify preload/index.js \
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-x electron \
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--insert-global-vars=__filename,__dirname -o preload.js
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```
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The `-x` flag should be used with any required module that is already exposed in
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the preload scope, and tells browserify to use the enclosing `require` function
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for it. `--insert-global-vars` will ensure that `process`, `Buffer` and
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`setImmediate` are also taken from the enclosing scope(normally browserify
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injects code for those).
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Currently the `require` function provided in the preload scope exposes the
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following modules:
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- `electron`
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- `crashReporter`
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- `desktopCapturer`
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- `ipcRenderer`
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- `nativeImage`
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- `webFrame`
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- `events`
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- `timers`
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- `url`
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More may be added as needed to expose more Electron APIs in the sandbox.
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## Rendering untrusted content
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Rendering untrusted content in Electron is still somewhat uncharted territory,
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though some apps are finding success (e.g. Beaker Browser). Our goal is to get
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as close to Chrome as we can in terms of the security of sandboxed content, but
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ultimately we will always be behind due to a few fundamental issues:
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1. We do not have the dedicated resources or expertise that Chromium has to
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apply to the security of its product. We do our best to make use of what we
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have, to inherit everything we can from Chromium, and to respond quickly to
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security issues, but Electron cannot be as secure as Chromium without the
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resources that Chromium is able to dedicate.
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2. Some security features in Chrome (such as Safe Browsing and Certificate
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Transparency) require a centralized authority and dedicated servers, both of
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which run counter to the goals of the Electron project. As such, we disable
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those features in Electron, at the cost of the associated security they
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would otherwise bring.
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3. There is only one Chromium, whereas there are many thousands of apps built
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on Electron, all of which behave slightly differently. Accounting for those
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differences can yield a huge possibility space, and make it challenging to
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ensure the security of the platform in unusual use cases.
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4. We can't push security updates to users directly, so we rely on app vendors
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to upgrade the version of Electron underlying their app in order for
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security updates to reach users.
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Here are some things to consider before rendering untrusted content:
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- A preload script can accidentally leak privileged APIs to untrusted code,
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unless [`contextIsolation`](../tutorial/security.md#3-enable-context-isolation-for-remote-content)
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is also enabled.
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- Some bug in the V8 engine may allow malicious code to access the renderer
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preload APIs, effectively granting full access to the system through the
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`remote` module. Therefore, it is highly recommended to [disable the `remote`
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module](../tutorial/security.md#15-disable-the-remote-module).
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If disabling is not feasible, you should selectively [filter the `remote`
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module](../tutorial/security.md#16-filter-the-remote-module).
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- While we make our best effort to backport Chromium security fixes to older
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versions of Electron, we do not make a guarantee that every fix will be
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backported. Your best chance at staying secure is to be on the latest stable
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version of Electron.
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