* 📝 Update `README-ko.md` * Remove Korean readme specified header. * Add Indonesia community link. * 📝 Update Korean docs as upstream * 📝 Update Korean docs as upstream * 📝 Update Korean docs as upstream * 📝 Update Korean docs as upstream * 📝 Update Korean docs as upstream * 📝 Mark untranslated docs * 📝 Update Korean docs as upstream [ci skip] * 📝 Update Korean docs as upstream [ci skip] * 📝 Add untranslated files [ci skip] * 📝 Update Korean docs as upstream [ci skip] * 📝 Update Korean docs as upstream * 📝 Update `README-ko.md` * Remove Korean readme specified header. * Add Indonesia community link. * 📝 Update Korean docs as upstream * 📝 Update Korean docs as upstream * 📝 Update Korean docs as upstream * 📝 Update Korean docs as upstream * 📝 Update Korean docs as upstream * 📝 Mark untranslated docs * 📝 Update Korean docs as upstream [ci skip] * 📝 Update Korean docs as upstream [ci skip] * 📝 Add untranslated files [ci skip] * 📝 Update Korean docs as upstream [ci skip] * 📝 Update Korean docs as upstream * 📝 Correct readme name [ci skip] * 📝 Update Korean docs as upstream [ci skip]
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이 문서는 아직 Electron 기여자가 번역하지 않았습니다.
Electron에 기여하고 싶다면 기여 가이드를 참고하세요.
문서의 번역이 완료되면 이 틀을 삭제해주세요.
Offscreen Rendering
Offscreen rendering lets you obtain the content of a browser window in a bitmap, so it can be rendered anywhere, for example on a texture in a 3D scene. The offscreen rendering in Electron uses a similar approach than the Chromium Embedded Framework project.
Two modes of rendering can be used and only the dirty area is passed in the
'paint'
event to be more efficient. The rendering can be stopped, continued
and the frame rate can be set. The specified frame rate is a top limit value,
when there is nothing happening on a webpage, no frames are generated. The
maximum frame rate is 60, because above that there is no benefit, just
performance loss.
Two modes of rendering
GPU accelerated
GPU accelerated rendering means that the GPU is used for composition. Because of that the frame has to be copied from the GPU which requires more performance, thus this mode is quite a bit slower than the other one. The benefit of this mode that WebGL and 3D CSS animations are supported.
Software output device
This mode uses a software output device for rendering in the CPU, so the frame generation is much faster, thus this mode is preferred over the GPU accelerated one.
To enable this mode GPU acceleration has to be disabled by calling the
app.disableHardwareAcceleration()
API.
Usage
const {app, BrowserWindow} = require('electron')
app.disableHardwareAcceleration()
let win
app.once('ready', () => {
win = new BrowserWindow({
webPreferences: {
offscreen: true
}
})
win.loadURL('http://github.com')
win.webContents.on('paint', (event, dirty, image) => {
// updateBitmap(dirty, image.getBitmap())
})
win.webContents.setFrameRate(30)
})