electron/common/node_bindings.cc
Cheng Zhao d63de1ae15 Wrap callbacks with v8::Locker.
In browser process, because of the use of v8::Locker in ProxyResolverV8,
creating HandleScope requires entering locker first, so in browser
process we should just use v8::Locker whenever we need to use V8 in a
callback called from non-V8 places (like dialog's callback, work pushed
to MessageLoop).

But also notice that the renderer process doesn't use v8::Locker, so we
have to be careful not to use it, otherwise blink would crash when
creating HandleScope.
2014-01-27 15:14:11 +08:00

258 lines
8 KiB
C++

// Copyright (c) 2013 GitHub, Inc. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "common/node_bindings.h"
#include "base/command_line.h"
#include "base/message_loop/message_loop.h"
#include "base/base_paths.h"
#include "base/path_service.h"
#include "common/v8/native_type_conversions.h"
#include "content/public/browser/browser_thread.h"
#if defined(OS_WIN)
#include "base/strings/utf_string_conversions.h"
#endif
#include "common/v8/node_common.h"
using content::BrowserThread;
// Forward declaration of internal node functions.
namespace node {
void Init(int*, const char**, int*, const char***);
void Load(Environment* env);
void SetupProcessObject(Environment*, int, const char* const*, int,
const char* const*);
}
namespace atom {
namespace {
// Empty callback for async handle.
void UvNoOp(uv_async_t* handle, int status) {
}
// Convert the given vector to an array of C-strings. The strings in the
// returned vector are only guaranteed valid so long as the vector of strings
// is not modified.
scoped_ptr<const char*[]> StringVectorToArgArray(
const std::vector<std::string>& vector) {
scoped_ptr<const char*[]> array(new const char*[vector.size()]);
for (size_t i = 0; i < vector.size(); ++i)
array[i] = vector[i].c_str();
return array.Pass();
}
#if defined(OS_WIN)
std::vector<std::string> String16VectorToStringVector(
const std::vector<string16>& vector) {
std::vector<std::string> utf8_vector;
utf8_vector.reserve(vector.size());
for (size_t i = 0; i < vector.size(); ++i)
utf8_vector.push_back(UTF16ToUTF8(vector[i]));
return utf8_vector;
}
#endif
} // namespace
node::Environment* global_env = NULL;
NodeBindings::NodeBindings(bool is_browser)
: is_browser_(is_browser),
message_loop_(NULL),
uv_loop_(uv_default_loop()),
embed_closed_(false),
uv_env_(NULL),
weak_factory_(this) {
}
NodeBindings::~NodeBindings() {
// Quit the embed thread.
embed_closed_ = true;
uv_sem_post(&embed_sem_);
WakeupEmbedThread();
// Wait for everything to be done.
uv_thread_join(&embed_thread_);
// Clear uv.
uv_sem_destroy(&embed_sem_);
uv_timer_stop(&idle_timer_);
}
void NodeBindings::Initialize() {
// Init idle GC for browser.
if (is_browser_) {
uv_timer_init(uv_default_loop(), &idle_timer_);
uv_timer_start(&idle_timer_, IdleCallback, 5000, 5000);
}
// Open node's error reporting system for browser process.
node::g_standalone_mode = is_browser_;
node::g_upstream_node_mode = false;
// Init node.
// (we assume it would not node::Init would not modify the parameters under
// embedded mode).
node::Init(NULL, NULL, NULL, NULL);
}
node::Environment* NodeBindings::CreateEnvironment(
v8::Handle<v8::Context> context) {
std::vector<std::string> args =
#if defined(OS_WIN)
String16VectorToStringVector(CommandLine::ForCurrentProcess()->argv());
#else
CommandLine::ForCurrentProcess()->argv();
#endif
// Feed node the path to initialization script.
base::FilePath exec_path(CommandLine::ForCurrentProcess()->argv()[0]);
PathService::Get(base::FILE_EXE, &exec_path);
base::FilePath resources_path =
#if defined(OS_MACOSX)
is_browser_ ? exec_path.DirName().DirName().Append("Resources") :
exec_path.DirName().DirName().DirName().DirName().DirName()
.Append("Resources");
#else
exec_path.DirName().AppendASCII("resources");
#endif
base::FilePath script_path =
resources_path.AppendASCII(is_browser_ ? "browser" : "renderer")
.AppendASCII("lib")
.AppendASCII("init.js");
std::string script_path_str = script_path.AsUTF8Unsafe();
args.insert(args.begin() + 1, script_path_str.c_str());
// Convert string vector to const char* array.
scoped_ptr<const char*[]> c_argv = StringVectorToArgArray(args);
// Construct the parameters that passed to node::CreateEnvironment:
v8::Isolate* isolate = context->GetIsolate();
int argc = args.size();
const char** argv = c_argv.get();
int exec_argc = 0;
const char** exec_argv = NULL;
using namespace v8; // NOLINT
using namespace node; // NOLINT
// Following code are stripped from node::CreateEnvironment in node.cc:
HandleScope handle_scope(isolate);
Context::Scope context_scope(context);
Environment* env = Environment::New(context);
uv_check_init(env->event_loop(), env->immediate_check_handle());
uv_unref(
reinterpret_cast<uv_handle_t*>(env->immediate_check_handle()));
uv_idle_init(env->event_loop(), env->immediate_idle_handle());
uv_prepare_init(env->event_loop(), env->idle_prepare_handle());
uv_check_init(env->event_loop(), env->idle_check_handle());
uv_unref(reinterpret_cast<uv_handle_t*>(env->idle_prepare_handle()));
uv_unref(reinterpret_cast<uv_handle_t*>(env->idle_check_handle()));
Local<FunctionTemplate> process_template = FunctionTemplate::New();
process_template->SetClassName(FIXED_ONE_BYTE_STRING(isolate, "process"));
Local<Object> process_object = process_template->GetFunction()->NewInstance();
env->set_process_object(process_object);
SetupProcessObject(env, argc, argv, exec_argc, exec_argv);
Load(env);
return env;
}
void NodeBindings::PrepareMessageLoop() {
DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI));
// Add dummy handle for libuv, otherwise libuv would quit when there is
// nothing to do.
uv_async_init(uv_loop_, &dummy_uv_handle_, UvNoOp);
// Start worker that will interrupt main loop when having uv events.
uv_sem_init(&embed_sem_, 0);
uv_thread_create(&embed_thread_, EmbedThreadRunner, this);
}
void NodeBindings::RunMessageLoop() {
DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI));
// The MessageLoop should have been created, remember the one in main thread.
message_loop_ = base::MessageLoop::current();
// Run uv loop for once to give the uv__io_poll a chance to add all events.
UvRunOnce();
}
void NodeBindings::UvRunOnce() {
DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI));
// Use Locker in browser process.
scoped_ptr<v8::Locker> locker;
if (is_browser_)
locker.reset(new v8::Locker(node_isolate));
v8::HandleScope handle_scope(node_isolate);
// Enter node context while dealing with uv events, by default the global
// env would be used unless user specified another one (this happens for
// renderer process, which wraps the uv loop with web page context).
node::Environment* env = uv_env() ? uv_env() : global_env;
v8::Context::Scope context_scope(env->context());
// Deal with uv events.
int r = uv_run(uv_loop_, (uv_run_mode)(UV_RUN_ONCE | UV_RUN_NOWAIT));
if (r == 0 || uv_loop_->stop_flag != 0)
message_loop_->QuitWhenIdle(); // Quit from uv.
// Tell the worker thread to continue polling.
uv_sem_post(&embed_sem_);
}
void NodeBindings::WakeupMainThread() {
DCHECK(message_loop_);
message_loop_->PostTask(FROM_HERE, base::Bind(&NodeBindings::UvRunOnce,
weak_factory_.GetWeakPtr()));
}
void NodeBindings::WakeupEmbedThread() {
uv_async_send(&dummy_uv_handle_);
}
// static
void NodeBindings::EmbedThreadRunner(void *arg) {
NodeBindings* self = static_cast<NodeBindings*>(arg);
while (true) {
// Wait for the main loop to deal with events.
uv_sem_wait(&self->embed_sem_);
if (self->embed_closed_)
break;
// Wait for something to happen in uv loop.
// Note that the PollEvents() is implemented by derived classes, so when
// this class is being destructed the PollEvents() would not be available
// anymore. Because of it we must make sure we only invoke PollEvents()
// when this class is alive.
self->PollEvents();
if (self->embed_closed_)
break;
// Deal with event in main thread.
self->WakeupMainThread();
}
}
// static
void NodeBindings::IdleCallback(uv_timer_t*, int) {
v8::V8::IdleNotification();
}
} // namespace atom