electron/common/node_bindings.cc
2013-07-29 20:50:03 +08:00

193 lines
5.4 KiB
C++

// Copyright (c) 2013 GitHub, Inc. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "common/node_bindings.h"
#include "base/command_line.h"
#include "base/logging.h"
#include "base/message_loop.h"
#include "content/public/browser/browser_thread.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/WebDocument.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/WebFrame.h"
#include "vendor/node/src/node.h"
#include "vendor/node/src/node_internals.h"
#include "vendor/node/src/node_javascript.h"
#if defined(OS_WIN)
#include "base/strings/utf_string_conversions.h"
#endif
using content::BrowserThread;
namespace atom {
namespace {
void UvNoOp(uv_async_t* handle, int status) {
}
} // namespace
NodeBindings::NodeBindings(bool is_browser)
: is_browser_(is_browser),
message_loop_(NULL),
uv_loop_(uv_default_loop()),
embed_closed_(false) {
}
NodeBindings::~NodeBindings() {
// Clear uv.
embed_closed_ = true;
WakeupEmbedThread();
uv_thread_join(&embed_thread_);
uv_sem_destroy(&embed_sem_);
uv_timer_stop(&idle_timer_);
}
void NodeBindings::Initialize() {
CommandLine::StringVector str_argv = CommandLine::ForCurrentProcess()->argv();
#if defined(OS_WIN)
std::vector<std::string> utf8_str_argv;
utf8_str_argv.reserve(str_argv.size());
#endif
// Convert string vector to char* array.
std::vector<char*> argv(str_argv.size(), NULL);
for (size_t i = 0; i < str_argv.size(); ++i) {
#if defined(OS_WIN)
utf8_str_argv.push_back(UTF16ToUTF8(str_argv[i]));
argv[i] = const_cast<char*>(utf8_str_argv[i].c_str());
#else
argv[i] = const_cast<char*>(str_argv[i].c_str());
#endif
}
// Init idle GC.
uv_timer_init(uv_default_loop(), &idle_timer_);
uv_timer_start(&idle_timer_, IdleCallback, 5000, 5000);
// Open node's error reporting system for browser process.
node::g_standalone_mode = is_browser_;
// Init node.
node::Init(argv.size(), &argv[0]);
v8::V8::Initialize();
// Load node.js.
v8::HandleScope scope;
node::g_context = v8::Persistent<v8::Context>::New(
node::node_isolate, v8::Context::New(node::node_isolate));
{
v8::Context::Scope context_scope(node::g_context);
v8::Handle<v8::Object> process = node::SetupProcessObject(
argv.size(), &argv[0]);
// Tell node.js we are in browser or renderer.
v8::Handle<v8::String> type =
is_browser_ ? v8::String::New("browser") : v8::String::New("renderer");
process->Set(v8::String::New("__atom_type"), type);
}
}
void NodeBindings::Load() {
v8::HandleScope scope;
v8::Context::Scope context_scope(node::g_context);
node::Load(node::process);
}
void NodeBindings::BindTo(WebKit::WebFrame* frame) {
v8::HandleScope handle_scope;
v8::Handle<v8::Context> context = frame->mainWorldScriptContext();
if (context.IsEmpty())
return;
v8::Context::Scope scope(context);
// Erase security token.
context->SetSecurityToken(node::g_context->GetSecurityToken());
// Evaluate cefode.js.
v8::Handle<v8::Script> script = node::CompileCefodeMainSource();
v8::Local<v8::Value> result = script->Run();
// Run the script of cefode.js.
std::string script_path(GURL(frame->document().url()).path());
v8::Handle<v8::Value> args[2] = {
v8::Local<v8::Value>::New(node::process),
v8::String::New(script_path.c_str(), script_path.size())
};
v8::Local<v8::Function>::Cast(result)->Call(context->Global(), 2, args);
}
void NodeBindings::PrepareMessageLoop() {
DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI));
// Add dummy handle for libuv, otherwise libuv would quit when there is
// nothing to do.
uv_async_init(uv_loop_, &dummy_uv_handle_, UvNoOp);
// Start worker that will interrupt main loop when having uv events.
uv_sem_init(&embed_sem_, 0);
uv_thread_create(&embed_thread_, EmbedThreadRunner, this);
}
void NodeBindings::RunMessageLoop() {
DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI));
// The MessageLoop should have been created, remember the one in main thread.
message_loop_ = base::MessageLoop::current();
// Run uv loop for once to give the uv__io_poll a chance to add all events.
UvRunOnce();
}
void NodeBindings::UvRunOnce() {
DCHECK(!is_browser_ || BrowserThread::CurrentlyOn(BrowserThread::UI));
// Enter node context while dealing with uv events.
v8::HandleScope scope;
v8::Context::Scope context_scope(node::g_context);
// Deal with uv events.
int r = uv_run(uv_loop_, (uv_run_mode)(UV_RUN_ONCE | UV_RUN_NOWAIT));
if (r == 0 || uv_loop_->stop_flag != 0)
message_loop_->QuitWhenIdle(); // Quit from uv.
// Tell the worker thread to continue polling.
uv_sem_post(&embed_sem_);
}
void NodeBindings::WakeupMainThread() {
DCHECK(message_loop_);
message_loop_->PostTask(FROM_HERE, base::Bind(&NodeBindings::UvRunOnce,
base::Unretained(this)));
}
void NodeBindings::WakeupEmbedThread() {
uv_async_send(&dummy_uv_handle_);
}
// static
void NodeBindings::EmbedThreadRunner(void *arg) {
NodeBindings* self = static_cast<NodeBindings*>(arg);
while (!self->embed_closed_) {
// Wait for the main loop to deal with events.
uv_sem_wait(&self->embed_sem_);
self->PollEvents();
// Deal with event in main thread.
self->WakeupMainThread();
}
}
// static
void NodeBindings::IdleCallback(uv_timer_t*, int) {
v8::V8::IdleNotification();
}
} // namespace atom