Enable idle GC for both browser and renderer.

This commit is contained in:
Cheng Zhao 2013-07-29 20:50:03 +08:00
parent 4acbbd1ad7
commit 02de9c3b39
2 changed files with 16 additions and 0 deletions

View file

@ -42,6 +42,7 @@ NodeBindings::~NodeBindings() {
WakeupEmbedThread();
uv_thread_join(&embed_thread_);
uv_sem_destroy(&embed_sem_);
uv_timer_stop(&idle_timer_);
}
void NodeBindings::Initialize() {
@ -63,6 +64,10 @@ void NodeBindings::Initialize() {
#endif
}
// Init idle GC.
uv_timer_init(uv_default_loop(), &idle_timer_);
uv_timer_start(&idle_timer_, IdleCallback, 5000, 5000);
// Open node's error reporting system for browser process.
node::g_standalone_mode = is_browser_;
@ -180,4 +185,9 @@ void NodeBindings::EmbedThreadRunner(void *arg) {
}
}
// static
void NodeBindings::IdleCallback(uv_timer_t*, int) {
v8::V8::IdleNotification();
}
} // namespace atom

View file

@ -67,12 +67,18 @@ class NodeBindings {
// Thread to poll uv events.
static void EmbedThreadRunner(void *arg);
// Do idle GC.
static void IdleCallback(uv_timer_t*, int);
// Whether the libuv loop has ended.
bool embed_closed_;
// Dummy handle to make uv's loop not quit.
uv_async_t dummy_uv_handle_;
// Timer to do idle GC.
uv_timer_t idle_timer_;
// Thread for polling events.
uv_thread_t embed_thread_;