Enable idle GC for both browser and renderer.
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2 changed files with 16 additions and 0 deletions
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@ -42,6 +42,7 @@ NodeBindings::~NodeBindings() {
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WakeupEmbedThread();
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uv_thread_join(&embed_thread_);
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uv_sem_destroy(&embed_sem_);
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uv_timer_stop(&idle_timer_);
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}
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void NodeBindings::Initialize() {
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@ -63,6 +64,10 @@ void NodeBindings::Initialize() {
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#endif
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}
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// Init idle GC.
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uv_timer_init(uv_default_loop(), &idle_timer_);
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uv_timer_start(&idle_timer_, IdleCallback, 5000, 5000);
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// Open node's error reporting system for browser process.
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node::g_standalone_mode = is_browser_;
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@ -180,4 +185,9 @@ void NodeBindings::EmbedThreadRunner(void *arg) {
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}
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}
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// static
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void NodeBindings::IdleCallback(uv_timer_t*, int) {
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v8::V8::IdleNotification();
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}
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} // namespace atom
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@ -67,12 +67,18 @@ class NodeBindings {
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// Thread to poll uv events.
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static void EmbedThreadRunner(void *arg);
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// Do idle GC.
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static void IdleCallback(uv_timer_t*, int);
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// Whether the libuv loop has ended.
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bool embed_closed_;
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// Dummy handle to make uv's loop not quit.
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uv_async_t dummy_uv_handle_;
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// Timer to do idle GC.
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uv_timer_t idle_timer_;
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// Thread for polling events.
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uv_thread_t embed_thread_;
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