234 lines
		
	
	
	
		
			8.7 KiB
			
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			234 lines
		
	
	
	
		
			8.7 KiB
			
		
	
	
	
		
			Markdown
		
	
	
	
	
	
# Glossary
 | 
						||
 | 
						||
This page defines some terminology that is commonly used in Electron development.
 | 
						||
 | 
						||
### ASAR
 | 
						||
 | 
						||
ASAR stands for Atom Shell Archive Format. An [asar] archive is a simple
 | 
						||
`tar`-like format that concatenates files into a single file. Electron can read
 | 
						||
arbitrary files from it without unpacking the whole file.
 | 
						||
 | 
						||
The ASAR format was created primarily to improve performance on Windows when
 | 
						||
reading large quantities of small files (e.g. when loading your app's JavaScript
 | 
						||
dependency tree from `node_modules`).
 | 
						||
 | 
						||
### code signing
 | 
						||
 | 
						||
Code signing is a process where an app developer digitally signs their code to
 | 
						||
ensure that it hasn't been tampered with after packaging. Both Windows and
 | 
						||
macOS implement their own version of code signing. As a desktop app developer,
 | 
						||
it's important that you sign your code if you plan on distributing it to the
 | 
						||
general public.
 | 
						||
 | 
						||
For more information, read the [Code Signing] tutorial.
 | 
						||
 | 
						||
### context isolation
 | 
						||
 | 
						||
Context isolation is a security measure in Electron that ensures that your
 | 
						||
preload script cannot leak privileged Electron or Node.js APIs to the web
 | 
						||
contents in your renderer process. With context isolation enabled, the
 | 
						||
only way to expose APIs from your preload script is through the
 | 
						||
`contextBridge` API.
 | 
						||
 | 
						||
For more information, read the [Context Isolation] tutorial.
 | 
						||
 | 
						||
See also: [preload script](#preload-script), [renderer process](#renderer-process)
 | 
						||
 | 
						||
### CRT
 | 
						||
 | 
						||
The C Runtime Library (CRT) is the part of the C++ Standard Library that
 | 
						||
incorporates the ISO C99 standard library. The Visual C++ libraries that
 | 
						||
implement the CRT support native code development, and both mixed native and
 | 
						||
managed code, and pure managed code for .NET development.
 | 
						||
 | 
						||
### DMG
 | 
						||
 | 
						||
An Apple Disk Image is a packaging format used by macOS. DMG files are
 | 
						||
commonly used for distributing application "installers".
 | 
						||
 | 
						||
### IME
 | 
						||
 | 
						||
Input Method Editor. A program that allows users to enter characters and
 | 
						||
symbols not found on their keyboard. For example, this allows users of Latin
 | 
						||
keyboards to input Chinese, Japanese, Korean and Indic characters.
 | 
						||
 | 
						||
### IDL
 | 
						||
 | 
						||
Interface description language. Write function signatures and data types in a
 | 
						||
format that can be used to generate interfaces in Java, C++, JavaScript, etc.
 | 
						||
 | 
						||
### IPC
 | 
						||
 | 
						||
IPC stands for inter-process communication. Electron uses IPC to send
 | 
						||
serialized JSON messages between the main and renderer processes.
 | 
						||
 | 
						||
see also: [main process](#main-process), [renderer process](#renderer-process)
 | 
						||
 | 
						||
### main process
 | 
						||
 | 
						||
The main process, commonly a file named `main.js`, is the entry point to every
 | 
						||
Electron app. It controls the life of the app, from open to close. It also
 | 
						||
manages native elements such as the Menu, Menu Bar, Dock, Tray, etc. The
 | 
						||
main process is responsible for creating each new renderer process in the app.
 | 
						||
The full Node API is built in.
 | 
						||
 | 
						||
Every app's main process file is specified in the `main` property in
 | 
						||
`package.json`. This is how `electron .` knows what file to execute at startup.
 | 
						||
 | 
						||
In Chromium, this process is referred to as the "browser process". It is
 | 
						||
renamed in Electron to avoid confusion with renderer processes.
 | 
						||
 | 
						||
See also: [process](#process), [renderer process](#renderer-process)
 | 
						||
 | 
						||
### MAS
 | 
						||
 | 
						||
Acronym for Apple's Mac App Store. For details on submitting your app to the
 | 
						||
MAS, see the [Mac App Store Submission Guide].
 | 
						||
 | 
						||
### Mojo
 | 
						||
 | 
						||
An IPC system for communicating intra- or inter-process, and that's important
 | 
						||
because Chrome is keen on being able to split its work into separate processes
 | 
						||
or not, depending on memory pressures etc.
 | 
						||
 | 
						||
See https://chromium.googlesource.com/chromium/src/+/master/mojo/README.md
 | 
						||
 | 
						||
See also: [IPC](#ipc)
 | 
						||
 | 
						||
### MSI
 | 
						||
 | 
						||
On Windows, MSI packages are used by the Windows Installer
 | 
						||
(also known as Microsoft Installer) service to install and configure
 | 
						||
applications.
 | 
						||
 | 
						||
More information can be found in [Microsoft's documentation][msi].
 | 
						||
 | 
						||
### native modules
 | 
						||
 | 
						||
Native modules (also called [addons] in
 | 
						||
Node.js) are modules written in C or C++ that can be loaded into Node.js or
 | 
						||
Electron using the require() function, and used as if they were an
 | 
						||
ordinary Node.js module. They are used primarily to provide an interface
 | 
						||
between JavaScript running in Node.js and C/C++ libraries.
 | 
						||
 | 
						||
Native Node modules are supported by Electron, but since Electron is very
 | 
						||
likely to use a different V8 version from the Node binary installed in your
 | 
						||
system, you have to manually specify the location of Electron’s headers when
 | 
						||
building native modules.
 | 
						||
 | 
						||
For more information, read the [Native Node Modules] tutorial.
 | 
						||
 | 
						||
### notarization
 | 
						||
 | 
						||
Notarization is a macOS-specific process where a developer can send a
 | 
						||
code-signed app to Apple servers to get verified for malicious
 | 
						||
components through an automated service.
 | 
						||
 | 
						||
See also: [code signing](#code-signing)
 | 
						||
 | 
						||
### OSR
 | 
						||
 | 
						||
OSR (offscreen rendering) can be used for loading heavy page in
 | 
						||
background and then displaying it after (it will be much faster).
 | 
						||
It allows you to render page without showing it on screen.
 | 
						||
 | 
						||
For more information, read the [Offscreen Rendering][osr] tutorial.
 | 
						||
 | 
						||
### preload script
 | 
						||
 | 
						||
Preload scripts contain code that executes in a renderer process
 | 
						||
before its web contents begin loading. These scripts run within
 | 
						||
the renderer context, but are granted more privileges by having
 | 
						||
access to Node.js APIs.
 | 
						||
 | 
						||
See also: [renderer process](#renderer-process), [context isolation](#context-isolation)
 | 
						||
 | 
						||
### process
 | 
						||
 | 
						||
A process is an instance of a computer program that is being executed. Electron
 | 
						||
apps that make use of the [main] and one or many [renderer] process are
 | 
						||
actually running several programs simultaneously.
 | 
						||
 | 
						||
In Node.js and Electron, each running process has a `process` object. This
 | 
						||
object is a global that provides information about, and control over, the
 | 
						||
current process. As a global, it is always available to applications without
 | 
						||
using require().
 | 
						||
 | 
						||
See also: [main process](#main-process), [renderer process](#renderer-process)
 | 
						||
 | 
						||
### renderer process
 | 
						||
 | 
						||
The renderer process is a browser window in your app. Unlike the main process,
 | 
						||
there can be multiple of these and each is run in a separate process.
 | 
						||
They can also be hidden.
 | 
						||
 | 
						||
See also: [process](#process), [main process](#main-process)
 | 
						||
 | 
						||
### sandbox
 | 
						||
 | 
						||
The sandbox is a security feature inherited from Chromium that restricts
 | 
						||
your renderer processes to a limited set of permissions.
 | 
						||
 | 
						||
For more information, read the [Process Sandboxing] tutorial.
 | 
						||
 | 
						||
See also: [process](#process)
 | 
						||
 | 
						||
### Squirrel
 | 
						||
 | 
						||
Squirrel is an open-source framework that enables Electron apps to update
 | 
						||
automatically as new versions are released. See the [autoUpdater] API for
 | 
						||
info about getting started with Squirrel.
 | 
						||
 | 
						||
### userland
 | 
						||
 | 
						||
This term originated in the Unix community, where "userland" or "userspace"
 | 
						||
referred to programs that run outside of the operating system kernel. More
 | 
						||
recently, the term has been popularized in the Node and npm community to
 | 
						||
distinguish between the features available in "Node core" versus packages
 | 
						||
published to the npm registry by the much larger "user" community.
 | 
						||
 | 
						||
Like Node, Electron is focused on having a small set of APIs that provide
 | 
						||
all the necessary primitives for developing multi-platform desktop applications.
 | 
						||
This design philosophy allows Electron to remain a flexible tool without being
 | 
						||
overly prescriptive about how it should be used. Userland enables users to
 | 
						||
create and share tools that provide additional functionality on top of what is
 | 
						||
available in "core".
 | 
						||
 | 
						||
### V8
 | 
						||
 | 
						||
V8 is Google's open source JavaScript engine. It is written in C++ and is
 | 
						||
used in Google Chrome. V8 can run standalone, or can be embedded into any C++ application.
 | 
						||
 | 
						||
Electron builds V8 as part of Chromium and then points Node to that V8 when
 | 
						||
building it.
 | 
						||
 | 
						||
V8's version numbers always correspond to those of Google Chrome. Chrome 59
 | 
						||
includes V8 5.9, Chrome 58 includes V8 5.8, etc.
 | 
						||
 | 
						||
- [v8.dev](https://v8.dev/)
 | 
						||
- [nodejs.org/api/v8.html](https://nodejs.org/api/v8.html)
 | 
						||
- [docs/development/v8-development.md](development/v8-development.md)
 | 
						||
 | 
						||
### webview
 | 
						||
 | 
						||
`webview` tags are used to embed 'guest' content (such as external web pages) in
 | 
						||
your Electron app. They are similar to `iframe`s, but differ in that each
 | 
						||
webview runs in a separate process. It doesn't have the same
 | 
						||
permissions as your web page and all interactions between your app and
 | 
						||
embedded content will be asynchronous. This keeps your app safe from the
 | 
						||
embedded content.
 | 
						||
 | 
						||
[addons]: https://nodejs.org/api/addons.html
 | 
						||
[asar]: https://github.com/electron/asar
 | 
						||
[autoupdater]: api/auto-updater.md
 | 
						||
[code signing]: tutorial/code-signing.md
 | 
						||
[context isolation]: tutorial/context-isolation.md
 | 
						||
[mac app store submission guide]: tutorial/mac-app-store-submission-guide.md
 | 
						||
[main]: #main-process
 | 
						||
[msi]: https://docs.microsoft.com/en-us/windows/win32/msi/windows-installer-portal
 | 
						||
[offscreen rendering]: tutorial/offscreen-rendering.md
 | 
						||
[process sandboxing]: tutorial/sandbox.md
 | 
						||
[renderer]: #renderer-process
 | 
						||
[userland]: #userland
 | 
						||
[using native node modules]: tutorial/using-native-node-modules.md
 | 
						||
[v8]: #v8
 |