236 lines
		
	
	
	
		
			7.1 KiB
			
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			236 lines
		
	
	
	
		
			7.1 KiB
			
		
	
	
	
		
			Markdown
		
	
	
	
	
	
# Quick Start
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Electron enables you to create desktop applications with pure JavaScript by
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providing a runtime with rich native (operating system) APIs. You could see it
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as a variant of the Node.js runtime that is focused on desktop applications
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instead of web servers.
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This doesn't mean Electron is a JavaScript binding to graphical user interface
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(GUI) libraries. Instead, Electron uses web pages as its GUI, so you could also
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see it as a minimal Chromium browser, controlled by JavaScript.
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### Main Process
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In Electron, the process that runs `package.json`'s `main` script is called
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__the main process__. The script that runs in the main process can display a GUI
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by creating web pages.
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### Renderer Process
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Since Electron uses Chromium for displaying web pages, Chromium's
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multi-process architecture is also used. Each web page in Electron runs in
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its own process, which is called __the renderer process__.
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In normal browsers, web pages usually run in a sandboxed environment and are not
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allowed access to native resources. Electron users, however, have the power to
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use Node.js APIs in web pages allowing lower level operating system
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interactions.
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### Differences Between Main Process and Renderer Process
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The main process creates web pages by creating `BrowserWindow` instances. Each
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`BrowserWindow` instance runs the web page in its own renderer process. When a
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`BrowserWindow` instance is destroyed, the corresponding renderer process
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is also terminated.
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The main process manages all web pages and their corresponding renderer
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processes. Each renderer process is isolated and only cares about the web page
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running in it.
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In web pages, calling native GUI related APIs is not allowed because managing
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native GUI resources in web pages is very dangerous and it is easy to leak
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resources. If you want to perform GUI operations in a web page, the renderer
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process of the web page must communicate with the main process to request that
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the main process perform those operations.
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In Electron, we have several ways to communicate between the main process and
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renderer processes. Like [`ipcRenderer`](../api/ipc-renderer.md) and
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[`ipcMain`](../api/ipc-main.md) modules for sending messages, and the
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[remote](../api/remote.md) module for RPC style communication. There is also
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an FAQ entry on [how to share data between web pages][share-data].
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## Write your First Electron App
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Generally, an Electron app is structured like this:
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```text
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your-app/
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├── package.json
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├── main.js
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└── index.html
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```
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The format of `package.json` is exactly the same as that of Node's modules, and
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the script specified by the `main` field is the startup script of your app,
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which will run the main process. An example of your `package.json` might look
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like this:
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```json
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{
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  "name"    : "your-app",
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  "version" : "0.1.0",
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  "main"    : "main.js"
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}
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```
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__Note__: If the `main` field is not present in `package.json`, Electron will
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attempt to load an `index.js`.
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The `main.js` should create windows and handle system events, a typical
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example being:
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```javascript
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const {app, BrowserWindow} = require('electron')
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// Keep a global reference of the window object, if you don't, the window will
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// be closed automatically when the JavaScript object is garbage collected.
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let win
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function createWindow () {
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  // Create the browser window.
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  win = new BrowserWindow({width: 800, height: 600})
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  // and load the index.html of the app.
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  win.loadURL(`file://${__dirname}/index.html`)
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  // Open the DevTools.
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  win.webContents.openDevTools()
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  // Emitted when the window is closed.
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  win.on('closed', () => {
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    // Dereference the window object, usually you would store windows
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    // in an array if your app supports multi windows, this is the time
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    // when you should delete the corresponding element.
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    win = null
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  })
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}
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// This method will be called when Electron has finished
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// initialization and is ready to create browser windows.
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// Some APIs can only be used after this event occurs.
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app.on('ready', createWindow)
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// Quit when all windows are closed.
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app.on('window-all-closed', () => {
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  // On macOS it is common for applications and their menu bar
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  // to stay active until the user quits explicitly with Cmd + Q
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  if (process.platform !== 'darwin') {
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    app.quit()
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  }
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})
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app.on('activate', () => {
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  // On macOS it's common to re-create a window in the app when the
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  // dock icon is clicked and there are no other windows open.
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  if (win === null) {
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    createWindow()
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  }
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})
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// In this file you can include the rest of your app's specific main process
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// code. You can also put them in separate files and require them here.
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```
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Finally the `index.html` is the web page you want to show:
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```html
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<!DOCTYPE html>
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<html>
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  <head>
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    <meta charset="UTF-8">
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    <title>Hello World!</title>
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  </head>
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  <body>
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    <h1>Hello World!</h1>
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    We are using node <script>document.write(process.versions.node)</script>,
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    Chrome <script>document.write(process.versions.chrome)</script>,
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    and Electron <script>document.write(process.versions.electron)</script>.
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  </body>
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</html>
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```
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## Run your app
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Once you've created your initial `main.js`, `index.html`, and `package.json` files,
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you'll probably want to try running your app locally to test it and make sure it's
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working as expected.
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### `electron`
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[`electron`](https://github.com/electron-userland/electron-prebuilt) is
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an `npm` module that contains pre-compiled versions of Electron.
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If you've installed it globally with `npm`, then you will only need to run the
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following in your app's source directory:
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```bash
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electron .
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```
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If you've installed it locally, then run:
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#### macOS / Linux
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```bash
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$ ./node_modules/.bin/electron .
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```
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#### Windows
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```bash
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$ .\node_modules\.bin\electron .
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```
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### Manually Downloaded Electron Binary
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If you downloaded Electron manually, you can also use the included
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binary to execute your app directly.
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#### Windows
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```bash
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$ .\electron\electron.exe your-app\
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```
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#### Linux
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```bash
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$ ./electron/electron your-app/
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```
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#### macOS
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```bash
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$ ./Electron.app/Contents/MacOS/Electron your-app/
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```
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`Electron.app` here is part of the Electron's release package, you can download
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it from [here](https://github.com/electron/electron/releases).
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### Run as a distribution
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After you're done writing your app, you can create a distribution by
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following the [Application Distribution](./application-distribution.md) guide
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and then executing the packaged app.
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### Try this Example
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Clone and run the code in this tutorial by using the [`electron/electron-quick-start`](https://github.com/electron/electron-quick-start)
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repository.
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**Note**: Running this requires [Git](https://git-scm.com) and [Node.js](https://nodejs.org/en/download/) (which includes [npm](https://npmjs.org)) on your system.
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```bash
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# Clone the repository
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$ git clone https://github.com/electron/electron-quick-start
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# Go into the repository
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$ cd electron-quick-start
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# Install dependencies and run the app
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$ npm install && npm start
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```
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For more example apps, see the
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[list of boilerplates](http://electron.atom.io/community/#boilerplates)
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created by the awesome electron community.
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[share-data]: ../faq.md#how-to-share-data-between-web-pages
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