125 lines
		
	
	
	
		
			5.5 KiB
			
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			125 lines
		
	
	
	
		
			5.5 KiB
			
		
	
	
	
		
			Markdown
		
	
	
	
	
	
# Debugging on macOS
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If you experience crashes or issues in Electron that you believe are not caused
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by your JavaScript application, but instead by Electron itself, debugging can
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be a little bit tricky, especially for developers not used to native/C++
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debugging. However, using lldb, and the Electron source code, it is fairly easy
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to enable step-through debugging with breakpoints inside Electron's source code.
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## Requirements
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* **A debug build of Electron**: The easiest way is usually building it
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  yourself, using the tools and prerequisites listed in the
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  [build instructions for macOS](build-instructions-osx.md). While you can
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  easily attach to and debug Electron as you can download it directly, you will
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  find that it is heavily optimized, making debugging substantially more
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  difficult: The debugger will not be able to show you the content of all
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  variables and the execution path can seem strange because of inlining,
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  tail calls, and other compiler optimizations.
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* **Xcode**: In addition to Xcode, also install the Xcode command line tools.
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  They include LLDB, the default debugger in Xcode on Mac OS X. It supports
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  debugging C, Objective-C and C++ on the desktop and iOS devices and simulator.
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## Attaching to and Debugging Electron
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To start a debugging session, open up Terminal and start `lldb`, passing a debug
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build of Electron as a parameter.
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```sh
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$ lldb ./out/D/Electron.app
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(lldb) target create "./out/D/Electron.app"
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Current executable set to './out/D/Electron.app' (x86_64).
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```
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### Setting Breakpoints
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LLDB is a powerful tool and supports multiple strategies for code inspection. For
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this basic introduction, let's assume that you're calling a command from JavaScript
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that isn't behaving correctly - so you'd like to break on that command's C++
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counterpart inside the Electron source.
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Relevant code files can be found in `./atom/` as well as in Brightray, found in
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`./brightray/browser` and `./brightray/common`. If you're hardcore,
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you can also debug Chromium directly, which is obviously found in `chromium_src`.
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Let's assume that you want to debug `app.setName()`, which is defined in `browser.cc`
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as `Browser::SetName()`. Set the breakpoint using the `breakpoint` command, specifying
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file and line to break on:
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```sh
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(lldb) breakpoint set --file browser.cc --line 117
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Breakpoint 1: where = Electron Framework`atom::Browser::SetName(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) + 20 at browser.cc:118, address = 0x000000000015fdb4
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```
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Then, start Electron:
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```sh
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(lldb) run
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```
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The app will immediately be paused, since Electron sets the app's name on launch:
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```sh
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(lldb) run
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Process 25244 launched: '/Users/fr/Code/electron/out/D/Electron.app/Contents/MacOS/Electron' (x86_64)
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Process 25244 stopped
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* thread #1: tid = 0x839a4c, 0x0000000100162db4 Electron Framework`atom::Browser::SetName(this=0x0000000108b14f20, name="Electron") + 20 at browser.cc:118, queue = 'com.apple.main-thread', stop reason = breakpoint 1.1
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    frame #0: 0x0000000100162db4 Electron Framework`atom::Browser::SetName(this=0x0000000108b14f20, name="Electron") + 20 at browser.cc:118
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   115 	}
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   116
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   117 	void Browser::SetName(const std::string& name) {
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-> 118 	  name_override_ = name;
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   119 	}
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   120
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   121 	int Browser::GetBadgeCount() {
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(lldb)
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```
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To show the arguments and local variables for the current frame, run `frame variable` (or `fr v`),
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which will show you that the app is currently setting the name to "Electron".
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```sh
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(lldb) frame variable
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(atom::Browser *) this = 0x0000000108b14f20
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(const string &) name = "Electron": {
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    [...]
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}
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```
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To do a source level single step in the currently selected thread, execute `step` (or `s`).
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This would take you into `name_override_.empty()`. To proceed and do a step over,
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run `next` (or `n`).
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```sh
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(lldb) step
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Process 25244 stopped
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* thread #1: tid = 0x839a4c, 0x0000000100162dcc Electron Framework`atom::Browser::SetName(this=0x0000000108b14f20, name="Electron") + 44 at browser.cc:119, queue = 'com.apple.main-thread', stop reason = step in
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    frame #0: 0x0000000100162dcc Electron Framework`atom::Browser::SetName(this=0x0000000108b14f20, name="Electron") + 44 at browser.cc:119
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   116
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   117 	void Browser::SetName(const std::string& name) {
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   118 	  name_override_ = name;
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-> 119 	}
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   120
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   121 	int Browser::GetBadgeCount() {
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   122 	  return badge_count_;
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```
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To finish debugging at this point, run `process continue`. You can also continue until a certain
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line is hit in this thread (`thread until 100`). This command will run the thread in the current
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frame till it reaches line 100 in this frame or stops if it leaves the current frame.
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Now, if you open up Electron's developer tools and call `setName`, you will once again hit the
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breakpoint.
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### Further Reading
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LLDB is a powerful tool with a great documentation. To learn more about it, consider
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Apple's debugging documentation, for instance the [LLDB Command Structure Reference][lldb-command-structure]
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or the introduction to [Using LLDB as a Standalone Debugger][lldb-standalone].
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You can also check out LLDB's fantastic [manual and tutorial][lldb-tutorial], which
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will explain more complex debugging scenarios.
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[lldb-command-structure]: https://developer.apple.com/library/mac/documentation/IDEs/Conceptual/gdb_to_lldb_transition_guide/document/lldb-basics.html#//apple_ref/doc/uid/TP40012917-CH2-SW2
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[lldb-standalone]: https://developer.apple.com/library/mac/documentation/IDEs/Conceptual/gdb_to_lldb_transition_guide/document/lldb-terminal-workflow-tutorial.html
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[lldb-tutorial]: http://lldb.llvm.org/tutorial.html
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