182 lines
		
	
	
	
		
			5.7 KiB
			
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			182 lines
		
	
	
	
		
			5.7 KiB
			
		
	
	
	
		
			Markdown
		
	
	
	
	
	
# Snapcraft Guide (Ubuntu Software Center & More)
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This guide provides information on how to package your Electron application
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for any Snapcraft environment, including the Ubuntu Software Center.
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## Background and Requirements
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Together with the broader Linux community, Canonical aims to fix many of the
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common software installation problems with the [`snapcraft`](https://snapcraft.io/)
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project. Snaps are containerized software packages that include required
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dependencies, auto-update, and work on all major Linux distributions without
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system modification.
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There are three ways to create a `.snap` file:
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1) Using [`electron-forge`][electron-forge] or
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   [`electron-builder`][electron-builder], both tools that come with `snap`
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   support out of the box. This is the easiest option.
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2) Using `electron-installer-snap`, which takes `electron-packager`'s output.
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3) Using an already created `.deb` package.
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In all cases, you will need to have the `snapcraft` tool installed. We
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recommend building on Ubuntu 16.04 (or the current LTS).
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```sh
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snap install snapcraft --classic
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```
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While it _is possible_ to install `snapcraft` on macOS using Homebrew, it
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is not able to build `snap` packages and is focused on managing packages
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in the store.
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## Using `electron-installer-snap`
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The module works like [`electron-winstaller`][electron-winstaller] and similar
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modules in that its scope is limited to building snap packages. You can install
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it with:
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```sh
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npm install --save-dev electron-installer-snap
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```
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### Step 1: Package Your Electron Application
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Package the application using [electron-packager][electron-packager] (or a
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similar tool). Make sure to remove `node_modules` that you don't need in your
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final application, since any module you don't actually need will increase
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your application's size.
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The output should look roughly like this:
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```plaintext
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.
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└── dist
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    └── app-linux-x64
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        ├── LICENSE
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        ├── LICENSES.chromium.html
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        ├── content_shell.pak
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        ├── app
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        ├── icudtl.dat
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        ├── libgcrypt.so.11
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        ├── libnode.so
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        ├── locales
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        ├── resources
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        ├── v8_context_snapshot.bin
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        └── version
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```
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### Step 2: Running `electron-installer-snap`
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From a terminal that has `snapcraft` in its `PATH`, run `electron-installer-snap`
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with the only required parameter `--src`, which is the location of your packaged
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Electron application created in the first step.
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```sh
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npx electron-installer-snap --src=out/myappname-linux-x64
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```
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If you have an existing build pipeline, you can use `electron-installer-snap`
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programmatically. For more information, see the [Snapcraft API docs][snapcraft-syntax].
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```js
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const snap = require('electron-installer-snap')
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snap(options)
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  .then(snapPath => console.log(`Created snap at ${snapPath}!`))
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```
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## Using an Existing Debian Package
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Snapcraft is capable of taking an existing `.deb` file and turning it into
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a `.snap` file. The creation of a snap is configured using a `snapcraft.yaml`
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file that describes the sources, dependencies, description, and other core
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building blocks.
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### Step 1: Create a Debian Package
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If you do not already have a `.deb` package, using `electron-installer-snap`
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might be an easier path to create snap packages. However, multiple solutions
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for creating Debian packages exist, including [`electron-forge`][electron-forge],
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[`electron-builder`][electron-builder] or
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[`electron-installer-debian`][electron-installer-debian].
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### Step 2: Create a snapcraft.yaml
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For more information on the available configuration options, see the
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[documentation on the snapcraft syntax][snapcraft-syntax].
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Let's look at an example:
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```yaml
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name: myApp
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version: '2.0.0'
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summary: A little description for the app.
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description: |
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 You know what? This app is amazing! It does all the things
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 for you. Some say it keeps you young, maybe even happy.
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grade: stable
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confinement: classic
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parts:
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  slack:
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    plugin: dump
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    source: my-deb.deb
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    source-type: deb
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    after:
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      - desktop-gtk3
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    stage-packages:
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      - libasound2
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      - libnotify4
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      - libnspr4
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      - libnss3
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      - libpcre3
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      - libpulse0
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      - libxss1
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      - libxtst6
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  electron-launch:
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    plugin: dump
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    source: files/
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    prepare: |
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      chmod +x bin/electron-launch
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apps:
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  myApp:
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    command: bin/electron-launch $SNAP/usr/lib/myApp/myApp
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    desktop: usr/share/applications/myApp.desktop
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    # Correct the TMPDIR path for Chromium Framework/Electron to ensure
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    # libappindicator has readable resources.
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    environment:
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      TMPDIR: $XDG_RUNTIME_DIR
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```
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As you can see, the `snapcraft.yaml` instructs the system to launch a file
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called `electron-launch`. In this example, it passes information on to the
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app's binary:
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```sh
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#!/bin/sh
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exec "$@" --executed-from="$(pwd)" --pid=$$ > /dev/null 2>&1 &
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```
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Alternatively, if you're building your `snap` with `strict` confinement, you
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can use the `desktop-launch` command:
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```yaml
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apps:
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  myApp:
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    # Correct the TMPDIR path for Chromium Framework/Electron to ensure
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    # libappindicator has readable resources.
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    command: env TMPDIR=$XDG_RUNTIME_DIR PATH=/usr/local/bin:${PATH} ${SNAP}/bin/desktop-launch $SNAP/myApp/desktop
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    desktop: usr/share/applications/desktop.desktop
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```
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[snapcraft.io]: https://snapcraft.io/
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[snapcraft-store]: https://snapcraft.io/store/
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[snapcraft-syntax]: https://docs.snapcraft.io/build-snaps/syntax
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[electron-packager]: https://github.com/electron/electron-packager
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[electron-forge]: https://github.com/electron-userland/electron-forge
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[electron-builder]: https://github.com/electron-userland/electron-builder
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[electron-installer-debian]: https://github.com/unindented/electron-installer-debian
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[electron-winstaller]: https://github.com/electron/windows-installer
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