This binds Widget::SetShape, an API that already exists in Chromium (for
Windows and Linux). It's a more reliable method of having some parts of
your window be "click-through" than the current `setIgnoreMouseEvents`
API, which messes around with the `WS_EX_LAYERED` window style on
Windows, causing strange bugs and incompatibility with hardware
acceleration.
The new `will-resize` event can be used to prevent the resize from
happening before the native window is actually resized. This is in
contrast to the existing the `resize` event, which is sent *after* the
native window has already been resized. For apps with e.g. custom window
snapping logic, the `resize` event is not sufficient because it will
result in flickering between the dragged size and the snapped size.
`will-resize` is only emitted on macOS and Windows.
Implement the scrollBounce option by reading the command line flag in
`RenderThreadImpl::IsElasticOverscrollEnabled`, there is no more need
to set NSScrollViewRubberbanding.
Devs can still locally override or add settings by adding lines after
the `import` statement in args.gn.
This will help make sure that everyone has a common set of build args,
and will allow us to update everyone's build args in git.
The default_app asar was recently changed to reference files inside
`node_modules/` in addition to files inside `default_app/`. The
`js2asar.py` script was updated to interpret what this meant, but the GN
build wasn't. This change somewhat hackily makes the GN build reuse the
`js2asar.py` script so that this and also hopefully any future changes
will work in the GN build as well as the GYP build.
Fixes#12701 and supersedes #13131.
Ideally we would have added `setTitleBarStyle()`, but that is a
significantly more involved change. For example, consider the case where
we switch from `hidden` to `normal`. We would not only have to show the
traffic light buttons, we would also have to switch the window from a
frameless to a framed window and deal with various other window state.
Lets instead implement a simple solution for #12701.
- manually close an existing windows before creating a new one.
We have to do it because the `afterEach` hook doesn't get called
if a test fails.
- add some async/await goodies
After after using `processId-contextCounter` as contextId, it may happen
that contexts in different WebContents sharing the same renderer process
get the same contextId. Using webContentsId as part of key in
ObjectsRegistry can fix this.
We're abusing the nodejs build a little bit by building it without ICU support, but forcing the inspector to be built, which depends on ICU. This synchronizes one of the build flags that's required to get ICU to link on Windows.