* refactor: bundle the browser and renderer process electron code
* Bundles browser/init and renderer/init
* Improves load performance of main process by ~40%
* Improves load performance of renderer process by ~30%
* Prevents users from importing our "requiring" our internal logic such
as ipc-main-internal. This makes those message buses safer as they are
less accessible, there is still some more work to be done though to lock
down those buses completely.
* The electron.asar file now only contains 2 files, as a future
improvement maybe we can use atom_natives to ship these two files
embedded in the binary
* This also removes our dependency on browserify which had some strange
edge cases that caused us to have to hack around require-order and
stopped us using certain ES6/7 features we should have been able to use
(async / await in some files in the sandboxed renderer init script)
TLDR: Things are faster and better :)
* fix: I really do not want to talk about it
* chore: add performance improvements from debugging
* fix: resolve the provided path so webpack thinks it is absolute
* chore: fixup per PR review
* fix: use webpacks ProvidePlugin to keep global, process and Buffer alive after deletion from global scope for use in internal code
* fix: bundle worker/init as well to make node-in-workers work
* chore: update wording as per feedback
* chore: make the timers hack work when yarn is not used
* build: ensure consistent package-lock across multiple machines
* build: fix linting errors and use npm ci instead of npm install
* build: use a yarn.lock and yarn instead of package-lock and npm
* chore: replace package-lock.json files with yarn.lock
* chore: replace last instance of `npm install`
* fix: make OSR work with viz compositor
* fix: update OSR patch
* fix: update patch again
* fix: update viz_osr.patch for macOS
* fix: gn check warnings
* chore: no need to change SoftwareOutputDeviceWinProxy
* chore: add check in case we missed something
* fix: consider scale factor when compare size
* fix: make GPU OSR work
* fix: autofill popups with OSR
* chore: use UNIX line ending for osr_video_consumer
* chore: code is already in defined(OS_MACOSX)
* fix: share same OSR implementation on macOS
This should also fix the crash when there is navigation on macOS.
* test: osr window should not crash after navigation
* fix: make osr work on Mac properly
* fix: software osr on windows
* fix: software osr on Linux
* fix: compilation error introduced with rebase
* fix: split local surface id allocation into two
* Update osr_host_display_client_mac.mm
* chore: update copyright year
* fix: update patch
* refactor: use mojo for electron internal IPC
* add sender_id, drop MessageSync
* remove usages of AtomFrameMsg_Message
* iwyu
* first draft of renderer->browser direction
* refactor to reuse a single ipc interface
* implement TakeHeapSnapshot through mojo
* the rest of the owl^WtakeHeapSnapshot mojofication
* remove no-op overrides in AtomRendererClient
* delete renderer-side ElectronApiServiceImpl when its pipe is destroyed
* looks like we don't need to overlay the renderer manifest after all
* don't try to send 2 replies to a sync rpc
* undo changes to manifests.cc
* unify sandboxed + unsandboxed ipc events
* lint
* register ElectronBrowser mojo service on devtools WebContents
* fix takeHeapSnapshopt failure paths
* {electron_api => atom}::mojom
* add send_to_all to ElectronRenderer::Message
* keep interface alive until callback is called
* review comments
* use GetContext from RendererClientBase
* robustify a test that uses window.open
* MessageSync posts a task to put sync messages in the same queue as async ones
* add v8::MicrotasksScope and node::CallbackScope
* iwyu
* use weakptr to api::WebContents instead of Unretained
* make MessageSync an asynchronous message & use non-associated interface
* iwyu + comments
* remove unused WeakPtrFactory
* inline OnRendererMessage[Sync]
* cleanups & comments
* use helper methods instead of inline lambdas
* remove unneeded async in test
* add mojo to manifests deps
* add gn check for //electron/manifests and mojo
* don't register renderer side service until preload has been run
* update gn check targets list
* move interface registration back to RenderFrameCreated
* Execute content script in isolated world
* Inject script into newly created extension worlds
* Create new content_script_bundle for extension scripts
* Initialize chrome API in content script bundle
* Define Chrome extension isolated world ID range
1 << 20 was chosen as it provides a sufficiently large range of IDs for extensions, but also provides a large enough buffer for any user worlds in [1000, 1 << 20).
Ultimately this range can be changed if any user application raises it as an issue.
* Insert content script CSS into document
This now avoids a script wrapper to inject the style sheet. This closely matches the code used by chromium in `ScriptInjection::InjectCss`.
* Pass extension ID to isolated world via v8 private
* build: enable gn check for //electron:electron_lib
* ci: add gn check step
* ci: set depot_tools path
* chrome_key_systems_provider.h nogncheck
* chore: fix gn check errors on windows
* chore: gn check //electron:electron_app
This PR adds Touch ID authentication support for macOS with two new `SystemPreferences` methods.
1. `systemPreferences.promptForTouchID()` returns a Promise that resolves with `true` if successful and rejects with an error message if authentication could not be completed.
2. `systemPreferences.isTouchIDAvailable()` returns a Boolean that's `true` if this device is a Mac running a supported OS that has the necessary hardware for Touch ID and `false` otherwise.
* feat: enable autofill popups on mac
* fix: make popup positioning better
* fix: don't try to show popup when widget is closing or not visible
* fix: unify conditions
* refactor: use PopupViewCommon from chrome directly
* lint: mark constructor explicit
* fix: use a patch instead of dummy functions to make things compile on Windows
* chore: address review suggestions
* Update atom/browser/ui/cocoa/views_delegate_mac.mm
Co-Authored-By: brenca <benecene@gmail.com>
* refactor: remove js2asar.py and port logic to JS in more readable / GN-style way
* refactor: further clean up ASAR impl, add new node_action GN template
* fix: match Chrome's font fallback behavior
Fixes#15481
* add a cache
* add test
* another test
* fix tests
* arial -> dejavu sans on linux apparently?