fix: restore missing .lproj directories (#15721)
the empty lproj directories help macOS to understand what locales the app supports
This commit is contained in:
parent
b53a858400
commit
c8860d006b
7 changed files with 51 additions and 244 deletions
31
BUILD.gn
31
BUILD.gn
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@ -665,9 +665,40 @@ if (is_mac) {
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]
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}
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action("electron_app_lproj_dirs") {
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outputs = []
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foreach(locale, locales_as_mac_outputs) {
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outputs += [ "$target_gen_dir/app_infoplist_strings/$locale.lproj" ]
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}
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script = "build/mac/make_locale_dirs.py"
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args = rebase_path(outputs)
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}
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foreach(locale, locales_as_mac_outputs) {
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bundle_data("electron_app_strings_${locale}_bundle_data") {
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sources = [
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"$target_gen_dir/app_infoplist_strings/$locale.lproj",
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]
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outputs = [
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"{{bundle_resources_dir}}/$locale.lproj",
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]
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public_deps = [
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":electron_app_lproj_dirs",
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]
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}
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}
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group("electron_app_strings_bundle_data") {
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public_deps = []
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foreach(locale, locales_as_mac_outputs) {
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public_deps += [ ":electron_app_strings_${locale}_bundle_data" ]
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}
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}
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bundle_data("electron_app_resources") {
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public_deps = [
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":app2asar",
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":electron_app_strings_bundle_data",
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":js2asar",
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]
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sources = [
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20
build/mac/make_locale_dirs.py
Normal file
20
build/mac/make_locale_dirs.py
Normal file
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@ -0,0 +1,20 @@
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# usage: make_locale_dirs.py locale_dir [...]
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#
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# This script is intended to create empty locale directories (.lproj) in a
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# Cocoa .app bundle. The presence of these empty directories is sufficient to
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# convince Cocoa that the application supports the named localization, even if
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# an InfoPlist.strings file is not provided. Chrome uses these empty locale
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# directoires for its helper executable bundles, which do not otherwise
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# require any direct Cocoa locale support.
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import os
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import sys
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def main(args):
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for dirname in args:
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os.makedirs(dirname)
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if __name__ == '__main__':
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main(sys.argv[1:])
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@ -1,45 +0,0 @@
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#!/usr/bin/env python
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# Copyright (c) 2009 The Chromium Authors. All rights reserved.
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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# TODO: remove this script when GYP has for loops
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import sys
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import optparse
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def main(argv):
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parser = optparse.OptionParser()
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usage = 'usage: %s [options ...] format_string locale_list'
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parser.set_usage(usage.replace('%s', '%prog'))
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parser.add_option('-d', dest='dash_to_underscore', action="store_true",
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default=False,
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help='map "en-US" to "en" and "-" to "_" in locales')
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(options, arglist) = parser.parse_args(argv)
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if len(arglist) < 3:
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print 'ERROR: need string and list of locales'
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return 1
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str_template = arglist[1]
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locales = arglist[2:]
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results = []
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for locale in locales:
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# For Cocoa to find the locale at runtime, it needs to use '_' instead
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# of '-' (http://crbug.com/20441). Also, 'en-US' should be represented
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# simply as 'en' (http://crbug.com/19165, http://crbug.com/25578).
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if options.dash_to_underscore:
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if locale == 'en-US':
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locale = 'en'
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locale = locale.replace('-', '_')
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results.append(str_template.replace('ZZLOCALE', locale))
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# Quote each element so filename spaces don't mess up GYP's attempt to parse
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# it into a list.
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print ' '.join(["'%s'" % x for x in results])
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if __name__ == '__main__':
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sys.exit(main(sys.argv))
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@ -1,56 +0,0 @@
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#!/usr/bin/env python
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# Copyright (c) 2013 GitHub, Inc.
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# Use of this source code is governed by the MIT license that can be
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# found in the LICENSE file.
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import errno
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import optparse
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import os
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import shutil
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import sys
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def main(argv):
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parser = optparse.OptionParser()
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usage = 'usage: %s [options ...] src dest locale_list'
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parser.set_usage(usage.replace('%s', '%prog'))
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parser.add_option('-d', dest='dash_to_underscore', action="store_true",
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default=False,
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help='map "en-US" to "en" and "-" to "_" in locales')
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(options, arglist) = parser.parse_args(argv)
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if len(arglist) < 4:
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print 'ERROR: need src, dest and list of locales'
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return 1
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src = arglist[1]
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dest = arglist[2]
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locales = arglist[3:]
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for locale in locales:
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# For Cocoa to find the locale at runtime, it needs to use '_' instead
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# of '-' (http://crbug.com/20441). Also, 'en-US' should be represented
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# simply as 'en' (http://crbug.com/19165, http://crbug.com/25578).
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dirname = locale
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if options.dash_to_underscore:
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if locale == 'en-US':
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dirname = 'en'
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else:
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dirname = locale.replace('-', '_')
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dirname = os.path.join(dest, dirname + '.lproj')
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safe_mkdir(dirname)
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shutil.copy2(os.path.join(src, locale + '.pak'),
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os.path.join(dirname, 'locale.pak'))
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def safe_mkdir(path):
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try:
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os.makedirs(path)
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except OSError as e:
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if e.errno != errno.EEXIST:
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raise
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if __name__ == '__main__':
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sys.exit(main(sys.argv))
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@ -1,11 +0,0 @@
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#!/bin/sh
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set -e
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cd "${BUILT_PRODUCTS_DIR}/${1}.framework"
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shift
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while [ ! -z "${1}" ]; do
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ln -sf Versions/Current/"${1}" "${1}"
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shift
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done
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@ -1,93 +0,0 @@
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#!/usr/bin/env python
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# Copyright (c) 2012 The Chromium Authors. All rights reserved.
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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"""Prints the lowest locally available SDK version greater than or equal to a
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given minimum sdk version to standard output.
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Usage:
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python find_sdk.py 10.6 # Ignores SDKs < 10.6
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"""
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import os
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import re
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import subprocess
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import sys
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from optparse import OptionParser
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def parse_version(version_str):
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"""'10.6' => [10, 6]"""
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return map(int, re.findall(r'(\d+)', version_str))
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def main():
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parser = OptionParser()
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parser.add_option("--verify",
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action="store_true", dest="verify", default=False,
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help="return the sdk argument and warn if it doesn't exist")
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parser.add_option("--sdk_path",
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action="store", type="string", dest="sdk_path", default="",
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help="user-specified SDK path; bypasses verification")
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parser.add_option("--print_sdk_path",
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action="store_true", dest="print_sdk_path", default=False,
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help="Additionaly print the path the SDK (appears first).")
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options, args = parser.parse_args()
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if len(args) != 1:
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parser.error('Please specify a minimum SDK version')
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min_sdk_version = args[0]
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job = subprocess.Popen(['xcode-select', '-print-path'],
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stdout=subprocess.PIPE,
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stderr=subprocess.STDOUT)
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out, err = job.communicate()
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if job.returncode != 0:
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print >> sys.stderr, out
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print >> sys.stderr, err
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raise Exception(('Error %d running xcode-select, you might have to run '
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'|sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer| '
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'if you are using Xcode 4.') % job.returncode)
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# The Developer folder moved in Xcode 4.3.
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xcode43_sdk_path = os.path.join(
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out.rstrip(), 'Platforms/MacOSX.platform/Developer/SDKs')
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if os.path.isdir(xcode43_sdk_path):
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sdk_dir = xcode43_sdk_path
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else:
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sdk_dir = os.path.join(out.rstrip(), 'SDKs')
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sdks = [re.findall('^MacOSX(10\.\d+)\.sdk$', s) for s in os.listdir(sdk_dir)]
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sdks = [s[0] for s in sdks if s] # [['10.5'], ['10.6']] => ['10.5', '10.6']
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sdks = [s for s in sdks # ['10.5', '10.6'] => ['10.6']
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if parse_version(s) >= parse_version(min_sdk_version)]
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if not sdks:
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raise Exception('No %s+ SDK found' % min_sdk_version)
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best_sdk = sorted(sdks, key=parse_version)[0]
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if options.verify and best_sdk != min_sdk_version and not options.sdk_path:
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print >> sys.stderr, ''
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print >> sys.stderr, ' vvvvvvv'
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print >> sys.stderr, ''
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print >> sys.stderr, \
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'This build requires the %s SDK, but it was not found on your system.' \
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% min_sdk_version
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print >> sys.stderr, \
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'Either install it, or explicitly set mac_sdk in your GYP_DEFINES.'
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print >> sys.stderr, ''
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print >> sys.stderr, ' ^^^^^^^'
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print >> sys.stderr, ''
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return min_sdk_version
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if options.print_sdk_path:
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print subprocess.check_output(['xcodebuild', '-version', '-sdk',
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'macosx' + best_sdk, 'Path']).strip()
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return best_sdk
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if __name__ == '__main__':
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if sys.platform != 'darwin':
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raise Exception("This script only runs on Mac")
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print main()
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sys.exit(0)
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@ -1,39 +0,0 @@
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#!/bin/bash
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# Copyright (c) 2011 The Chromium Authors. All rights reserved.
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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# usage: make_locale_dirs.sh locale_dir [...]
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#
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# This script creates the Resources directory for the bundle being built by
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# the Xcode target that calls it if the directory does not yet exist. It then
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# changes to that directory and creates subdirectories for each locale_dir
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# passed on the command line.
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#
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# This script is intended to create empty locale directories (.lproj) in a
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# Cocoa .app bundle. The presence of these empty directories is sufficient to
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# convince Cocoa that the application supports the named localization, even if
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# an InfoPlist.strings file is not provided. Chrome uses these empty locale
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# directoires for its helper executable bundles, which do not otherwise
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# require any direct Cocoa locale support.
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set -eu
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if [[ ${#} -eq 0 ]]; then
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echo "usage: ${0} locale_dir [...]" >& 2
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exit 1
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fi
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RESOURCES_DIR="${BUILT_PRODUCTS_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}"
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if [[ ! -d "${RESOURCES_DIR}" ]]; then
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mkdir "${RESOURCES_DIR}"
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fi
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cd "${RESOURCES_DIR}"
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for dir in "${@}"; do
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if [[ ! -d "${dir}" ]]; then
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mkdir "${dir}"
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fi
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done
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