This binds Widget::SetShape, an API that already exists in Chromium (for
Windows and Linux). It's a more reliable method of having some parts of
your window be "click-through" than the current `setIgnoreMouseEvents`
API, which messes around with the `WS_EX_LAYERED` window style on
Windows, causing strange bugs and incompatibility with hardware
acceleration.
The new `will-resize` event can be used to prevent the resize from
happening before the native window is actually resized. This is in
contrast to the existing the `resize` event, which is sent *after* the
native window has already been resized. For apps with e.g. custom window
snapping logic, the `resize` event is not sufficient because it will
result in flickering between the dragged size and the snapped size.
`will-resize` is only emitted on macOS and Windows.
Implement the scrollBounce option by reading the command line flag in
`RenderThreadImpl::IsElasticOverscrollEnabled`, there is no more need
to set NSScrollViewRubberbanding.
Devs can still locally override or add settings by adding lines after
the `import` statement in args.gn.
This will help make sure that everyone has a common set of build args,
and will allow us to update everyone's build args in git.
The default_app asar was recently changed to reference files inside
`node_modules/` in addition to files inside `default_app/`. The
`js2asar.py` script was updated to interpret what this meant, but the GN
build wasn't. This change somewhat hackily makes the GN build reuse the
`js2asar.py` script so that this and also hopefully any future changes
will work in the GN build as well as the GYP build.
Fixes#12701 and supersedes #13131.
Ideally we would have added `setTitleBarStyle()`, but that is a
significantly more involved change. For example, consider the case where
we switch from `hidden` to `normal`. We would not only have to show the
traffic light buttons, we would also have to switch the window from a
frameless to a framed window and deal with various other window state.
Lets instead implement a simple solution for #12701.
- manually close an existing windows before creating a new one.
We have to do it because the `afterEach` hook doesn't get called
if a test fails.
- add some async/await goodies
After after using `processId-contextCounter` as contextId, it may happen
that contexts in different WebContents sharing the same renderer process
get the same contextId. Using webContentsId as part of key in
ObjectsRegistry can fix this.