* handlers => intercepted_handlers
* Add stub for InProgressRequest
* Add stub for webRequest.onBeforeRequest/onBeforeSendHeaders/onSendHeaders
* Add stub for webRequest.onCompleted/onHeadersReceived
* Add stub for webRequest.onResponseStarted
* Add comment for the class
This allows us to have a workflow for release-builds that only runs when
we trigger it via API. This will be used to implement a /ci command to
allow folks to trigger release-style builds on their PRs.
* build: collapse all BUILD.gn modifications into the original GN file patch
* build: collapse all the js2c.py changes into a single patch with a good explanation
This points our node repo at upstream (nodejs/node) and uses the base node tag as the target ref. We then use our existing patch system and patch files to apply our changes on top of node. This unifies how we patch upstream repos and makes our node patches easier to reason, view, understand and most importantly reduce.
* test: move some BrowserWindow specs to the main process
* uncomment cross-site test
* move more tests
* re-enable, refactor and move visibilitychange specs
* move new-window event tests and re-enable them on mac
* move max/minimize event tests
* move modal tests
* move beginFrameSubscription tests
* move savePage test
* move BrowserWindow options argument is optional test
* move restore, unmaximize, fullscreen tests
* move parent window tests
* don't wait for show event on windows (#8664)
* add debugging logs to fullscreen tests
* more debugging on windows
* explicitly destroy browserviews to prevent crash during gc
* only await show on darwin
* more event timing fixes
* disable max/minimize event tests on linux, since they're broken on CI
* chore: update to node 12.4.0
* chore: fix js2c compilation and usage
* update branch reference
* chore: roll node
* refactor: use the new node::options_parser::Parse method
* fix: make node create our context for us so that everything is initialized correctly
* fix: let node do it's thing to the all contexts
We need to let node know about all the contexts that Chromium creates for the renderer processes so that it does not crash when trying to access primordials. Similar to node::NewContext but with an existing context
* chore: roll node
* chore: roll node
* chore: roll node
* chore: roll node
* fix: ensure that _noBrowserGlobals is set before the node bootstrapper runs
Co-authored-by: Jeremy Apthorp <jeremya@chromium.org>
Resolves#18805.
We want to keep default move conflict handling behavior in that it's still what most users would expect, but there exist edge cases in which users may not want to be forced into that behavior.
This thus introduces an optional conflict handler that allows developers access to more granular move actions. They could now allow the user to choose whether to delete an existing app in favor of the current one being moved, or whether to quit the current app and focus on the existing one should it both exist and be running. I added a fair amount of new documentation outlining this behavior, but if there are things users may benefit from seeing examples of or nuances that should be added please leave feedback!