This commit allows any electron user to compile electron
artifacts by themselves in production mode. When the source code
is reproducibly buildable with a given toolchain this change
allows them to verify the hash of their build, with the same
windows toolchain agains the CI version.
This change was tested on top of version fb9837799b
which was buildable and reproducible for chromium and electron as well.
Further tests may be introduced to allows checking for local reproducibility.
EG: building twice an artifact on the same machine, with different time
and output directory should yield similar hashes.
* chore: add code required to use chromes spellchecker
* chore: fix linting
* chore: manifests needs buildflags now
* chore: add dictionarySuggestions to the context menu event when the spellchecker is active
* chore: enable by default for windows builds
* chore: add patch to remove incognito usage in the spellchecker
* chore: add dependencies on spellcheck common and flags
* chore: conditionally include spell check panel impl
* chore: fix deps for spellcheck feature flags
* chore: add patch for electron resources
* chore: add dependency on //components/language/core/browser
* chore: patches to make hunspell work on windows
* build: collect hunspell dictionaries into a zip file and publish
* chore: clean up patches
* chore: add docs and set spell checker url method
* chore: fix error handling
* chore: fix hash logic
* build: update hunspell filename generator
* fix: default spellchecker list to the current system locale if we can
* docs: document the language getter
* chore: patch IDS_ resources for linux builds
* feat: add spellcheck webpref flag to disable the builtin spellchecker
* chore: fix docs typo
* chore: clean up spellchecker impl as per feedback
* remove unneeded deps
* fix: dump correct symbols on macOS
* refactor symbol dumping
* .exe/.dll on windows
* dump .exe.pdb/.dll.pdb; also add path for msdia140.dll
* undo breakpad_symbols.zip rename
* dump_syms.exe doesn't support -i on windows
* remove unused windows symbol generation script
* win fix 🤞🤞
* import errno
* use out_dir
* i tender my resignation
Legacy print statements are syntax errors in Python 3 but print() function works as expected in both Python 2 and Python 3.
Old style exceptions are syntax errors in Python 3 but new style exceptions work as expected in both Python 2 and Python 3.
* refactor: bundle the browser and renderer process electron code
* Bundles browser/init and renderer/init
* Improves load performance of main process by ~40%
* Improves load performance of renderer process by ~30%
* Prevents users from importing our "requiring" our internal logic such
as ipc-main-internal. This makes those message buses safer as they are
less accessible, there is still some more work to be done though to lock
down those buses completely.
* The electron.asar file now only contains 2 files, as a future
improvement maybe we can use atom_natives to ship these two files
embedded in the binary
* This also removes our dependency on browserify which had some strange
edge cases that caused us to have to hack around require-order and
stopped us using certain ES6/7 features we should have been able to use
(async / await in some files in the sandboxed renderer init script)
TLDR: Things are faster and better :)
* fix: I really do not want to talk about it
* chore: add performance improvements from debugging
* fix: resolve the provided path so webpack thinks it is absolute
* chore: fixup per PR review
* fix: use webpacks ProvidePlugin to keep global, process and Buffer alive after deletion from global scope for use in internal code
* fix: bundle worker/init as well to make node-in-workers work
* chore: update wording as per feedback
* chore: make the timers hack work when yarn is not used
* build: ensure consistent package-lock across multiple machines
* build: fix linting errors and use npm ci instead of npm install
* build: use a yarn.lock and yarn instead of package-lock and npm
* chore: replace package-lock.json files with yarn.lock
* chore: replace last instance of `npm install`
* fix: add boringssl backport to support node upgrade
* fix: Update node_includes.h, add DCHECK macros
* fix: Update node Debug Options parser usage
* fix: Fix asar setup
* fix: using v8Util in isolated context
* fix: make "process" available in preload scripts
* fix: use proper options parser and remove setting of _breakFirstLine
_breakFirstLine was being set on the process, but that has changed in node 12 and so is no longer needed. Node will handle it properly when --inspect-brk is provided
* chore: update node dep sha
* fix: process.binding => _linkedBinding in sandboxed isolated preload
* fix: make original-fs work with streams
* build: override node module version
* fix: use _linkedBinding in content_script/init.js
* chore: update node ref in DEPS
* build: node_module_version should be 73
* Comparison using is when operands support __eq__
Comparison using 'is' when equivalence is not the same as identity
When you compare two values using the is or is not operator, it is the object identities of the two values that is tested rather than their equality. If the class of either of the values in the comparison redefines equality then the is operator may return False even though the objects compare as equal. Equality is defined by the __eq__ or, in Python2, __cmp__ method. To compare two objects for equality, use the == or != operator instead.
Recommendation
When you want to compare the value of two literals, use the comparison operator == or != in place of is or is not.
If the uniqueness property or performance are important then use an object that does not redefine equality.
* fix: Comparison using is when operands support __eq__
Comparison using 'is' when equivalence is not the same as identity
When you compare two values using the is or is not operator, it is the object identities of the two values that is tested rather than their equality. If the class of either of the values in the comparison redefines equality then the is operator may return False even though the objects compare as equal. Equality is defined by the __eq__ or, in Python2, __cmp__ method. To compare two objects for equality, use the == or != operator instead.
Recommendation
When you want to compare the value of two literals, use the comparison operator == or != in place of is or is not.
If the uniqueness property or performance are important then use an object that does not redefine equality.
* refactor: remove js2asar.py and port logic to JS in more readable / GN-style way
* refactor: further clean up ASAR impl, add new node_action GN template
* build: fix native_mksnapshot build
When we changed our electron_mksnapshot_zip target to include the v8_context_snapshot_generator, this dependency made the `run_mksnapshot` target run which was trying to run an arm/arm64 binary on x64 hardware.
Don't use custom build args for native_mksnapshot as they are not needed
* Added comment on why snapshot_blob.bin is skipped on arm/arm64