* Execute content script in isolated world
* Inject script into newly created extension worlds
* Create new content_script_bundle for extension scripts
* Initialize chrome API in content script bundle
* Define Chrome extension isolated world ID range
1 << 20 was chosen as it provides a sufficiently large range of IDs for extensions, but also provides a large enough buffer for any user worlds in [1000, 1 << 20).
Ultimately this range can be changed if any user application raises it as an issue.
* Insert content script CSS into document
This now avoids a script wrapper to inject the style sheet. This closely matches the code used by chromium in `ScriptInjection::InjectCss`.
* Pass extension ID to isolated world via v8 private
* build: enable gn check for //electron:electron_lib
* ci: add gn check step
* ci: set depot_tools path
* chrome_key_systems_provider.h nogncheck
* chore: fix gn check errors on windows
* chore: gn check //electron:electron_app
* chore: fix cpplint 'include_what_you_use' warnings
Typically by including <memory>, <utility> etc.
* chore: fix 'static/global string constant' warning
Use C style strings instead of std::string.
Style guide forbids non-trivial static / global variables. https://google.github.io/styleguide/cppguide.html#Static_and_Global_Variables
/home/charles/electron/electron-gn/src/electron/script/cpplint.js
* refactor: remove global string variables.
Fix 'global string variables are not permitted' linter warnings
by using the base::NoDestructor<> wrapper to make it explicit that
these variables are never destroyed.
The style guide's take on globals with nontrivial destructors:
https://google.github.io/styleguide/cppguide.html#Static_and_Global_Variables
* fix: initializer error introduced in last commit
* fix: remove WIP file that was included by accident
* fix: include order
* fix: include order
* fix: include order
* fix: include order, again
* build: [m67] enable widevine support
* fix: remove plugin cache reset hack
It was added in (#8907) to make widevine cdm shows up in
navigator.plugins, since widevine support is no longer
enabled by a plugin it can be removed safely.
* fix: use render client id to track deleted render process hosts
Instead of relying on OS process id, which may not be unique
when a process is reused, we rely on the renderer client id
passed by the content layer when starting the renderer process
which is guaranteed to be unique for the lifetime of the app.
* fix: store context id as int64_t
Ensuring that it doesn't wrap easily with a large number
of context creation on some malformed web pages.
* fix: use OOIF for webview tag
* fix: do not call GetNativeView for webview
* fix: OOIPF webview's WebContents is managed by embedder frame
* fix: guest view can not be focused
* fix: clear zoom controller when guest is destroyed
* fix: implement the webview resize event
The webview is no longer a browser plugin with the resize event, use
ResizeObserver instead.
* test: disable failed tests due to OOPIF webview
* fix: embedder can be destroyed earlier than guest
This happens when embedder is manually destroyed.
* fix: don't double attach
* fix: recreate iframe when webview is reattached
* fix: resize event may happen very early
* test: some tests are working after OOPIF webview
* chore: remove unused browser plugin webview code
* fix: get embedder via closure
When the "destroyed" event is emitted, the entry in guestInstances would be
cleared.
* chore: rename browserPluginNode to internalElement
* test: make the visibilityState test more robust
* chore: guestinstance can not work with OOPIF webview
* fix: element could be detached before got response from browser
After after using `processId-contextCounter` as contextId, it may happen
that contexts in different WebContents sharing the same renderer process
get the same contextId. Using webContentsId as part of key in
ObjectsRegistry can fix this.