* chore: update to node 12.4.0
* chore: fix js2c compilation and usage
* update branch reference
* chore: roll node
* refactor: use the new node::options_parser::Parse method
* fix: make node create our context for us so that everything is initialized correctly
* fix: let node do it's thing to the all contexts
We need to let node know about all the contexts that Chromium creates for the renderer processes so that it does not crash when trying to access primordials. Similar to node::NewContext but with an existing context
* chore: roll node
* chore: roll node
* chore: roll node
* chore: roll node
* fix: ensure that _noBrowserGlobals is set before the node bootstrapper runs
Co-authored-by: Jeremy Apthorp <jeremya@chromium.org>
* fix: dump correct symbols on macOS
* refactor symbol dumping
* .exe/.dll on windows
* dump .exe.pdb/.dll.pdb; also add path for msdia140.dll
* undo breakpad_symbols.zip rename
* dump_syms.exe doesn't support -i on windows
* remove unused windows symbol generation script
* win fix 🤞🤞
* import errno
* use out_dir
* i tender my resignation
Legacy print statements are syntax errors in Python 3 but print() function works as expected in both Python 2 and Python 3.
Old style exceptions are syntax errors in Python 3 but new style exceptions work as expected in both Python 2 and Python 3.
* refactor: bundle the browser and renderer process electron code
* Bundles browser/init and renderer/init
* Improves load performance of main process by ~40%
* Improves load performance of renderer process by ~30%
* Prevents users from importing our "requiring" our internal logic such
as ipc-main-internal. This makes those message buses safer as they are
less accessible, there is still some more work to be done though to lock
down those buses completely.
* The electron.asar file now only contains 2 files, as a future
improvement maybe we can use atom_natives to ship these two files
embedded in the binary
* This also removes our dependency on browserify which had some strange
edge cases that caused us to have to hack around require-order and
stopped us using certain ES6/7 features we should have been able to use
(async / await in some files in the sandboxed renderer init script)
TLDR: Things are faster and better :)
* fix: I really do not want to talk about it
* chore: add performance improvements from debugging
* fix: resolve the provided path so webpack thinks it is absolute
* chore: fixup per PR review
* fix: use webpacks ProvidePlugin to keep global, process and Buffer alive after deletion from global scope for use in internal code
* fix: bundle worker/init as well to make node-in-workers work
* chore: update wording as per feedback
* chore: make the timers hack work when yarn is not used
* refactor: remove js2asar.py and port logic to JS in more readable / GN-style way
* refactor: further clean up ASAR impl, add new node_action GN template
* Update mac symbol dump
Update posix generate_breakpad_symbols.py file to use argparse instead of deprecated optparse.
Also, make changes to the posix generate_breakpad_symbols.py file to accept multiple binaries.
And update dump-symbols.py to get symbols for the mac helper app as well.
* Changes to appease the linter
Instead of having to list in filenames.gypi every javascript file that may go
into a browserify build, generate this list dynamically when the build files are
created by gyp.
Before invoking js2c, copy all files that must be embedded into the shared
intermediate directory, and modify the js2c wrapper script to include all files
from that directory(which is passed as argument).
This allows the build system to embed files that don't share a common base
directory, such as javascript generated at build time.