* fix: use OOIF for webview tag
* fix: do not call GetNativeView for webview
* fix: OOIPF webview's WebContents is managed by embedder frame
* fix: guest view can not be focused
* fix: clear zoom controller when guest is destroyed
* fix: implement the webview resize event
The webview is no longer a browser plugin with the resize event, use
ResizeObserver instead.
* test: disable failed tests due to OOPIF webview
* fix: embedder can be destroyed earlier than guest
This happens when embedder is manually destroyed.
* fix: don't double attach
* fix: recreate iframe when webview is reattached
* fix: resize event may happen very early
* test: some tests are working after OOPIF webview
* chore: remove unused browser plugin webview code
* fix: get embedder via closure
When the "destroyed" event is emitted, the entry in guestInstances would be
cleared.
* chore: rename browserPluginNode to internalElement
* test: make the visibilityState test more robust
* chore: guestinstance can not work with OOPIF webview
* fix: element could be detached before got response from browser
* add new native_mate converters for base::Value
* fix converter swapping
* remove createDeepCopy from browser/api
* replace missing ListValue converter
* convert bulk of remaining createDeepCopy instances
* convert last remaining instances of createDeepCopy
* incremental progress and helper methods for value conversion
* convert Get and add template function for GetString
* final DictionaryValue method conversions
* remove usage of base::DictionaryValue in web_contents_preferences
* use IsEnabled helper where possible
* Update atom_api_web_view_manager.cc
Implement the scrollBounce option by reading the command line flag in
`RenderThreadImpl::IsElasticOverscrollEnabled`, there is no more need
to set NSScrollViewRubberbanding.
After after using `processId-contextCounter` as contextId, it may happen
that contexts in different WebContents sharing the same renderer process
get the same contextId. Using webContentsId as part of key in
ObjectsRegistry can fix this.
Chromium commit [03563dd163][1] changed the way that the
spellcheck-enabled status was checked, defaulting to false.
Added the first (!) test for spellchecking, too.
Fixes#13608.
[1]: 03563dd163
* Don't use JSON to send the result of `ipcRenderer.sendSync`.
- Change the return type of AtomViewHostMsg_Message_Sync from `base::string16`
to `base::ListValue`
- Adjust lib/browser/api/web-contents.js and /lib/renderer/api/ipc-renderer.js
to wrap/unwrap return values to/from array, instead of
serializing/deserializing JSON.
This change can greatly improve `ipcRenderer.sendSync` calls where the return
value contains Buffer instances, because those are converted to Array before
being serialized to JSON(which has no efficient way of representing byte
arrays).
A simple benchmark where remote.require('fs') was used to read a 16mb file got
at least 5x faster, not to mention it used a lot less memory. This difference
tends increases with larger buffers.
* Don't base64 encode Buffers
* Don't allocate V8ValueConverter on the heap
* Replace hidden global.sandbox with NodeBindings::IsInitialized()
* Refactoring: check NodeBindings::IsInitialized() in V8ValueConverter
* Refactor problematic test to make it more reliable
* Add tests for NaN and Infinity
* expose WebFrame#routingId and pass it to WebContents frame specific events along with frameProcessId; add WebContets.did-start-navigation event
* fix compilation error on ia32 Windows
This fixes the crash in RunScriptsAtDocumentStart when "affinity" option
is specified. Previously we were assuming only one main frame exists in
the renderer process, but the "affinity" option breaks this option.
There is also a bug that "node::Environment::GetCurrent" does not return
nullptr for context without a env in it, I'm not sure whether it is a
bug of Node or V8.
Move vector to cc file
Map executed javascript in isolated world to url
Some 💅
Documentation
Use WebSource[] as argument in executeJavaScriptInIsolatedWorld
Refactor and lint with @poiru’s comments
Remove duplicate call
Typo
Lint
Attempt runInIsolatedWorldContext
Replace RunInIsolatedWorldContext by GetIsolatedWorldGlobalObject
Fix linting
Remove useless getIsolatedWorldGlobalObject
Add support for scriptExecutionType
The class didn't save the V8 context for the spell checking JS function. When
it later tried to call the JS function and there was no active context, V8
crashed.
I also optimized the spell checking loop by introducing `SpellCheckScope` and
reusing the V8 handles throughout the whole loop.
https://chromium-review.googlesource.com/c/506027
`DidCreateDocumentElement()` observer method was removed.
So I have to use a different approach to check if a document element
has already been created on a web page.
Define a "require" argument in the wrapper functions that runs browserify
bundles, which will prevent browserify from leaking the require function.
Note that this doesn't affect the isolated renderer script, only when `-r` flag
is passed to browserify command it will export a require function. It is still
added to isolated renderer script to prevent future mistakes(doesn't hurt
defining a "require" local).
- Expose remote shortcuts for the `fs`, `os` and `child_process` modules.
- Expose the `url` and `timers` modules(the browserify versions)
- Add `process.crash` and `process.platform`
In sandboxed renderers we use browserify to provide a node-like environment. The
Buffer class used by browserify is actually just a wrapper around Uint8Array,
but to deserialize Buffer correctly we must expose the class as a hidden value
and use it in V8ValueConverter.
This change gives sandboxed renderer scripts a similar structure to what already
exists in the lib/{browser,renderer,common} directories.
It also allows sandboxed renderer initialization to share more code with
non-sandboxed renderers (ipcRenderer is now imported directly from
lib/renderer/api/ipc-renderer).
- Adapt node.cc code that implements `process.binding` to create a similar
object in AtomSandboxedRendererClient.
- Replace the ipc binding object passed to `lib/sandboxed_renderer/init.js` by
the new binding object.
- Refactor the initialization script to use this new object to fetch the ipc
binding and store as a hidden value using the `v8_util` module.
This change also required applying a patch to node.js, so the submodule commit
was updated.