docs: add Menu Shortcuts Fiddle example (#20466)

This commit is contained in:
Yaser 2019-10-11 00:47:50 +11:00 committed by John Kleinschmidt
parent 9b4ba7993c
commit d1c5c760d0
2 changed files with 142 additions and 0 deletions

View file

@ -0,0 +1,73 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Keyboard Shortcuts</title>
</head>
<body>
<div>
<h1>Keyboard Shortcuts</h1>
<h3>The <code>globalShortcut</code> and <code>Menu</code> modules can be used to define keyboard shortcuts.</h3>
<p>
In Electron, keyboard shortcuts are called accelerators.
They can be assigned to actions in your application's Menu,
or they can be assigned globally so they'll be triggered even when
your app doesn't have keyboard focus.
</p>
<p>
Open the full documentation for the
<a class="u-exlink" href="http://electron.atom.io/docs/api/menu">Menu</a>,
<a class="u-exlink" href="http://electron.atom.io/docs/api/accelerator">Accelerator</a>,
and
<a class="u-exlink" href="http://electron.atom.io/docs/api/global-shortcut">globalShortcut</a>
APIs in your browser.
</p>
</div>
<div class="demo">
<div class="demo-wrapper">
<div class="demo-box">
<p>
To try this demo, press <kbd class="normalize-to-platform">CommandOrControl+Alt+K</kbd> on your
keyboard.
</p>
<p>
Global shortcuts are detected even when the app doesn't have
keyboard focus, and they must be registered after the app's
`ready` event is emitted.
</p>
<div class="demo-protip">
<h2>ProTip</h2>
<strong>Avoid overriding system-wide keyboard shortcuts.</strong>
<p>
When registering global shortcuts, it's important to be aware of
existing defaults in the target operating system, so as not to
override any existing behaviors. For an overview of each
operating system's keyboard shortcuts, view these documents:
</p>
<ul>
<li><a class="u-exlink"
href="https://developer.apple.com/library/mac/documentation/UserExperience/Conceptual/OSXHIGuidelines/Keyboard.html">macOS</a>
</li>
<li><a class="u-exlink"
href="http://windows.microsoft.com/en-us/windows-10/keyboard-shortcuts">Windows</a></li>
<li><a class="u-exlink"
href="https://developer.gnome.org/hig/stable/keyboard-input.html.en">Linux</a></li>
</ul>
</div>
</div>
</div>
</div>
</body>
</html>

View file

@ -0,0 +1,69 @@
// Modules to control application life and create native browser window
const { app, BrowserWindow, globalShortcut, dialog } = require('electron')
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow
function createWindow () {
// Create the browser window.
mainWindow = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
nodeIntegration: true
}
})
globalShortcut.register('CommandOrControl+Alt+K', () => {
dialog.showMessageBox({
type: 'info',
message: 'Success!',
detail: 'You pressed the registered global shortcut keybinding.',
buttons: ['OK']
})
})
// and load the index.html of the app.
mainWindow.loadFile('index.html')
// Open the DevTools.
// mainWindow.webContents.openDevTools()
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', function () {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
createWindow()
}
})
app.on('will-quit', function () {
globalShortcut.unregisterAll()
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.