docs: Adds Customize Menu section Fiddle example (#20468)
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docs/fiddles/menus/customize-menus/index.html
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docs/fiddles/menus/customize-menus/index.html
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8" />
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<title>Customize Menus</title>
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</head>
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<body>
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<div class="section-wrapper">
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<h1>Customize Menus</h1>
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<h3>
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The <code>Menu</code> and <code>MenuItem</code> modules can be used to
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create custom native menus.
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</h3>
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<p>
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There are two kinds of menus: the application (top) menu and context
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(right-click) menu.
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</p>
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<p>
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Open the
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<a href="http://electron.atom.io/docs/api/menu"
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>full API documentation<span class="u-visible-to-screen-reader"
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>(opens in new window)</span
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></a
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>
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in your browser.
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</p>
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</div>
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<div class="demo">
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<h2>Create an application menu</h2>
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<div class="demo-wrapper">
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<div class="demo-box">
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<p>
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The <code>Menu</code> and <code>MenuItem</code> modules allow you to
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customize your application menu. If you don't set any menu, Electron
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will generate a minimal menu for your app by default.
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</p>
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<p>
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If you click the 'View' option in the application menu and then the
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'App Menu Demo', you'll see an information box displayed.
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</p>
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<div class="demo-protip">
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<h2>ProTip</h2>
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<strong>Know operating system menu differences.</strong>
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<p>
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When designing an app for multiple operating systems it's
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important to be mindful of the ways application menu conventions
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differ on each operating system.
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</p>
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<p>
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For instance, on Windows, accelerators are set with an
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<code>&</code>. Naming conventions also vary, like between
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"Settings" or "Preferences". Below are resources for learning
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operating system specific standards.
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</p>
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<ul>
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<li>
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<a
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href="https://developer.apple.com/macos/human-interface-guidelines/menus/menu-anatomy/"
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>macOS<span class="u-visible-to-screen-reader"
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>(opens in new window)</span
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></a
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>
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</li>
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<li>
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<a
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href="https://msdn.microsoft.com/en-us/library/windows/desktop/bb226797(v=vs.85).aspx"
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>Windows<span class="u-visible-to-screen-reader"
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>(opens in new window)</span
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></a
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>
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</li>
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<li>
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<a
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href="https://developer.gnome.org/hig/stable/menu-bars.html.en"
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>Linux<span class="u-visible-to-screen-reader"
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>(opens in new window)</span
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></a
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>
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</li>
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</ul>
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</div>
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</div>
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</div>
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</div>
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<div class="demo">
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<h2>Create a context menu</h2>
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<div class="demo-wrapper">
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<div class="demo-box">
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<div class="demo-controls">
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<button class="demo-button" id="context-menu">View Demo</button>
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</div>
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<p>
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A context, or right-click, menu can be created with the
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<code>Menu</code> and <code>MenuItem</code> modules as well. You can
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right-click anywhere in this app or click the demo button to see an
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example context menu.
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</p>
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<p>
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In this demo we use the <code>ipcRenderer</code> module to show the
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context menu when explicitly calling it from the renderer process.
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</p>
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<p>
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See the full
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<a
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href="http://electron.atom.io/docs/api/web-contents/#event-context-menu"
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>context-menu event documentation</a
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>
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for all the available properties.
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</p>
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</div>
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</div>
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</div>
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<script>
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// You can also require other files to run in this process
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require("./renderer.js");
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</script>
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</body>
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</html>
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docs/fiddles/menus/customize-menus/main.js
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docs/fiddles/menus/customize-menus/main.js
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// Modules to control application life and create native browser window
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const {
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BrowserWindow,
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Menu,
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MenuItem,
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ipcMain,
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app,
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shell,
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dialog
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} = require('electron')
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const menu = new Menu()
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menu.append(new MenuItem({ label: 'Hello' }))
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menu.append(new MenuItem({ type: 'separator' }))
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menu.append(
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new MenuItem({ label: 'Electron', type: 'checkbox', checked: true })
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)
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const template = [
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{
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label: 'Edit',
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submenu: [
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{
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label: 'Undo',
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accelerator: 'CmdOrCtrl+Z',
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role: 'undo'
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},
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{
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label: 'Redo',
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accelerator: 'Shift+CmdOrCtrl+Z',
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role: 'redo'
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},
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{
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type: 'separator'
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},
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{
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label: 'Cut',
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accelerator: 'CmdOrCtrl+X',
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role: 'cut'
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},
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{
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label: 'Copy',
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accelerator: 'CmdOrCtrl+C',
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role: 'copy'
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},
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{
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label: 'Paste',
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accelerator: 'CmdOrCtrl+V',
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role: 'paste'
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},
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{
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label: 'Select All',
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accelerator: 'CmdOrCtrl+A',
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role: 'selectall'
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}
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]
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},
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{
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label: 'View',
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submenu: [
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{
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label: 'Reload',
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accelerator: 'CmdOrCtrl+R',
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click: (item, focusedWindow) => {
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if (focusedWindow) {
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// on reload, start fresh and close any old
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// open secondary windows
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if (focusedWindow.id === 1) {
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BrowserWindow.getAllWindows().forEach(win => {
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if (win.id > 1) win.close()
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})
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}
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focusedWindow.reload()
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}
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}
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},
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{
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label: 'Toggle Full Screen',
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accelerator: (() => {
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if (process.platform === 'darwin') {
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return 'Ctrl+Command+F'
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} else {
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return 'F11'
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}
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})(),
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click: (item, focusedWindow) => {
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if (focusedWindow) {
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focusedWindow.setFullScreen(!focusedWindow.isFullScreen())
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}
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}
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},
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{
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label: 'Toggle Developer Tools',
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accelerator: (() => {
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if (process.platform === 'darwin') {
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return 'Alt+Command+I'
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} else {
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return 'Ctrl+Shift+I'
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}
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})(),
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click: (item, focusedWindow) => {
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if (focusedWindow) {
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focusedWindow.toggleDevTools()
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}
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}
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},
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{
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type: 'separator'
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},
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{
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label: 'App Menu Demo',
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click: function (item, focusedWindow) {
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if (focusedWindow) {
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const options = {
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type: 'info',
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title: 'Application Menu Demo',
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buttons: ['Ok'],
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message:
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'This demo is for the Menu section, showing how to create a clickable menu item in the application menu.'
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}
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dialog.showMessageBox(focusedWindow, options, function () {})
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}
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}
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}
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]
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},
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{
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label: 'Window',
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role: 'window',
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submenu: [
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{
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label: 'Minimize',
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accelerator: 'CmdOrCtrl+M',
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role: 'minimize'
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},
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{
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label: 'Close',
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accelerator: 'CmdOrCtrl+W',
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role: 'close'
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},
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{
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type: 'separator'
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},
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{
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label: 'Reopen Window',
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accelerator: 'CmdOrCtrl+Shift+T',
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enabled: false,
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key: 'reopenMenuItem',
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click: () => {
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app.emit('activate')
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}
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}
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]
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},
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{
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label: 'Help',
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role: 'help',
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submenu: [
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{
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label: 'Learn More',
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click: () => {
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shell.openExternal('http://electron.atom.io')
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}
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}
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]
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}
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]
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function addUpdateMenuItems (items, position) {
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if (process.mas) return
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const version = app.getVersion()
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const updateItems = [
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{
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label: `Version ${version}`,
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enabled: false
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},
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{
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label: 'Checking for Update',
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enabled: false,
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key: 'checkingForUpdate'
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},
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{
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label: 'Check for Update',
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visible: false,
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key: 'checkForUpdate',
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click: () => {
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require('electron').autoUpdater.checkForUpdates()
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}
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},
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{
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label: 'Restart and Install Update',
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enabled: true,
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visible: false,
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key: 'restartToUpdate',
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click: () => {
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require('electron').autoUpdater.quitAndInstall()
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}
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}
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]
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items.splice.apply(items, [position, 0].concat(updateItems))
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}
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function findReopenMenuItem () {
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const menu = Menu.getApplicationMenu()
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if (!menu) return
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let reopenMenuItem
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menu.items.forEach(item => {
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if (item.submenu) {
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item.submenu.items.forEach(item => {
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if (item.key === 'reopenMenuItem') {
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reopenMenuItem = item
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}
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})
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}
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})
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return reopenMenuItem
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}
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if (process.platform === 'darwin') {
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const name = app.getName()
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template.unshift({
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label: name,
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submenu: [
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{
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label: `About ${name}`,
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role: 'about'
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},
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{
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type: 'separator'
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},
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{
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label: 'Services',
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role: 'services',
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submenu: []
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},
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{
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type: 'separator'
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},
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{
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label: `Hide ${name}`,
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accelerator: 'Command+H',
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role: 'hide'
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},
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{
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label: 'Hide Others',
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accelerator: 'Command+Alt+H',
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role: 'hideothers'
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},
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{
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label: 'Show All',
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role: 'unhide'
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},
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{
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type: 'separator'
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},
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{
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label: 'Quit',
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accelerator: 'Command+Q',
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click: () => {
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app.quit()
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}
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}
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]
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})
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// Window menu.
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template[3].submenu.push(
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{
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type: 'separator'
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},
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{
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label: 'Bring All to Front',
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role: 'front'
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}
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)
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addUpdateMenuItems(template[0].submenu, 1)
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}
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if (process.platform === 'win32') {
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const helpMenu = template[template.length - 1].submenu
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addUpdateMenuItems(helpMenu, 0)
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}
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// Keep a global reference of the window object, if you don't, the window will
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// be closed automatically when the JavaScript object is garbage collected.
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let mainWindow
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function createWindow () {
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// Create the browser window.
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mainWindow = new BrowserWindow({
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width: 800,
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height: 600,
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webPreferences: {
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nodeIntegration: true
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}
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})
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// and load the index.html of the app.
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mainWindow.loadFile('index.html')
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// Open the DevTools.
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// mainWindow.webContents.openDevTools()
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// Emitted when the window is closed.
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mainWindow.on('closed', function () {
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// Dereference the window object, usually you would store windows
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// in an array if your app supports multi windows, this is the time
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// when you should delete the corresponding element.
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mainWindow = null
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})
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}
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// This method will be called when Electron has finished
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// initialization and is ready to create browser windows.
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// Some APIs can only be used after this event occurs.
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app.on('ready', () => {
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createWindow()
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const menu = Menu.buildFromTemplate(template)
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Menu.setApplicationMenu(menu)
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})
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// Quit when all windows are closed.
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app.on('window-all-closed', function () {
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// On OS X it is common for applications and their menu bar
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// to stay active until the user quits explicitly with Cmd + Q
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const reopenMenuItem = findReopenMenuItem()
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if (reopenMenuItem) reopenMenuItem.enabled = true
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if (process.platform !== 'darwin') {
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app.quit()
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}
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})
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app.on('activate', function () {
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// On OS X it's common to re-create a window in the app when the
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// dock icon is clicked and there are no other windows open.
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if (mainWindow === null) {
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createWindow()
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}
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})
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app.on('browser-window-created', (event, win) => {
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const reopenMenuItem = findReopenMenuItem()
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if (reopenMenuItem) reopenMenuItem.enabled = false
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win.webContents.on('context-menu', (e, params) => {
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menu.popup(win, params.x, params.y)
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})
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})
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ipcMain.on('show-context-menu', event => {
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const win = BrowserWindow.fromWebContents(event.sender)
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menu.popup(win)
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})
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// In this file you can include the rest of your app's specific main process
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// code. You can also put them in separate files and require them here.
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8
docs/fiddles/menus/customize-menus/renderer.js
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8
docs/fiddles/menus/customize-menus/renderer.js
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@ -0,0 +1,8 @@
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const { ipcRenderer } = require('electron')
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// Tell main process to show the menu when demo button is clicked
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const contextMenuBtn = document.getElementById('context-menu')
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contextMenuBtn.addEventListener('click', () => {
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ipcRenderer.send('show-context-menu')
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})
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