📝 Normailze note markers
* Normalize note markers syntax `__` to `**` [ci skip]
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@ -75,7 +75,7 @@ labeled as such.
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Emitted when the tray icon is clicked.
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__Note:__ The `bounds` payload is only implemented on OS X and Windows.
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**Note:** The `bounds` payload is only implemented on OS X and Windows.
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### Event: 'right-click' _OS X_ _Windows_
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@ -25,7 +25,7 @@ appropriate cache directory on your machine.
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The Windbg symbol path is configured with a string value delimited with asterisk
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characters. To use only the Electron symbol server, add the following entry to
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your symbol path (__Note:__ you can replace `c:\code\symbols` with any writable
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your symbol path (**Note:** you can replace `c:\code\symbols` with any writable
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directory on your computer, if you'd prefer a different location for downloaded
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symbols):
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@ -19,7 +19,7 @@ Like `--debug` but pauses the script on the first line.
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## Use node-inspector for Debugging
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__Note:__ Electron doesn't currently work very well
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**Note:** Electron doesn't currently work very well
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with node-inspector, and the main process will crash if you inspect the
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`process` object under node-inspector's console.
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@ -15,7 +15,7 @@ to the user. Electron conveniently allows developers to send notifications with
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the [HTML5 Notification API](https://notifications.spec.whatwg.org/), using
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the currently running operating system's native notification APIs to display it.
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__Note:__ Since this is an HTML5 API it is only available in the renderer process.
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**Note:** Since this is an HTML5 API it is only available in the renderer process.
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```javascript
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var myNotification = new Notification('Title', {
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@ -4,11 +4,11 @@ Since v0.34.0, Electron allows submitting packaged apps to the Mac App Store
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(MAS). This guide provides information on: how to submit your app and the
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limitations of the MAS build.
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__Note:__ From v0.36.0 there was a bug preventing GPU process to start after
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**Note:** From v0.36.0 there was a bug preventing GPU process to start after
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the app being sandboxed, so it is recommended to use v0.35.x before this bug
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gets fixed. You can find more about this in [issue #3871][issue-3871].
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__Note:__ Submitting an app to Mac App Store requires enrolling [Apple Developer
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**Note:** Submitting an app to Mac App Store requires enrolling [Apple Developer
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Program][developer-program], which costs money.
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## How to Submit Your App
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@ -8,7 +8,7 @@ Electron doesn't ship with the Widevine CDM plugin for license reasons, to get
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it, you need to install the official Chrome browser first, which should match
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the architecture and Chrome version of the Electron build you use.
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__Note:__ The major version of Chrome browser has to be the same with the Chrome
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**Note:** The major version of Chrome browser has to be the same with the Chrome
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version used by Electron, otherwise the plugin will not work even though
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`navigator.plugins` would show it has been loaded.
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@ -41,7 +41,7 @@ After getting the plugin files, you should pass the `widevinecdmadapter`'s path
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to Electron with `--widevine-cdm-path` command line switch, and the plugin's
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version with `--widevine-cdm-version` switch.
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__Note:__ Though only the `widevinecdmadapter` binary is passed to Electron, the
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**Note:** Though only the `widevinecdmadapter` binary is passed to Electron, the
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`widevinecdm` binary has to be put aside it.
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The command line switches have to be passed before the `ready` event of `app`
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