From a648528f43b1923e6a91753e5b0017b3c645c05d Mon Sep 17 00:00:00 2001 From: Plusb Preco Date: Thu, 31 Mar 2016 14:17:50 +0900 Subject: [PATCH] :memo: Normailze note markers * Normalize note markers syntax `__` to `**` [ci skip] --- docs/api/tray.md | 2 +- docs/development/setting-up-symbol-server.md | 2 +- docs/tutorial/debugging-main-process.md | 2 +- docs/tutorial/desktop-environment-integration.md | 2 +- docs/tutorial/mac-app-store-submission-guide.md | 4 ++-- docs/tutorial/using-widevine-cdm-plugin.md | 4 ++-- 6 files changed, 8 insertions(+), 8 deletions(-) diff --git a/docs/api/tray.md b/docs/api/tray.md index 22ab9aea5b79..aa972c57cd92 100644 --- a/docs/api/tray.md +++ b/docs/api/tray.md @@ -75,7 +75,7 @@ labeled as such. Emitted when the tray icon is clicked. -__Note:__ The `bounds` payload is only implemented on OS X and Windows. +**Note:** The `bounds` payload is only implemented on OS X and Windows. ### Event: 'right-click' _OS X_ _Windows_ diff --git a/docs/development/setting-up-symbol-server.md b/docs/development/setting-up-symbol-server.md index 1dc31f7056d2..073c752cbf46 100644 --- a/docs/development/setting-up-symbol-server.md +++ b/docs/development/setting-up-symbol-server.md @@ -25,7 +25,7 @@ appropriate cache directory on your machine. The Windbg symbol path is configured with a string value delimited with asterisk characters. To use only the Electron symbol server, add the following entry to -your symbol path (__Note:__ you can replace `c:\code\symbols` with any writable +your symbol path (**Note:** you can replace `c:\code\symbols` with any writable directory on your computer, if you'd prefer a different location for downloaded symbols): diff --git a/docs/tutorial/debugging-main-process.md b/docs/tutorial/debugging-main-process.md index 67f349d9f273..ee7fc4c5fa47 100644 --- a/docs/tutorial/debugging-main-process.md +++ b/docs/tutorial/debugging-main-process.md @@ -19,7 +19,7 @@ Like `--debug` but pauses the script on the first line. ## Use node-inspector for Debugging -__Note:__ Electron doesn't currently work very well +**Note:** Electron doesn't currently work very well with node-inspector, and the main process will crash if you inspect the `process` object under node-inspector's console. diff --git a/docs/tutorial/desktop-environment-integration.md b/docs/tutorial/desktop-environment-integration.md index 04e8066ef725..1186918799b9 100644 --- a/docs/tutorial/desktop-environment-integration.md +++ b/docs/tutorial/desktop-environment-integration.md @@ -15,7 +15,7 @@ to the user. Electron conveniently allows developers to send notifications with the [HTML5 Notification API](https://notifications.spec.whatwg.org/), using the currently running operating system's native notification APIs to display it. -__Note:__ Since this is an HTML5 API it is only available in the renderer process. +**Note:** Since this is an HTML5 API it is only available in the renderer process. ```javascript var myNotification = new Notification('Title', { diff --git a/docs/tutorial/mac-app-store-submission-guide.md b/docs/tutorial/mac-app-store-submission-guide.md index e94a43106183..91a10d40eb1e 100644 --- a/docs/tutorial/mac-app-store-submission-guide.md +++ b/docs/tutorial/mac-app-store-submission-guide.md @@ -4,11 +4,11 @@ Since v0.34.0, Electron allows submitting packaged apps to the Mac App Store (MAS). This guide provides information on: how to submit your app and the limitations of the MAS build. -__Note:__ From v0.36.0 there was a bug preventing GPU process to start after +**Note:** From v0.36.0 there was a bug preventing GPU process to start after the app being sandboxed, so it is recommended to use v0.35.x before this bug gets fixed. You can find more about this in [issue #3871][issue-3871]. -__Note:__ Submitting an app to Mac App Store requires enrolling [Apple Developer +**Note:** Submitting an app to Mac App Store requires enrolling [Apple Developer Program][developer-program], which costs money. ## How to Submit Your App diff --git a/docs/tutorial/using-widevine-cdm-plugin.md b/docs/tutorial/using-widevine-cdm-plugin.md index 630c18ab8e5f..fa288bab0ff5 100644 --- a/docs/tutorial/using-widevine-cdm-plugin.md +++ b/docs/tutorial/using-widevine-cdm-plugin.md @@ -8,7 +8,7 @@ Electron doesn't ship with the Widevine CDM plugin for license reasons, to get it, you need to install the official Chrome browser first, which should match the architecture and Chrome version of the Electron build you use. -__Note:__ The major version of Chrome browser has to be the same with the Chrome +**Note:** The major version of Chrome browser has to be the same with the Chrome version used by Electron, otherwise the plugin will not work even though `navigator.plugins` would show it has been loaded. @@ -41,7 +41,7 @@ After getting the plugin files, you should pass the `widevinecdmadapter`'s path to Electron with `--widevine-cdm-path` command line switch, and the plugin's version with `--widevine-cdm-version` switch. -__Note:__ Though only the `widevinecdmadapter` binary is passed to Electron, the +**Note:** Though only the `widevinecdmadapter` binary is passed to Electron, the `widevinecdm` binary has to be put aside it. The command line switches have to be passed before the `ready` event of `app`