docs: Mention the GYP_DEFINES way of rebranding
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@ -53,57 +53,67 @@ atom-shell/resources/
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More details can be found in [Application packaging](application-packaging.md).
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More details can be found in [Application packaging](application-packaging.md).
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## Renaming atom-shell for your app
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## Rebranding with downloaded binaries
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### Renaming by rebuilding
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After bundling your app into atom-shell, you will want to rebrand atom-shell
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before distributing it to users.
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The best way to rename atom-shell is to change the `atom.gyp` file, then build
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from source. Open up `atom.gyp` and change the two lines:
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```
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'project_name': 'atom',
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'product_name': 'Atom',
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```
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Once you make the change, re-run `script/bootstrap.py` then run the command:
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```sh
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script/build.py -c Release -t whatever_you_chose_for_project_name
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```
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### Renaming with grunt-build-atom-shell
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Manually checking out atom-shell's code and rebuilding could be complicated, so
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a Grunt task has been created that will handle this automatically,
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[grunt-build-atom-shell](https://github.com/paulcbetts/grunt-build-atom-shell).
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This task will automatically handle editing the `.gyp` file, building from
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source, then rebuilding your app's native Node modules to match the new
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executable name.
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### Renaming the downloaded binaries
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If you don't care about the executable name on Windows or the helper process
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If you don't care about the executable name on Windows or the helper process
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name on OS X, you can simply rename the downloaded binaries, and there is also a
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name on OS X, you can simply rename the downloaded binaries, and there is also a
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grunt task that can download atom-shell for your current platform automatically,
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grunt task that can download prebuilt atom-shell binaries for your current
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platform automatically:
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[grunt-download-atom-shell](https://github.com/atom/grunt-download-atom-shell).
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[grunt-download-atom-shell](https://github.com/atom/grunt-download-atom-shell).
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### Windows
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#### Windows
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You can not rename the `atom.exe` otherwise native modules will not load. But
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You can not rename the `atom.exe` otherwise native modules will not load. But
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you can edit the executable's icon and other information with tools like
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you can edit the executable's icon and other information with tools like
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[rcedit](https://github.com/atom/rcedit) or [ResEdit](http://www.resedit.net).
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[rcedit](https://github.com/atom/rcedit) or [ResEdit](http://www.resedit.net).
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#### OS X
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If you don't use any native Node module, it is fine to rename `atom.exe` to any
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name you want.
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### OS X
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You can rename `Atom.app` to whatever you want, and you also have to rename the
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You can rename `Atom.app` to whatever you want, and you also have to rename the
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`CFBundleDisplayName`, `CFBundleIdentifier` and `CFBundleName` fields in
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`CFBundleDisplayName`, `CFBundleIdentifier` and `CFBundleName` fields in
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following manifest files if they have the keys:
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following manifest files if they have these keys:
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* `Atom.app/Contents/Info.plist`
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* `Atom.app/Contents/Info.plist`
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* `Atom.app/Contents/Frameworks/Atom Helper.app/Contents/Info.plist`
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* `Atom.app/Contents/Frameworks/Atom Helper.app/Contents/Info.plist`
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#### Linux
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### Linux
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You can rename the `atom` executable to whatever you want.
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You can rename the `atom` executable to whatever you want.
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## Rebranding by rebuilding atom-shell from source
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The best way to rename atom-shell is to change the product name and then build
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from source. To do this you need to override the `GYP_DEFINES` environment
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variable and have a clean rebuild:
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__Windows__
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```cmd
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> set GYP_DEFINES="project_name=myapp product_name=MyApp"
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> python script\bootstrap.py
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> python script\build.py -c Release -t myapp
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```
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__Bash__
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```bash
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$ export GYP_DEFINES="project_name=myapp product_name=MyApp"
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$ script/bootstrap.py
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$ script/build.py -c Release -t myapp
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```
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### grunt-build-atom-shell
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Manually checking out atom-shell's code and rebuilding could be complicated, so
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a Grunt task has been created that will handle this automatically:
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[grunt-build-atom-shell](https://github.com/paulcbetts/grunt-build-atom-shell).
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This task will automatically handle editing the `.gyp` file, building from
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source, then rebuilding your app's native Node modules to match the new
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executable name.
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