Revert "Go back to using node's console.* and std*.write"

This reverts commit 4e8db2c3be.

It seems that we still have problems with Node.js's console.* calls, I'm
reverting this for now unitl we get a solution.

Fixes #3100.
This commit is contained in:
Cheng Zhao 2015-10-16 17:38:11 +08:00
parent 0e94ccb72b
commit 16b9f8995d

View file

@ -18,6 +18,25 @@ require path.resolve(__dirname, '..', '..', 'common', 'lib', 'init')
globalPaths = Module.globalPaths globalPaths = Module.globalPaths
globalPaths.push path.resolve(__dirname, '..', 'api', 'lib') globalPaths.push path.resolve(__dirname, '..', 'api', 'lib')
if process.platform is 'win32'
# Redirect node's console to use our own implementations, since node can not
# handle console output when running as GUI program.
consoleLog = (args...) ->
process.log util.format(args...) + "\n"
streamWrite = (chunk, encoding, callback) ->
chunk = chunk.toString(encoding) if Buffer.isBuffer chunk
process.log chunk
callback() if callback
true
console.log = console.error = console.warn = consoleLog
process.stdout.write = process.stderr.write = streamWrite
# Always returns EOF for stdin stream.
Readable = require('stream').Readable
stdin = new Readable
stdin.push null
process.__defineGetter__ 'stdin', -> stdin
# Don't quit on fatal error. # Don't quit on fatal error.
process.on 'uncaughtException', (error) -> process.on 'uncaughtException', (error) ->
# Do nothing if the user has a custom uncaught exception handler. # Do nothing if the user has a custom uncaught exception handler.