Go back to using node's console.* and std*.write
It seems that whatever issues we had with using the original implementation of node for `console.*` calls and for `process.std*.write` on Windows were solved. So I removed the patch. Tested it with cmd, cygwin and used spawn and exec and everything seems to work (except for colors/ansi escape codes, but that didn't work before anyway).
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@ -18,25 +18,6 @@ require path.resolve(__dirname, '..', '..', 'common', 'lib', 'init')
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globalPaths = Module.globalPaths
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globalPaths.push path.resolve(__dirname, '..', 'api', 'lib')
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if process.platform is 'win32'
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# Redirect node's console to use our own implementations, since node can not
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# handle console output when running as GUI program.
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consoleLog = (args...) ->
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process.log util.format(args...) + "\n"
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streamWrite = (chunk, encoding, callback) ->
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chunk = chunk.toString(encoding) if Buffer.isBuffer chunk
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process.log chunk
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callback() if callback
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true
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console.log = console.error = console.warn = consoleLog
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process.stdout.write = process.stderr.write = streamWrite
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# Always returns EOF for stdin stream.
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Readable = require('stream').Readable
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stdin = new Readable
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stdin.push null
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process.__defineGetter__ 'stdin', -> stdin
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# Don't quit on fatal error.
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process.on 'uncaughtException', (error) ->
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# Do nothing if the user has a custom uncaught exception handler.
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