electron/shell/common/node_bindings.h

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// Copyright (c) 2013 GitHub, Inc.
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// Use of this source code is governed by the MIT license that can be
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// found in the LICENSE file.
#ifndef ELECTRON_SHELL_COMMON_NODE_BINDINGS_H_
#define ELECTRON_SHELL_COMMON_NODE_BINDINGS_H_
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#include <type_traits>
#include "base/files/file_path.h"
#include "base/memory/weak_ptr.h"
#include "uv.h" // NOLINT(build/include_directory)
#include "v8/include/v8.h"
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namespace base {
class SingleThreadTaskRunner;
}
namespace node {
class Environment;
class MultiIsolatePlatform;
class IsolateData;
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} // namespace node
namespace electron {
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// A helper class to manage uv_handle_t types, e.g. uv_async_t.
//
// As per the uv docs: "uv_close() MUST be called on each handle before
// memory is released. Moreover, the memory can only be released in
// close_cb or after it has returned." This class encapsulates the work
// needed to follow those requirements.
template <typename T,
typename std::enable_if<
// these are the C-style 'subclasses' of uv_handle_t
std::is_same<T, uv_async_t>::value ||
std::is_same<T, uv_check_t>::value ||
std::is_same<T, uv_fs_event_t>::value ||
std::is_same<T, uv_fs_poll_t>::value ||
std::is_same<T, uv_idle_t>::value ||
std::is_same<T, uv_pipe_t>::value ||
std::is_same<T, uv_poll_t>::value ||
std::is_same<T, uv_prepare_t>::value ||
std::is_same<T, uv_process_t>::value ||
std::is_same<T, uv_signal_t>::value ||
std::is_same<T, uv_stream_t>::value ||
std::is_same<T, uv_tcp_t>::value ||
std::is_same<T, uv_timer_t>::value ||
std::is_same<T, uv_tty_t>::value ||
std::is_same<T, uv_udp_t>::value>::type* = nullptr>
class UvHandle {
public:
UvHandle() : t_(new T) {}
~UvHandle() { reset(); }
T* get() { return t_; }
uv_handle_t* handle() { return reinterpret_cast<uv_handle_t*>(t_); }
void reset() {
auto* h = handle();
if (h != nullptr) {
DCHECK_EQ(0, uv_is_closing(h));
uv_close(h, OnClosed);
t_ = nullptr;
}
}
private:
static void OnClosed(uv_handle_t* handle) {
delete reinterpret_cast<T*>(handle);
}
T* t_ = {};
};
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class NodeBindings {
public:
enum class BrowserEnvironment { kBrowser, kRenderer, kWorker };
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static NodeBindings* Create(BrowserEnvironment browser_env);
static void RegisterBuiltinModules();
static bool IsInitialized();
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virtual ~NodeBindings();
// Setup V8, libuv.
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void Initialize();
// Create the environment and load node.js.
node::Environment* CreateEnvironment(v8::Handle<v8::Context> context,
node::MultiIsolatePlatform* platform);
// Load node.js in the environment.
void LoadEnvironment(node::Environment* env);
// Prepare for message loop integration.
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void PrepareMessageLoop();
// Do message loop integration.
virtual void RunMessageLoop();
node::IsolateData* isolate_data() const { return isolate_data_; }
// Gets/sets the environment to wrap uv loop.
void set_uv_env(node::Environment* env) { uv_env_ = env; }
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node::Environment* uv_env() const { return uv_env_; }
uv_loop_t* uv_loop() const { return uv_loop_; }
bool in_worker_loop() const { return uv_loop_ == &worker_loop_; }
// disable copy
NodeBindings(const NodeBindings&) = delete;
NodeBindings& operator=(const NodeBindings&) = delete;
protected:
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explicit NodeBindings(BrowserEnvironment browser_env);
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// Called to poll events in new thread.
virtual void PollEvents() = 0;
// Run the libuv loop for once.
void UvRunOnce();
// Make the main thread run libuv loop.
void WakeupMainThread();
// Interrupt the PollEvents.
void WakeupEmbedThread();
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// Which environment we are running.
const BrowserEnvironment browser_env_;
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// Current thread's MessageLoop.
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scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
// Current thread's libuv loop.
uv_loop_t* uv_loop_;
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private:
// Thread to poll uv events.
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static void EmbedThreadRunner(void* arg);
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// Whether the libuv loop has ended.
bool embed_closed_ = false;
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// Loop used when constructed in WORKER mode
uv_loop_t worker_loop_;
// Dummy handle to make uv's loop not quit.
UvHandle<uv_async_t> dummy_uv_handle_;
// Thread for polling events.
uv_thread_t embed_thread_;
// Semaphore to wait for main loop in the embed thread.
uv_sem_t embed_sem_;
// Environment that to wrap the uv loop.
node::Environment* uv_env_ = nullptr;
// Isolate data used in creating the environment
node::IsolateData* isolate_data_ = nullptr;
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#if !defined(OS_WIN)
int handle_ = -1;
#endif
base::WeakPtrFactory<NodeBindings> weak_factory_{this};
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};
} // namespace electron
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#endif // ELECTRON_SHELL_COMMON_NODE_BINDINGS_H_