electron/common/node_bindings_mac.h

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// Copyright (c) 2013 GitHub, Inc. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ATOM_COMMON_NODE_BINDINGS_MAC_
#define ATOM_COMMON_NODE_BINDINGS_MAC_
#include <sys/sysctl.h>
#include <sys/time.h>
#include <sys/types.h>
#include "base/compiler_specific.h"
#include "common/node_bindings.h"
#include "vendor/node/deps/uv/include/uv.h"
namespace atom {
class NodeBindingsMac : public NodeBindings {
public:
explicit NodeBindingsMac(bool is_browser);
virtual ~NodeBindingsMac();
virtual void PrepareMessageLoop() OVERRIDE;
virtual void RunMessageLoop() OVERRIDE;
private:
// Run the libuv loop for once.
void UvRunOnce();
// Run pending one shot events if we have.
void DealWithPendingEvent();
// Called when kqueue notifies new event.
void OnKqueueHasNewEvents();
// Thread to poll uv events.
static void EmbedThreadRunner(void *arg);
// Called when uv's watcher queue changes.
static void OnWatcherQueueChanged(uv_loop_t* loop);
// Main thread's loop.
uv_loop_t* loop_;
// Dummy handle to make uv's loop not quit.
uv_async_t dummy_uv_handle_;
// Thread for polling events.
uv_thread_t embed_thread_;
// Whether we're done.
bool embed_closed_;
// Semaphore to wait for main loop in the embed thread.
uv_sem_t embed_sem_;
// Captured oneshot event in embed thread.
bool has_pending_event_;
struct ::kevent event_;
DISALLOW_COPY_AND_ASSIGN(NodeBindingsMac);
};
} // namespace atom
#endif // ATOM_COMMON_NODE_BINDINGS_MAC_