electron/lib/browser/init.ts

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import { EventEmitter } from 'events';
import * as fs from 'fs';
import * as path from 'path';
import type * as defaultMenuModule from '@electron/internal/browser/default-menu';
const Module = require('module') as NodeJS.ModuleInternal;
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// We modified the original process.argv to let node.js load the init.js,
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// we need to restore it here.
process.argv.splice(1, 1);
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// Clear search paths.
require('../common/reset-search-paths');
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// Import common settings.
require('@electron/internal/common/init');
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process._linkedBinding('electron_browser_event_emitter').setEventEmitterPrototype(EventEmitter.prototype);
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// Don't quit on fatal error.
process.on('uncaughtException', function (error) {
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// Do nothing if the user has a custom uncaught exception handler.
if (process.listenerCount('uncaughtException') > 1) {
return;
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}
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// Show error in GUI.
// We can't import { dialog } at the top of this file as this file is
// responsible for setting up the require hook for the "electron" module
// so we import it inside the handler down here
import('electron')
.then(({ dialog }) => {
const stack = error.stack ? error.stack : `${error.name}: ${error.message}`;
const message = 'Uncaught Exception:\n' + stack;
dialog.showErrorBox('A JavaScript error occurred in the main process', message);
});
});
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// Emit 'exit' event on quit.
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const { app } = require('electron');
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app.on('quit', (_event, exitCode) => {
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process.emit('exit', exitCode);
});
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if (process.platform === 'win32') {
// If we are a Squirrel.Windows-installed app, set app user model ID
// so that users don't have to do this.
//
// Squirrel packages are always of the form:
//
// PACKAGE-NAME
// - Update.exe
// - app-VERSION
// - OUREXE.exe
//
// Squirrel itself will always set the shortcut's App User Model ID to the
// form `com.squirrel.PACKAGE-NAME.OUREXE`. We need to call
// app.setAppUserModelId with a matching identifier so that renderer processes
// will inherit this value.
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const updateDotExe = path.join(path.dirname(process.execPath), '..', 'update.exe');
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if (fs.existsSync(updateDotExe)) {
const packageDir = path.dirname(path.resolve(updateDotExe));
const packageName = path.basename(packageDir).replaceAll(/\s/g, '');
const exeName = path.basename(process.execPath).replace(/\.exe$/i, '').replaceAll(/\s/g, '');
app.setAppUserModelId(`com.squirrel.${packageName}.${exeName}`);
}
}
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// Map process.exit to app.exit, which quits gracefully.
process.exit = app.exit as () => never;
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// Load the RPC server.
require('@electron/internal/browser/rpc-server');
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// Load the guest view manager.
require('@electron/internal/browser/guest-view-manager');
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// Now we try to load app's package.json.
const v8Util = process._linkedBinding('electron_common_v8_util');
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let packagePath = null;
let packageJson = null;
const searchPaths: string[] = v8Util.getHiddenValue(global, 'appSearchPaths');
if (process.resourcesPath) {
for (packagePath of searchPaths) {
try {
packagePath = path.join(process.resourcesPath, packagePath);
packageJson = Module._load(path.join(packagePath, 'package.json'));
break;
} catch {
continue;
}
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}
}
if (packageJson == null) {
process.nextTick(function () {
return process.exit(1);
});
throw new Error('Unable to find a valid app');
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}
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// Set application's version.
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if (packageJson.version != null) {
app.setVersion(packageJson.version);
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}
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// Set application's name.
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if (packageJson.productName != null) {
app.name = `${packageJson.productName}`.trim();
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} else if (packageJson.name != null) {
app.name = `${packageJson.name}`.trim();
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}
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// Set application's desktop name.
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if (packageJson.desktopName != null) {
app.setDesktopName(packageJson.desktopName);
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} else {
app.setDesktopName(`${app.name}.desktop`);
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}
// Set v8 flags, deliberately lazy load so that apps that do not use this
// feature do not pay the price
if (packageJson.v8Flags != null) {
require('v8').setFlagsFromString(packageJson.v8Flags);
}
app.setAppPath(packagePath);
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// Load the chrome devtools support.
require('@electron/internal/browser/devtools');
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// Load protocol module to ensure it is populated on app ready
require('@electron/internal/browser/api/protocol');
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// Load web-contents module to ensure it is populated on app ready
require('@electron/internal/browser/api/web-contents');
// Load web-frame-main module to ensure it is populated on app ready
require('@electron/internal/browser/api/web-frame-main');
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// Set main startup script of the app.
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const mainStartupScript = packageJson.main || 'index.js';
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const KNOWN_XDG_DESKTOP_VALUES = new Set(['Pantheon', 'Unity:Unity7', 'pop:GNOME']);
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function currentPlatformSupportsAppIndicator () {
if (process.platform !== 'linux') return false;
const currentDesktop = process.env.XDG_CURRENT_DESKTOP;
if (!currentDesktop) return false;
if (KNOWN_XDG_DESKTOP_VALUES.has(currentDesktop)) return true;
// ubuntu based or derived session (default ubuntu one, communitheme…) supports
// indicator too.
if (/ubuntu/ig.test(currentDesktop)) return true;
return false;
}
// Workaround for electron/electron#5050 and electron/electron#9046
process.env.ORIGINAL_XDG_CURRENT_DESKTOP = process.env.XDG_CURRENT_DESKTOP;
if (currentPlatformSupportsAppIndicator()) {
process.env.XDG_CURRENT_DESKTOP = 'Unity';
}
// Quit when all windows are closed and no other one is listening to this.
app.on('window-all-closed', () => {
if (app.listenerCount('window-all-closed') === 1) {
app.quit();
}
});
const { setDefaultApplicationMenu } = require('@electron/internal/browser/default-menu') as typeof defaultMenuModule;
// Create default menu.
//
// The |will-finish-launching| event is emitted before |ready| event, so default
// menu is set before any user window is created.
app.once('will-finish-launching', setDefaultApplicationMenu);
feat: I guess it's esm (#37535) * fix: allow ESM loads from within ASAR files * fix: ensure that ESM entry points finish loading before app ready * fix: allow loading ESM entrypoints via default_app * fix: allow ESM loading for renderer preloads * docs: document current known limitations of esm * chore: add patches to support blending esm handlers * refactor: use SetDefersLoading instead of JoinAppCode in renderers Blink has it's own event loop so pumping the uv loop in the renderer is not enough, luckily in blink we can suspend the loading of the frame while we do additional work. * chore: add patch to expose SetDefersLoading * fix: use fileURLToPath instead of pathname * chore: update per PR feedback * fix: fs.exists/existsSync should never throw * fix: convert path to file url before importing * fix: oops * fix: oops * Update docs/tutorial/esm-limitations.md Co-authored-by: Jeremy Rose <jeremya@chromium.org> * windows... * windows... * chore: update patches * spec: fix tests and document empty body edge case * Apply suggestions from code review Co-authored-by: Daniel Scalzi <d_scalzi@yahoo.com> Co-authored-by: Jeremy Rose <jeremya@chromium.org> * spec: add tests for esm * spec: windows * chore: update per PR feedback * chore: update patches * Update shell/common/node_bindings.h Co-authored-by: Jeremy Rose <jeremya@chromium.org> * chore: update patches * rebase * use cjs loader by default for preload scripts * chore: fix lint * chore: update patches * chore: update patches * chore: fix patches * build: debug depshash * ? * Revert "build: debug depshash" This reverts commit 0de82523fb93f475226356b37418ce4b69acdcdf. * chore: allow electron as builtin protocol in esm loader * Revert "Revert "build: debug depshash"" This reverts commit ff86b1243ca6d05c9b3b38e0a6d717fb380343a4. * chore: fix esm doc * chore: update node patches --------- Co-authored-by: Jeremy Rose <jeremya@chromium.org> Co-authored-by: electron-patch-conflict-fixer[bot] <83340002+electron-patch-conflict-fixer[bot]@users.noreply.github.com> Co-authored-by: PatchUp <73610968+patchup[bot]@users.noreply.github.com> Co-authored-by: Daniel Scalzi <d_scalzi@yahoo.com>
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const { appCodeLoaded } = process;
delete process.appCodeLoaded;
if (packagePath) {
// Finally load app's main.js and transfer control to C++.
feat: I guess it's esm (#37535) * fix: allow ESM loads from within ASAR files * fix: ensure that ESM entry points finish loading before app ready * fix: allow loading ESM entrypoints via default_app * fix: allow ESM loading for renderer preloads * docs: document current known limitations of esm * chore: add patches to support blending esm handlers * refactor: use SetDefersLoading instead of JoinAppCode in renderers Blink has it's own event loop so pumping the uv loop in the renderer is not enough, luckily in blink we can suspend the loading of the frame while we do additional work. * chore: add patch to expose SetDefersLoading * fix: use fileURLToPath instead of pathname * chore: update per PR feedback * fix: fs.exists/existsSync should never throw * fix: convert path to file url before importing * fix: oops * fix: oops * Update docs/tutorial/esm-limitations.md Co-authored-by: Jeremy Rose <jeremya@chromium.org> * windows... * windows... * chore: update patches * spec: fix tests and document empty body edge case * Apply suggestions from code review Co-authored-by: Daniel Scalzi <d_scalzi@yahoo.com> Co-authored-by: Jeremy Rose <jeremya@chromium.org> * spec: add tests for esm * spec: windows * chore: update per PR feedback * chore: update patches * Update shell/common/node_bindings.h Co-authored-by: Jeremy Rose <jeremya@chromium.org> * chore: update patches * rebase * use cjs loader by default for preload scripts * chore: fix lint * chore: update patches * chore: update patches * chore: fix patches * build: debug depshash * ? * Revert "build: debug depshash" This reverts commit 0de82523fb93f475226356b37418ce4b69acdcdf. * chore: allow electron as builtin protocol in esm loader * Revert "Revert "build: debug depshash"" This reverts commit ff86b1243ca6d05c9b3b38e0a6d717fb380343a4. * chore: fix esm doc * chore: update node patches --------- Co-authored-by: Jeremy Rose <jeremya@chromium.org> Co-authored-by: electron-patch-conflict-fixer[bot] <83340002+electron-patch-conflict-fixer[bot]@users.noreply.github.com> Co-authored-by: PatchUp <73610968+patchup[bot]@users.noreply.github.com> Co-authored-by: Daniel Scalzi <d_scalzi@yahoo.com>
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if ((packageJson.type === 'module' && !mainStartupScript.endsWith('.cjs')) || mainStartupScript.endsWith('.mjs')) {
const { loadESM } = __non_webpack_require__('internal/process/esm_loader');
const main = require('url').pathToFileURL(path.join(packagePath, mainStartupScript));
loadESM(async (esmLoader: any) => {
try {
await esmLoader.import(main.toString(), undefined, Object.create(null));
appCodeLoaded!();
} catch (err) {
appCodeLoaded!();
process.emit('uncaughtException', err as Error);
}
});
} else {
// Call appCodeLoaded before just for safety, it doesn't matter here as _load is syncronous
appCodeLoaded!();
process._firstFileName = Module._resolveFilename(path.join(packagePath, mainStartupScript), null, false);
Module._load(path.join(packagePath, mainStartupScript), Module, true);
}
} else {
console.error('Failed to locate a valid package to load (app, app.asar or default_app.asar)');
console.error('This normally means you\'ve damaged the Electron package somehow');
feat: I guess it's esm (#37535) * fix: allow ESM loads from within ASAR files * fix: ensure that ESM entry points finish loading before app ready * fix: allow loading ESM entrypoints via default_app * fix: allow ESM loading for renderer preloads * docs: document current known limitations of esm * chore: add patches to support blending esm handlers * refactor: use SetDefersLoading instead of JoinAppCode in renderers Blink has it's own event loop so pumping the uv loop in the renderer is not enough, luckily in blink we can suspend the loading of the frame while we do additional work. * chore: add patch to expose SetDefersLoading * fix: use fileURLToPath instead of pathname * chore: update per PR feedback * fix: fs.exists/existsSync should never throw * fix: convert path to file url before importing * fix: oops * fix: oops * Update docs/tutorial/esm-limitations.md Co-authored-by: Jeremy Rose <jeremya@chromium.org> * windows... * windows... * chore: update patches * spec: fix tests and document empty body edge case * Apply suggestions from code review Co-authored-by: Daniel Scalzi <d_scalzi@yahoo.com> Co-authored-by: Jeremy Rose <jeremya@chromium.org> * spec: add tests for esm * spec: windows * chore: update per PR feedback * chore: update patches * Update shell/common/node_bindings.h Co-authored-by: Jeremy Rose <jeremya@chromium.org> * chore: update patches * rebase * use cjs loader by default for preload scripts * chore: fix lint * chore: update patches * chore: update patches * chore: fix patches * build: debug depshash * ? * Revert "build: debug depshash" This reverts commit 0de82523fb93f475226356b37418ce4b69acdcdf. * chore: allow electron as builtin protocol in esm loader * Revert "Revert "build: debug depshash"" This reverts commit ff86b1243ca6d05c9b3b38e0a6d717fb380343a4. * chore: fix esm doc * chore: update node patches --------- Co-authored-by: Jeremy Rose <jeremya@chromium.org> Co-authored-by: electron-patch-conflict-fixer[bot] <83340002+electron-patch-conflict-fixer[bot]@users.noreply.github.com> Co-authored-by: PatchUp <73610968+patchup[bot]@users.noreply.github.com> Co-authored-by: Daniel Scalzi <d_scalzi@yahoo.com>
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appCodeLoaded!();
}