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# NativeImage
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2014-06-23 14:58:42 +00:00
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2015-08-29 04:33:45 +00:00
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In Electron, for the APIs that take images, you can pass either file paths or
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`NativeImage` instances. An empty image will be used when `null` is passed.
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For example, when creating a tray or setting a window's icon, you can pass an
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image file path as a `String`:
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```javascript
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var appIcon = new Tray('/Users/somebody/images/icon.png');
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var window = new BrowserWindow({icon: '/Users/somebody/images/window.png'});
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```
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2015-08-29 04:33:45 +00:00
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Or read the image from the clipboard which returns a `NativeImage`:
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```javascript
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var clipboard = require('clipboard');
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var image = clipboard.readImage();
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var appIcon = new Tray(image);
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```
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2015-02-12 05:52:28 +00:00
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## Supported formats
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Currently `PNG` and `JPEG` are supported. It is recommended to use `PNG` because
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of its support for transparency and lossless compression.
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On Windows, you can also load `ICO` icon from a file path.
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## High resolution image
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On platforms that have high-DPI support, you can append `@2x` after image's
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file name's base name to mark it as a high resolution image.
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For example if `icon.png` is a normal image that has standard resolution, then
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`icon@2x.png` would be treated as a high resolution image that has double DPI
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density.
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If you want to support displays with different DPI density at the same time, you
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can put images with different sizes in the same folder, and use the filename
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without DPI suffixes, like this:
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```text
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images/
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├── icon.png
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├── icon@2x.png
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└── icon@3x.png
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```
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```javascript
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var appIcon = new Tray('/Users/somebody/images/icon.png');
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```
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Following suffixes as DPI denses are also supported:
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* `@1x`
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* `@1.25x`
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* `@1.33x`
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* `@1.4x`
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* `@1.5x`
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* `@1.8x`
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* `@2x`
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* `@2.5x`
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* `@3x`
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* `@4x`
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* `@5x`
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## Template Image
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Template images consist of black and clear colors (and an alpha channel).
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Template images are not intended to be used as standalone images and are usually
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mixed with other content to create the desired final appearance.
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The most common case is to use template image for menu bar icon so it can adapt
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to both light and dark menu bars.
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Template image is only supported on OS X.
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To mark an image as a template image, its filename should end with the word
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`Template`, examples are:
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* `xxxTemplate.png`
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* `xxxTemplate@2x.png`
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## Methods
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The `NativeImage` class has the following methods:
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### `NativeImage.createEmpty()`
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Creates an empty `NativeImage` instance.
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### `NativeImage.createFromPath(path)`
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* `path` String
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Creates a new `NativeImage` instance from a file located at `path`.
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### `NativeImage.createFromBuffer(buffer[, scaleFactor])`
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* `buffer` [Buffer][buffer]
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* `scaleFactor` Double (optional)
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Creates a new `NativeImage` instance from `buffer`. The default `scaleFactor` is
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1.0.
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### `NativeImage.createFromDataUrl(dataUrl)`
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* `dataUrl` String
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Creates a new `NativeImage` instance from `dataUrl`.
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## Instance Methods
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The following methods are available on instances of `nativeImage`
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```javascript
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var image = nativeImage.createFromPath('/Users/somebody/images/icon.png')
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```
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### `image.toPng()`
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Returns a [Buffer][buffer] that contains the image's `PNG` encoded data.
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### `image.toJpeg(quality)`
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* `quality` Integer between 0 - 100 (**required**)
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Returns a [Buffer][buffer] that contains the image's `JPEG` encoded data.
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### `image.toDataUrl()`
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Returns the data URL of the image.
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### `image.isEmpty()`
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Returns a boolean whether the image is empty.
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### `image.getSize()`
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Returns the size of the image.
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[buffer]: https://iojs.org/api/buffer.html#buffer_class_buffer
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### `image.setTemplateImage(option)`
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* `option` Boolean
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Marks the image as template image.
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### `image.isTemplateImage()`
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Returns a boolean whether the image is a template image.
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