electron/atom/common/native_mate_converters/v8_value_converter.cc

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// Copyright (c) 2013 GitHub, Inc.
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// Use of this source code is governed by the MIT license that can be
// found in the LICENSE file.
#include "atom/common/native_mate_converters/v8_value_converter.h"
#include <map>
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#include <memory>
#include <string>
#include <utility>
#include "base/logging.h"
#include "base/values.h"
#include "native_mate/dictionary.h"
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#include "atom/common/node_bindings.h"
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#include "atom/common/node_includes.h"
namespace atom {
namespace {
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const int kMaxRecursionDepth = 100;
} // namespace
// The state of a call to FromV8Value.
class V8ValueConverter::FromV8ValueState {
public:
// Level scope which updates the current depth of some FromV8ValueState.
class Level {
public:
explicit Level(FromV8ValueState* state) : state_(state) {
state_->max_recursion_depth_--;
}
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~Level() { state_->max_recursion_depth_++; }
private:
FromV8ValueState* state_;
};
FromV8ValueState() : max_recursion_depth_(kMaxRecursionDepth) {}
// If |handle| is not in |unique_map_|, then add it to |unique_map_| and
// return true.
//
// Otherwise do nothing and return false. Here "A is unique" means that no
// other handle B in the map points to the same object as A. Note that A can
// be unique even if there already is another handle with the same identity
// hash (key) in the map, because two objects can have the same hash.
bool AddToUniquenessCheck(v8::Local<v8::Object> handle) {
int hash;
auto iter = GetIteratorInMap(handle, &hash);
if (iter != unique_map_.end())
return false;
unique_map_.insert(std::make_pair(hash, handle));
return true;
}
bool RemoveFromUniquenessCheck(v8::Local<v8::Object> handle) {
int unused_hash;
auto iter = GetIteratorInMap(handle, &unused_hash);
if (iter == unique_map_.end())
return false;
unique_map_.erase(iter);
return true;
}
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bool HasReachedMaxRecursionDepth() { return max_recursion_depth_ < 0; }
private:
using HashToHandleMap = std::multimap<int, v8::Local<v8::Object>>;
using Iterator = HashToHandleMap::const_iterator;
Iterator GetIteratorInMap(v8::Local<v8::Object> handle, int* hash) {
*hash = handle->GetIdentityHash();
// We only compare using == with handles to objects with the same identity
// hash. Different hash obviously means different objects, but two objects
// in a couple of thousands could have the same identity hash.
std::pair<Iterator, Iterator> range = unique_map_.equal_range(*hash);
for (auto it = range.first; it != range.second; ++it) {
// Operator == for handles actually compares the underlying objects.
if (it->second == handle)
return it;
}
// Not found.
return unique_map_.end();
}
HashToHandleMap unique_map_;
int max_recursion_depth_;
};
// A class to ensure that objects/arrays that are being converted by
// this V8ValueConverterImpl do not have cycles.
//
// An example of cycle: var v = {}; v = {key: v};
// Not an example of cycle: var v = {}; a = [v, v]; or w = {a: v, b: v};
class V8ValueConverter::ScopedUniquenessGuard {
public:
ScopedUniquenessGuard(V8ValueConverter::FromV8ValueState* state,
v8::Local<v8::Object> value)
: state_(state),
value_(value),
is_valid_(state_->AddToUniquenessCheck(value_)) {}
~ScopedUniquenessGuard() {
if (is_valid_) {
bool removed = state_->RemoveFromUniquenessCheck(value_);
DCHECK(removed);
}
}
bool is_valid() const { return is_valid_; }
private:
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typedef std::multimap<int, v8::Local<v8::Object>> HashToHandleMap;
V8ValueConverter::FromV8ValueState* state_;
v8::Local<v8::Object> value_;
bool is_valid_;
DISALLOW_COPY_AND_ASSIGN(ScopedUniquenessGuard);
};
V8ValueConverter::V8ValueConverter() {}
void V8ValueConverter::SetRegExpAllowed(bool val) {
reg_exp_allowed_ = val;
}
void V8ValueConverter::SetFunctionAllowed(bool val) {
function_allowed_ = val;
}
void V8ValueConverter::SetStripNullFromObjects(bool val) {
strip_null_from_objects_ = val;
}
v8::Local<v8::Value> V8ValueConverter::ToV8Value(
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const base::Value* value,
v8::Local<v8::Context> context) const {
v8::Context::Scope context_scope(context);
v8::EscapableHandleScope handle_scope(context->GetIsolate());
return handle_scope.Escape(ToV8ValueImpl(context->GetIsolate(), value));
}
base::Value* V8ValueConverter::FromV8Value(
v8::Local<v8::Value> val,
v8::Local<v8::Context> context) const {
v8::Context::Scope context_scope(context);
v8::HandleScope handle_scope(context->GetIsolate());
FromV8ValueState state;
return FromV8ValueImpl(&state, val, context->GetIsolate());
}
v8::Local<v8::Value> V8ValueConverter::ToV8ValueImpl(
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v8::Isolate* isolate,
const base::Value* value) const {
switch (value->type()) {
case base::Value::Type::NONE:
return v8::Null(isolate);
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case base::Value::Type::BOOLEAN: {
bool val = false;
value->GetAsBoolean(&val);
return v8::Boolean::New(isolate, val);
}
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case base::Value::Type::INTEGER: {
int val = 0;
value->GetAsInteger(&val);
return v8::Integer::New(isolate, val);
}
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case base::Value::Type::DOUBLE: {
double val = 0.0;
value->GetAsDouble(&val);
return v8::Number::New(isolate, val);
}
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case base::Value::Type::STRING: {
std::string val;
value->GetAsString(&val);
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return v8::String::NewFromUtf8(isolate, val.c_str(),
v8::String::kNormalString, val.length());
}
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case base::Value::Type::LIST:
return ToV8Array(isolate, static_cast<const base::ListValue*>(value));
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case base::Value::Type::DICTIONARY:
return ToV8Object(isolate,
static_cast<const base::DictionaryValue*>(value));
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case base::Value::Type::BINARY:
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return ToArrayBuffer(isolate, static_cast<const base::Value*>(value));
default:
LOG(ERROR) << "Unexpected value type: " << value->type();
return v8::Null(isolate);
}
}
v8::Local<v8::Value> V8ValueConverter::ToV8Array(
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v8::Isolate* isolate,
const base::ListValue* val) const {
v8::Local<v8::Array> result(v8::Array::New(isolate, val->GetSize()));
for (size_t i = 0; i < val->GetSize(); ++i) {
const base::Value* child = nullptr;
val->Get(i, &child);
v8::Local<v8::Value> child_v8 = ToV8ValueImpl(isolate, child);
v8::TryCatch try_catch(isolate);
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result->Set(static_cast<uint32_t>(i), child_v8);
if (try_catch.HasCaught())
LOG(ERROR) << "Setter for index " << i << " threw an exception.";
}
return result;
}
v8::Local<v8::Value> V8ValueConverter::ToV8Object(
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v8::Isolate* isolate,
const base::DictionaryValue* val) const {
mate::Dictionary result = mate::Dictionary::CreateEmpty(isolate);
result.SetHidden("simple", true);
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for (base::DictionaryValue::Iterator iter(*val); !iter.IsAtEnd();
iter.Advance()) {
const std::string& key = iter.key();
v8::Local<v8::Value> child_v8 = ToV8ValueImpl(isolate, &iter.value());
v8::TryCatch try_catch(isolate);
result.Set(key, child_v8);
if (try_catch.HasCaught()) {
LOG(ERROR) << "Setter for property " << key.c_str() << " threw an "
<< "exception.";
}
}
return result.GetHandle();
}
v8::Local<v8::Value> V8ValueConverter::ToArrayBuffer(
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v8::Isolate* isolate,
const base::Value* value) const {
const char* data = value->GetBlob().data();
size_t length = value->GetBlob().size();
if (NodeBindings::IsInitialized()) {
return node::Buffer::Copy(isolate, data, length).ToLocalChecked();
}
if (length > node::Buffer::kMaxLength) {
return v8::Local<v8::Object>();
}
auto context = isolate->GetCurrentContext();
auto array_buffer = v8::ArrayBuffer::New(isolate, length);
memcpy(array_buffer->GetContents().Data(), data, length);
// From this point, if something goes wrong(can't find Buffer class for
// example) we'll simply return a Uint8Array based on the created ArrayBuffer.
// This can happen if no preload script was specified to the renderer.
mate::Dictionary global(isolate, context->Global());
v8::Local<v8::Value> buffer_value;
// Get the Buffer class stored as a hidden value in the global object. We'll
// use it return a browserified Buffer.
if (!global.GetHidden("Buffer", &buffer_value) ||
!buffer_value->IsFunction()) {
return v8::Uint8Array::New(array_buffer, 0, length);
}
mate::Dictionary buffer_class(isolate, buffer_value->ToObject());
v8::Local<v8::Value> from_value;
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if (!buffer_class.Get("from", &from_value) || !from_value->IsFunction()) {
return v8::Uint8Array::New(array_buffer, 0, length);
}
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v8::Local<v8::Value> args[] = {array_buffer};
auto func = v8::Local<v8::Function>::Cast(from_value);
auto result = func->Call(context, v8::Null(isolate), 1, args);
if (!result.IsEmpty()) {
return result.ToLocalChecked();
}
return v8::Uint8Array::New(array_buffer, 0, length);
}
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base::Value* V8ValueConverter::FromV8ValueImpl(FromV8ValueState* state,
v8::Local<v8::Value> val,
v8::Isolate* isolate) const {
FromV8ValueState::Level state_level(state);
if (state->HasReachedMaxRecursionDepth())
return nullptr;
if (val->IsExternal())
return std::make_unique<base::Value>().release();
if (val->IsNull())
return std::make_unique<base::Value>().release();
if (val->IsBoolean())
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return new base::Value(val->ToBoolean()->Value());
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if (val->IsInt32())
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return new base::Value(val->ToInt32()->Value());
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if (val->IsNumber()) {
double val_as_double = val->ToNumber()->Value();
if (!std::isfinite(val_as_double))
return nullptr;
return new base::Value(val_as_double);
}
if (val->IsString()) {
v8::String::Utf8Value utf8(val->ToString());
return new base::Value(std::string(*utf8, utf8.length()));
}
if (val->IsUndefined())
// JSON.stringify ignores undefined.
return nullptr;
if (val->IsDate()) {
v8::Date* date = v8::Date::Cast(*val);
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v8::Local<v8::Value> toISOString =
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date->Get(v8::String::NewFromUtf8(isolate, "toISOString"));
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if (toISOString->IsFunction()) {
v8::Local<v8::Value> result =
toISOString.As<v8::Function>()->Call(val, 0, nullptr);
if (!result.IsEmpty()) {
v8::String::Utf8Value utf8(result->ToString());
return new base::Value(std::string(*utf8, utf8.length()));
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}
}
}
if (val->IsRegExp()) {
if (!reg_exp_allowed_)
// JSON.stringify converts to an object.
return FromV8Object(val->ToObject(), state, isolate);
return new base::Value(*v8::String::Utf8Value(val->ToString()));
}
// v8::Value doesn't have a ToArray() method for some reason.
if (val->IsArray())
return FromV8Array(val.As<v8::Array>(), state, isolate);
if (val->IsFunction()) {
if (!function_allowed_)
// JSON.stringify refuses to convert function(){}.
return nullptr;
return FromV8Object(val->ToObject(), state, isolate);
}
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if (node::Buffer::HasInstance(val)) {
return FromNodeBuffer(val, state, isolate);
}
if (val->IsObject()) {
return FromV8Object(val->ToObject(), state, isolate);
}
LOG(ERROR) << "Unexpected v8 value type encountered.";
return nullptr;
}
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base::Value* V8ValueConverter::FromV8Array(v8::Local<v8::Array> val,
FromV8ValueState* state,
v8::Isolate* isolate) const {
ScopedUniquenessGuard uniqueness_guard(state, val);
if (!uniqueness_guard.is_valid())
return std::make_unique<base::Value>().release();
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std::unique_ptr<v8::Context::Scope> scope;
// If val was created in a different context than our current one, change to
// that context, but change back after val is converted.
if (!val->CreationContext().IsEmpty() &&
val->CreationContext() != isolate->GetCurrentContext())
scope.reset(new v8::Context::Scope(val->CreationContext()));
auto* result = new base::ListValue();
// Only fields with integer keys are carried over to the ListValue.
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for (uint32_t i = 0; i < val->Length(); ++i) {
v8::TryCatch try_catch(isolate);
v8::Local<v8::Value> child_v8 = val->Get(i);
if (try_catch.HasCaught()) {
LOG(ERROR) << "Getter for index " << i << " threw an exception.";
child_v8 = v8::Null(isolate);
}
if (!val->HasRealIndexedProperty(i))
continue;
base::Value* child = FromV8ValueImpl(state, child_v8, isolate);
if (child)
result->Append(std::unique_ptr<base::Value>(child));
else
// JSON.stringify puts null in places where values don't serialize, for
// example undefined and functions. Emulate that behavior.
result->Append(std::make_unique<base::Value>());
}
return result;
}
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base::Value* V8ValueConverter::FromNodeBuffer(v8::Local<v8::Value> value,
FromV8ValueState* state,
v8::Isolate* isolate) const {
return base::Value::CreateWithCopiedBuffer(node::Buffer::Data(value),
node::Buffer::Length(value))
.release();
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}
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base::Value* V8ValueConverter::FromV8Object(v8::Local<v8::Object> val,
FromV8ValueState* state,
v8::Isolate* isolate) const {
ScopedUniquenessGuard uniqueness_guard(state, val);
if (!uniqueness_guard.is_valid())
return std::make_unique<base::Value>().release();
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std::unique_ptr<v8::Context::Scope> scope;
// If val was created in a different context than our current one, change to
// that context, but change back after val is converted.
if (!val->CreationContext().IsEmpty() &&
val->CreationContext() != isolate->GetCurrentContext())
scope.reset(new v8::Context::Scope(val->CreationContext()));
auto result = std::make_unique<base::DictionaryValue>();
v8::Local<v8::Array> property_names(val->GetOwnPropertyNames());
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for (uint32_t i = 0; i < property_names->Length(); ++i) {
v8::Local<v8::Value> key(property_names->Get(i));
// Extend this test to cover more types as necessary and if sensible.
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if (!key->IsString() && !key->IsNumber()) {
NOTREACHED() << "Key \"" << *v8::String::Utf8Value(key)
<< "\" "
"is neither a string nor a number";
continue;
}
v8::String::Utf8Value name_utf8(key->ToString());
v8::TryCatch try_catch(isolate);
v8::Local<v8::Value> child_v8 = val->Get(key);
if (try_catch.HasCaught()) {
LOG(ERROR) << "Getter for property " << *name_utf8
<< " threw an exception.";
child_v8 = v8::Null(isolate);
}
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std::unique_ptr<base::Value> child(
FromV8ValueImpl(state, child_v8, isolate));
if (!child.get())
// JSON.stringify skips properties whose values don't serialize, for
// example undefined and functions. Emulate that behavior.
continue;
// Strip null if asked (and since undefined is turned into null, undefined
// too). The use case for supporting this is JSON-schema support,
// specifically for extensions, where "optional" JSON properties may be
// represented as null, yet due to buggy legacy code elsewhere isn't
// treated as such (potentially causing crashes). For example, the
// "tabs.create" function takes an object as its first argument with an
// optional "windowId" property.
//
// Given just
//
// tabs.create({})
//
// this will work as expected on code that only checks for the existence of
// a "windowId" property (such as that legacy code). However given
//
// tabs.create({windowId: null})
//
// there *is* a "windowId" property, but since it should be an int, code
// on the browser which doesn't additionally check for null will fail.
// We can avoid all bugs related to this by stripping null.
if (strip_null_from_objects_ && child->is_none())
continue;
result->SetWithoutPathExpansion(std::string(*name_utf8, name_utf8.length()),
std::move(child));
}
return result.release();
}
} // namespace atom