electron/atom/common/node_bindings.h

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// Copyright (c) 2013 GitHub, Inc.
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// Use of this source code is governed by the MIT license that can be
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// found in the LICENSE file.
#ifndef ATOM_COMMON_NODE_BINDINGS_H_
#define ATOM_COMMON_NODE_BINDINGS_H_
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#include "base/macros.h"
#include "base/memory/weak_ptr.h"
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#include "base/single_thread_task_runner.h"
#include "v8/include/v8.h"
#include "vendor/node/deps/uv/include/uv.h"
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namespace base {
class MessageLoop;
}
namespace node {
class Environment;
}
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namespace atom {
class NodeBindings {
public:
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enum BrowserEnvironment {
BROWSER,
RENDERER,
WORKER,
};
static NodeBindings* Create(BrowserEnvironment browser_env);
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virtual ~NodeBindings();
// Setup V8, libuv.
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void Initialize();
// Create the environment and load node.js.
node::Environment* CreateEnvironment(v8::Handle<v8::Context> context);
// Load node.js in the environment.
void LoadEnvironment(node::Environment* env);
// Prepare for message loop integration.
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void PrepareMessageLoop();
// Do message loop integration.
virtual void RunMessageLoop();
// Gets/sets the environment to wrap uv loop.
void set_uv_env(node::Environment* env) { uv_env_ = env; }
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node::Environment* uv_env() const { return uv_env_; }
uv_loop_t* uv_loop() const { return uv_loop_; }
protected:
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explicit NodeBindings(BrowserEnvironment browser_env);
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// Called to poll events in new thread.
virtual void PollEvents() = 0;
// Run the libuv loop for once.
void UvRunOnce();
// Make the main thread run libuv loop.
void WakeupMainThread();
// Interrupt the PollEvents.
void WakeupEmbedThread();
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// Which environment we are running.
BrowserEnvironment browser_env_;
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// Current thread's MessageLoop.
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scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
// Current thread's libuv loop.
uv_loop_t* uv_loop_;
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private:
// Thread to poll uv events.
static void EmbedThreadRunner(void *arg);
// Whether the libuv loop has ended.
bool embed_closed_;
// Dummy handle to make uv's loop not quit.
uv_async_t dummy_uv_handle_;
// Thread for polling events.
uv_thread_t embed_thread_;
// Semaphore to wait for main loop in the embed thread.
uv_sem_t embed_sem_;
// Environment that to wrap the uv loop.
node::Environment* uv_env_;
base::WeakPtrFactory<NodeBindings> weak_factory_;
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DISALLOW_COPY_AND_ASSIGN(NodeBindings);
};
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} // namespace atom
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#endif // ATOM_COMMON_NODE_BINDINGS_H_